plrsniper
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Everything posted by plrsniper
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All in all, you are complaining about something that so many others have complained about already. And that is before you take into consideration that most of your complaints revolve around you (and many others) not knowing how to survive properly. Learn the tricks and you will find that DayZ is way too easy and needs to be made harder but at the same time have it's bugs and glitches fixed to make it less annoying and more of an actual survival game.
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Limited Capacity Testing has begun.
plrsniper replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod General Discussion
I would love to see more footage and video as much as the next guy but on the other hand it would be buggy, half finished and just a lot of fiddling around with stress testing... We have waited a long time, we can wait some more. DO NOT RUSH THINGS! -
Definitely without a doubt. The only reason anyone carries a scoped rifle is to kill other players IMHO. That or they are try hard noobs who spend their entire days looking for gear and not interacting with anyone on the server. They could just as well play singleplayer, waste of bandwidth and CPU cycles.
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Who Else Thinks 1.7.5.1 Pushes Annoyance and Survival Too Far?
plrsniper replied to Diz (DayZ)'s topic in DayZ Mod General Discussion
I have personally learned (mostly the hard way) that zombies can hit you through walls and thus i make sure to keep my distance from walls. The other reason i keep my distance from walls is because i know my characters body parts can stick through walls and be hit by bullets. I have also learned where zombies tend to walk through walls, this is especially true in the stores. And i have learned where zombies simply cannot go. There are a few rooftops where zombies can never reach you and there are a few places zombies can never pathfind to hit you. I have learned how zombies walk/run inside certain buildings. Thus it's easy for me to slip past them with some patience. Sure, there are some "annoying" glitches and illogical bugs (putting your 10 slot rifle into a 8 slot packpack to have it disappear on you forever for instance) but once you learn about it you learn to not repeat the same procedure. It's not like your chances of doing it wrong with an AS50 is so high you would rage quit over it. I have lost a few assault rifles that way but i have learned and now i make sure i have the room needed. Then there's the glitches you can do with car wheels. If you have one slot in your inventory you can take the car wheel and it will momentarily disappear but once you drop 5 items from your inventory it magically appears and you can now repair your vehicle and pick up the stuff you dropped. All in all, it's just a matter of knowing about the bugs and play the game with them. A final reminder to you all... DayZ is in the ALPHA stage still. This means we are playing a mod that hasn't even reached a stage where players should be playing it for real. We are playing the versions where new features are added, the gameplay being structured and balanced and only in BETA stage will bugs be ironed out. This is not a finished game... Deal with it or play a finished game. -
My theory on why everyone complains so much about DayZ
plrsniper replied to kingflip's topic in DayZ Mod General Discussion
Of course i didn't because your post guides people to believe you are whining about "how bad the game is". Learn to post, you are still fail. That said, i now read your post and i still think you are missing the point. People complain because they are unwilling to learn plain and simple. It wouldn't matter if there was a guide or script to follow. They want to watch a movie, not play a game. As such they will never be able to play DayZ and there is no need to cater to them in any way. Simply tell them to quit before they rage and move on. -
Who Else Thinks 1.7.5.1 Pushes Annoyance and Survival Too Far?
plrsniper replied to Diz (DayZ)'s topic in DayZ Mod General Discussion
All in all, what i hear is "BOO HOO, the game has changed and i don't want to adapt and overcome". -
Admins that spawn stuff to be "Helpful". Yes or no?
plrsniper replied to IcyZ's topic in DayZ Mod General Discussion
Bad title is bad. It should read "generous admins". A helpful admin will help you when the game is glitched beyond your control (you are stuck in the ocean for example) or the server is lagging badly and needs a premature restart etc. Any admin that uses his powers to create items, teleport players who doesn't really need it, spawns vehicles because people complain on the lack of vehicles etc are just cheating the game and all players on his server. I have been to many servers where the admins are the biggest cheaters on there. I mean, the average script kiddie comes and goes but the admins are there cheating all the time. I have been to servers that kick and/or ban you for killing the admins or taking their stuff like vehicles and their camp stash... Seriously? It's a matter of finding a good server with proper admins that doesn't influence the game in any way beyond keeping the server clean of f-tards and cheaters and keeping the server operating smoothly in general. I have thought about setting up our own server but CBA to advertise it and populate it. If we did the number one rule would be: "Server admins will never use their powers unless absolutely necessary. Which would only happen to investigate cheaters, exploiters or obvious game bugs." Using the powers for anything else is cheating, plain and simple. -
My theory on why everyone complains so much about DayZ
plrsniper replied to kingflip's topic in DayZ Mod General Discussion
Fail, DayZ is a sandbox. You make your own story. There is no endgame. There is no other goal but to survive for as long as you possibly can. The way you chose to survive is up to you and you alone. Adding tutorials or guides or hints or scripts or storylines etc etc ad infinitum is not what DayZ is about. There are several thousand videos you can watch if you find DayZ to be too hard. Or you (and everyone else) can man up, learn from their experiences and not remake the same mistakes over and over until they ragequit. -
Why Does ARMA Life servers have this but dayz doesnt?
plrsniper replied to leviski's topic in DayZ Mod General Discussion
They have most likely thought about it but haven't gotten around to investigating any further as there are many more things in their pipeline. -
New logout from zombies distance for R4z0r49
plrsniper replied to kumando's topic in DayZ Mod General Discussion
Now I always ALT+F4 out of DayZ since 1.7.5.1 was released. I don't do it to cheat but when it's time for me to leave i leave regardless of what the game tells me. I would not leave if i was in actual combat nor would i leave to get rid of the zombies. It's just that i don't want to wait the silly extra time to abort just to quit the game. I simply ALT+F4 and kkthxbai. -
Weapon damage, are they ever going to improve it?
plrsniper replied to mitor's topic in DayZ Mod General Discussion
Don't confuse size with stopping power. -
Weapon damage, are they ever going to improve it?
plrsniper replied to mitor's topic in DayZ Mod General Discussion
True, i do agree with some points you made, not all but some. I can see how you think the pistols and SMG's are weak. And i can understand how you would dislike the AK variants as they take 5 shots to kill a target. That fifth extra shot can make all the difference in a gunfight. If you are hit by a slug at 5 meters vs 50 meters make little difference. A slug is a solid lead bullet, it will leave a big hole in your body regardless of the range within 50 meters. I do agree that, realistically, a shotgun shooting slugs should incapacitate/kill it's victim in one shot but the problem is you then have to adjust all assault rifles to be more powerful as well. Most people wouldn't stand a chance being hit by anything and as such would not have a chance to respond to most combat situations. Which in turn would force more people to go look for a sniper/hunting rifle to do ranged fighting. Which in turn would make DayZ even more of a sniper fest than it currently is. I don't know how pellets work either but i would assume it's 6-9 "bullets" with a spreading pattern, each dealing 2000 damage. So at close range you could potentially deal the full 12000 damage but like i said i don't really know how it's coded and handled. In my experience, pellets doesn't do any noticeable damage. Yes, SMGs tend to have full automatic modes as well and are more stable platforms than pistols IRL. They can also offer higher velocities but they still tend to share the exact same rounds that pistols use and that includes the bullet weight and caliber. And since their velocities may only be slightly higher they do about the same amount of damage per impact. On that line it makes little to no difference in DayZ (ArmA II) as players can unload their pistols very rapidly by spamming their mouse button faster. The key difference between the weapons is their size and thus perceived threat. SMG or Sub Machine Gun (Sub meaning it fires sub sonic rounds) is just a developed term for what once was referred to as a Machine Pistol. The key word here being "pistol". As for calibers, you have the .40 (10.16mm), .44 (11.176mm) and .50 (12.7mm) caliber pistols which have considerably higher stopping power than the 5.7mm SMGs. (EDIT: They are actually PDWs, Personal Defense Weapons) And arguably the 9mm parabellum (the most common pistol/SMG round of all time) has more stopping power than the 5.7x28 round. The main selling point of the 5.7x28 is that it's easier to feed and is smaller thus allowing a higher magazine capacity. (50 rounds in the P90 for example) Pellets on humans are a shock and awe solution, it's not immediately fatal but the shear shock you get from all those pellets penetrating your skin and tissue will make you pass out. To that extent i agree that pellets are not what they should be. Being hit should immediately knock you unconscious for some time. But as you later state, it's a balance thing. If shotguns where better than most assault rifles the assault rifles would need to be buffed and then... Well you know by now, game balance is a difficult thing. Yes, i don't consider it a real weapon but a placeholder for whatever real shotgun it's supposed to be based on. It is still a lethal weapon even with the recent damage nerf and i can pop people at 100 meters with it no problem. The only issue i have with the other shotguns is their load capacity and model size when aiming down sight. Yes, we are all aware of the power that the 7.62 delivers. It's about 4 times as powerful as the 5.56. But in the end, what you are shooting at in DayZ is human flesh. In that regard, the 7.62 vs 5.56 becomes a closer match. The reason you would want to use the 7.62 in real life is so you can penetrate brick walls and light plating easier. Only pure bred sniper rifles are sniper rifles in my book but the game classifies the M14 AIM as a sniper rifle and that's what i was talking about. It's a semi automatic rifle plain and simple and i use it as an assault rifle. The Lee Enfield is spot on IMHO, if it did 8000 damage it wouldn't make much difference anyways. And yes, it's a zombie magnet and that's a good thing. Separates the noobs from the experienced when fighting in cities. It's all about game balance in the end as you say and the game would be borderline dull if everything was super realistic. -
The only gripe i have with 1.7.5.1 is that when you try to clear an area of zombies with an non silenced weapon new zombies spawn all around and bumrush with millimeter precision to the point of the gunshot(s). I sure hope the SA will be about surviving and if push comes to shove you will be able to shoot your way out of a bad situation without having your entire screen filled with zombies that have a better sense of direction and distance measurement than a sniper detection system: http://cache.gizmodo.com/assets/images/4/2005/08/4497_28080592039.jpg
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Weapon damage, are they ever going to improve it?
plrsniper replied to mitor's topic in DayZ Mod General Discussion
Yes, the last patch is great. It fixes some things and adds new great stuff. But it does come with a few other bugs and it doesn't make the survival aspects of the game any harder which is a downer. It's supposed to emulate a fictitious zombie apocalypse aftermath. Most guns in DayZ (ArmA II) are pretty accurate to their real counterparts. I agree, pistols are a bit on the weak end and could do with a damage upgrade. A player has 12,000 HP when at full health. As it is now, pistols do either 889 or 1389 damage. (Revolver and M1911 being the only two that does the latter 1389 damage) As such it requires either 14 shots (two Makarov mags or one full G17/M9 mag) or 9 shots (one full mag and then another 2-3 shots with the M1911 and revolver) to kill a player with body shots. In reality you would incapacitate a human (killing, passing out, combat ineffective) with anything from 1 to 5 shots depending on where at the body you hit him. Solution so far, only try to land headshots with any sidearm. Anything else is a waste of time, ammo and your own health. I am sure DayZ SA will deal with this issue though so i have nothing to complain about. Well, in reality any SMG will have about the same stopping power as a pistol. The main difference is their accuracy and magazine capacity. But due to the pistols low damage and thus the SMG's low damage they are pretty useless. It's not so much the SMG's that are bad but the pistol damages that they are based on that are. Solution, don't pick them up for now if you have any other weapon. Once again, the SA will most likely sort this out one way or the other. Why not? All shotguns deal the same damage with slugs. (4500) That's three shots to the body and actually, as far as i am concerned, is a big improvement from the earlier 8000 damage they did making them a 2 shot kill weapon. The winchester was a BEAST in urban environments and you could find one anywhere. That said, even with the extra added shot required i still rape face with them and people rage big time when i do. That is a very broad statement... Assault rifles include the FN-FAL which does 8000 damage. A single shot can knock you unconscious and leave you bleeding out in a minute. And even though the M14 AIM is classed as a sniper rifle i use it as an alternative to the FN-FAL. I use it as an assault rifle and it too kicks major ass with it's 8000 damage. Then we have the discrepancy between the AK variants (2722) vs the M4/M16 variants (3555) which shouldn't even be there considering the two are equally deadly. To that point i can agree, bring up the damage of the AK variants. That said, it takes 4 body shots with the M4/M16 to kill a player but considering the player will have no more than 1335 blood remaining after three hits he is as good as dead after those three anyways. And assault rifles are generally not used at range anyways, when you open fire you tend to hit more often than not with them and their high rate of fire and magazine capacity makes that extra bullet moot. Next comes the AKM, AKS and the SA-58 which does 4500 damage. A player will be dead in three shots and with two he will be at 3000 blood, already in the danger zone from passing out and most likely bleeding like a waterfall. Finally we have the Lee Enfield, most people think it's a useless weapon but in reality it's a 2 shot killer (6722) and even though it has a long delay between shots and a pretty bad iron sight it's one of my personal favorites early on as most people tend to switch from that to one of the automatic weapons. After which point i pop them in the face with the Enfield they left behind. So in conclusion, most weapons are fine in DayZ aside from the pistols and the AK variants. I don't see how you can complain about the others really. -
You held up the wrong guy...
plrsniper replied to danielmacpherson@live.co.uk's topic in DayZ Mod General Discussion
I have had conversations with the "good guys" on several servers about this. I usually confront them with a simple question: "Do you think DayZ is hard when hostile players aren't around?" or "Do you actually find Zombies to be a threat?" And i pose the same question to all of you here... Imagine we take away the ability to kill other players completely, what would be the point in finding any other weapon than a hatchet? For me personally, with a hatchet, i can slaughter several hundred zombies and not break a sweat. If it was just me and the zombie horde i wouldn't need anything other than my trusty hatchet, food and drinks, a knife for gutting and matches for making fires. No need for a backpack, no need for a sidearm. Given, it helps to have a friend around for the blood transfusions but it's only a matter of how much time i would need to spend gathering food to restore my health. In such a place, where players can't harm each other in any way. A weapon would be cool to have to rack up zombie kills faster but in the end you would always fall back on that trusty hatchet. The question then becomes... WHY? Why do you want to play a game that poses ZERO challenge to you? Why do you farm gear and look for heli crashes all day so you can get the AS50? All you need is a hatchet and the only weapon in game that can't deal with zombies is the crowbar. WHY do you spend hours on end looking for the AS50, Coyote backpacks (or the equivalent super pack in 1.7.5.1), NVG's, cars, motorcycles, quads, helicopters and all their respective spare parts if all you ever do is kill zombies and team up with other players that can just as well do it all solo? I get asked why I don't play CoD when i KOS. Why am i so "bad" at DayZ and why can't i understand how the game is "meant to be played". Oh, I understand perfectly how DayZ is meant to be played... I have read Rockets visions on how it's meant to be played. There are many playstyles and ALL of them are equally valid ones. However, i question your motivation for playing "Farming simulator 2013 with zombies" all day long. Once again, i get asked why i don't play other FPS games if all i do is kill people. I could ask you why you aren't playing Left 4 Dead if all you are doing is killing zombies...? The simple middle ground here is, DayZ is different from all other FPS games. You gather some weapons so you can do BOTH. Kill zombies and battle other players for whatever reason you may seem fit. Yet i see so many self proclaimed "experts on what DayZ is about" telling me, my friends and others like us to go play CoD the moment we hurt another player no matter what gear he has or what he was doing. When the harsh reality is, DayZ is a very very dark place. DayZ doesn't impose rules besides disallowing cheating and exploiting the games mechanics. The rest is left to each player to decide. But... I just can't understand how anyone can find DayZ to be interesting without engaging in some PvP. If the SA actually poses a challenge beyond PvP then i would understand it. You have enough on your hands just trying to survive the zombies. You don't need to fight other players at the same time. But as DayZ is right now, killing zombies is a no-brainer (pun intended) and the only real challenge you will ever come across is another player who knows how to PvP. -
I just took a quick look over the list and knew some of them and could work out some of them by looking at those i already knew. But this is pointless for me and so many others as we know where on the map we are and don't need to read the signs to know where we are going etc. That is, i know the map better than i know the Russian names of the towns/villages.
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Pilot Lessons with Krihelion [Arma2OA Un-Modded]
plrsniper replied to krihelion's topic in DayZ Mod General Discussion
You either learn to fly with no more than 500 meter view distance or you will run into problems when the weather turns bad in DayZ. A pilot needs to know the map in and out as well as know how to fly well without taking extra time to do takeoffs and landings. (Autohover will never be good enough for this) -
I've managed to keep my dayz character alive for over 120 days!
plrsniper replied to obi_james_kinobi's topic in DayZ Mod General Discussion
I am sure my char on the public hive has been alive (inactive) since June. -
Yes, combat loggers (AKA, targets for bans) are quite common. They do it to spite you because you killed them and they are exploiting the game to do so. Report them to the admin so they don't ruin other players games too.
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They disappear because they quit the game while they are still "controlling" their character. Even though the abort button is disabled in combat people can still ALT+F4 to close the game right away, if they die they stay dead and their body is sunk into the ground. Inaccessible to the killer. If they don't die they can server hop and fix themselves up. Possibly flank your location but on the different server. Log back into your server and kill you in return. Do i need to mention, doing such should be rewarded with a battle eye global ban.
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Infections (ref new 1.7.5.1 update/changelog) - what does an infection do??
plrsniper replied to xwhitemousex's topic in DayZ Mod General Discussion
Seriously though, the new features in 1.7.5 are awesome so far. If you don't like it then feel free to stay out of the real men servers. EDIT: In response to the OP. Infections used to bleed your blood down to 6000 until cured with antibiotics. And you used to get them from being cold (swimming, staying in snowy areas etc) and with a 1 in 1000 chance when hit by a zombie. Now it's down to 3000 blood and as before, you also make an audible cough. (that everybody near you can hear) You can get an infection from many many things now (raw meat, blood transfusion, 1 in 500 chance when hit by zombie, unboiled water among some more i can't remember off the top of my head) and antibiotics are more common than before to compensate. You can still heal to full (12000 blood) health but with an infection you will bleed back to 3000 blood at the rate of 3 blood per second. From full health to 3000 takes 3000 seconds. (or 50 minutes) -
Admin abuses should be addressed before SA
plrsniper replied to taco241's topic in DayZ Mod General Discussion
If you can't trust in private hives admins then you are out of luck son... Short of becoming your own Admin on your own server and of course, not abusing your powers. -
Are bicycles and cars made out of glass? aka - damage
plrsniper replied to martink8190@gmail.com's topic in DayZ Mod General Discussion
If your car bursts into flames after hitting a rock you hit that rock at quite some speed. (10-15 kph is enough to tear an engine block out of it's place IRL) At times i wonder why cars can survive hitting a tree at 50 kph with only damage to a single wheel. There's two sides to that coin. Then you need to consider the possibility that the vehicles are already quite damaged from "previous owners" during the early days of the apocalypse. Green status on all parts means it barely runs. It's as repaired as it can ever be but it's a ticking bomb on wheels non the less. Bicycles break just as easily in real life. The difference is that in real life you don't go 30 kph non stop and when you do you rarely make a 90 degree turn into a tree. -
About a hypothetical apocalypse of any kind. Be it zombies, asteroid, Yellowstone blowing up, WW III, epidemic, solar flare wiping out all electronics etc etc. I didn't get Battlefield 3 to drive tanks. I think armour in BF 3 is too easy. I whine about armor when i die from them or fail to kill them because they have 2-3 engineers repairing them at any given time. That doesn't mean i would remove it from the game. I would balance it if i could but not remove it. The same applies with DayZ. Currently there is hardly any incentive to being a good guy except your own morals. The mod poses no challenge in terms of survival, it's as easy (if not even easier) as Minecraft. Just because you or someone else got DayZ to kill zombies and don't want PvP doesn't mean that's what everybody wants and everybody is treated equally. Everybody runs the risk of being shot at any time. The problem is most people opt to travel inlands and hide in one of the 225 square kilometers out there instead of sticking close to potential places where they can meet other players, be it good or bad players. There is strength in numbers, this is true. That doesn't mean people from all over the world will band together and sing "Kumbaya". Quite the contrary, trust will become a major issue. Paranoia will mean people will stick with those they can trust and people will strive to come out on top even in the groups they belong in. It's human nature and when society collapses we will have total anarchy and be back to our basic instincts... * Get fed * Feel comfortable * Feel safe * Protect your family * Establish a hierarchy The means to reaching these goals can differ widely. This includes murder, backstabbing, bullying, absuing, beating, slaying and so on. I am well aware that killing in a game doesn't compare to killing in real life. But that is besides the point. The game is made to reflect a hypothetical apocalypse with zombies. I feel the game reflects that possible reality quite well. People kill for many reasons, some just for fun as would happen in a real life apocalypse for whatever reason there may be acting as the trigger to it all. You know, people murder for the simplest reasons in real life already. The difference is they are most often put in jail or killed off. Imagine a world where all these murderers are sprung free. They kill for any reason and in an apocalypse there are even less hurdles for them to overcome.
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So...? * Rabbits? * Rabid dogs? * Robots? * Spiders? * Goblins? * Russians? * Trolls? (Trolololol ♪♫) * New born babies with fangs? ... I am sure most of those are unoriginal too... And make as little sense!