Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
134 -
Joined
-
Last visited
Community Reputation
51 GoodAbout Tigerbeetweenie
-
Rank
Survivor
Contact Methods
-
Skype
tigerbeetweenie
Profile Information
-
Gender
Male
-
Location
Virginia
-
Interests
Programming, gaming, white hat hacking.
Profile Fields
-
Bio
No.
-
Two characters, same Computer, Same time.
Tigerbeetweenie replied to RyumiLB's topic in DayZ Mod General Discussion
You do realize that getting hit by a zombie and logging out still qualifies as combat logging right? Furthermore, swapping out your game keys won't do crap to save your character. He's still going to be down and out when you log back in. -
Huh. Try the following: set the following variables in your Arma2OA.cfg file accordingly and see if it fixes anything and if not you can just change them back. Basically the following determines how many rendering buffers the game engine will use. For some reason performance is poor(-er) unless standard double buffering is used, even on systems that should see benefits: GPU_MaxFramesAhead=1; GPU_DetectedFramesAhead=1; You could also check your temps (which should be fine) just in case you're running a little hot. My brother's computer had a cyclic problem similar to yours where a (any) game he would be playing would have reasonably high (but inconsistent) performance that would then drop arbitrarily. It turned out to be due to abnormally high temps which where in turn caused by excessive dust buildup inside the system. That might not be the same problem as your's though. Usually problems such as these are resolved via trial and error. EDIT: I assume the above variables dictate the degree of buffering. I'm not an expert on ARMA 2 configuration though so if I'm wrong feel free to correct me.
-
Bandages... what's the point?
Tigerbeetweenie replied to bad_mojo (DayZ)'s topic in DayZ Mod General Discussion
Crafting system? Oh god (queue an impromptu and unwarranted appearance by GODTM). But I get what your saying. This is why I'm on the fence about it. It's a case of realism versus gameplay (or as some people say, doing stuff for the sake of doing stuff). -
It's not as simple as "fixing" the problem. You have to understand what the network guys actually care about versus what you want them to care about. Their job is to provide internet to the entire campus. What constitutes "the internet" to most people is the ability to do basic surfing, streaming video, checking email, and maybe streaming a jam or two along the way. In order to do this, they need massive amounts of bandwidth. Bandwidth, however, is expensive and so to mitigate costs they probably have a trade off of a high degree of latency coupled with a high degree of throughput (i.e. an individual download might take longer but you can download a lot of things at the same time without a drop in speed). Imagine a few really big pipes versus a lot of really small pipes. The small pipes will drain a lot slower, but you can drain a lot more at the same time (i.e. servicing the thousands of people at your school) versus a few big pipes which can drain REALLY fast but you can only drain a very few at a given time (i.e. your mom's and pop's network at home which only has a few connections going though it). For things like streaming compressed video/audio and downloading web pages, you don't *need* the "big pipes" but for time critical applications like video games, you do (unfortunately). Again, this is just speculation, but it's the best I can do with the information I have.I could be wrong when pinpointing your specific problem because I don't *know* your schools network but I'm pretty sure it's just a case of high latency and you should stick to geographically close servers when playing online from your school. I don't know exactly what you mean by saying "They fixed SW:ToR" but it likely means that this is something that only they can definitively answer. Unfortunately, asking about this on the DayZ forums will (and can) only land you approximate identifications of the problem at hand. You need to go to the source (i.e. your housing department or whatever). Sorry for my crappy pipe allegory. I hope it at least helped somewhat.
-
DayZ Alpha won't launch until launched !
Tigerbeetweenie replied to [email protected]'s topic in Mod Announcements & Info
DayZ... delayed? I don't even... my whole life... it's a lie. A lie! A LIE! A LIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!!!111111111111111111!!!11!!11!!1!!11 -fangasm all over the floor- -
Military Structured Group. [SDF] Survivor Defense Force now recruiting.
Tigerbeetweenie replied to The_Ghost_Called_Legend's topic in Clan / Group Recruitment
So basically you want to play follow the leader and in this little game you get to be permanent leader for life. Isn't DayZ supposed to be about individual/small group oriented survival? -
Bandages... what's the point?
Tigerbeetweenie replied to bad_mojo (DayZ)'s topic in DayZ Mod General Discussion
I didn't either... until I saw the TM hovering above his name. That's how you know he's legit.Back on topic. I think bandaging could be more hands on and skill based (i.e. something that requires player interaction to accomplish successfully). I think this could offset the lack of a bandage/magazine trade off. That way, you still maintain a degree of challenge while thwarting the decay of bandaging into some sort of menial chore. (i.e. it's life or death so you'd better wrap that sucker up before you get shot or bleed out). -
New to DayZ, needs so help on starting?
Tigerbeetweenie replied to S!N II's topic in New Player Discussion
First, you need to get used to how the zombies detect your presence. When in doubt, go prone. Your first order of business should be to find a hatchet. Afterwards, search around for a firearm (for use against players). You will likely find a makarov as your first gun. Don't use it to try and kill players. It's almost useless unless you are attacking a bambi or you land a lucky headshot. You'll want to swap it out for a better side arm the moment you find one. Use the following site to learn building loot tables and locations: http://dayzdb.com/map and make sure you enter towns through covered vectors (i.e. don't run across an open field and into Cherno during the middle of the night while holding a flare). Be smart. After you gain an initial footing, you'll want to find a water bottle and basic wilderness survival gear (knife for gutting animals, matches for lighting fires, and a map/compass). The key thing to remember is that you need to be patient and take things slow and THINK. Once you have all your basics covered you can begin to head north and hit up towns along the way. After that it's entirely up to you on how you play. If you want to start a campsite at which you can store gear, you can find a tent and setup shop in the woods. If you want to become a nomadic homicidal maniac, you can do that as well.Just remember, prioritize loot and don't get too greedy. Having a backup gun can be great, but you can only actually use one gun at a time. If you find yourself not using the AS50 you can't ever see to find ammo for, you might want to consider dropping it for a more utilitarian backup or stop using a backup primary altogether. The best loot comes from the barracks at NWA, but it takes a while to get there on foot and it's almost always occupied by unsavory characters. Good loot also comes from helicopter crash sites but those are unreliable as they are, hence the name, random. Aside from game play tips, I would recommend playing on a private whitelist server that run the DayZ anti-hax addon and have active admins + an active community. It may be true that you lose the server transience you have when you play on public servers but it's generally more than worth it. Some of the reasons include: prompt handling of combat loggers, reduced number of hacking incidents, usually some basic form of backup system which can be used to rollback the server's player data in the event of a serious problem, and a familiar/consistent community with which to play. And the most important tip rule of all: you WILL die eventually. Embrace it or scorn it. But at the very least accept it as a fact of life. Edit: Camps and vehicles are notoriously unreliable in public servers due to an increased number of factors. Some script kiddies make use of external map programs to find your campsites or vehicles; some players can get lucky when swapping servers and happen to stumble upon your sex dungeons of ecstasy; and other times a simple lack of any reliable data backup system can make it impossible to rollback the server in the event of a massive glitch. Also, a lot of players in public servers use "spawned" gear (i.e. they are cheating fucks) and can easily replace any losses you incur on them by causing them to die. I hate pubs with a bleeding passion (in their current state). -
Bandages... what's the point?
Tigerbeetweenie replied to bad_mojo (DayZ)'s topic in DayZ Mod General Discussion
God hath spoken. Shake in fear before his mighty judgement. -
Bandages... what's the point?
Tigerbeetweenie replied to bad_mojo (DayZ)'s topic in DayZ Mod General Discussion
I can see your logic here. They do, after all, take up space that could otherwise be used for secondary mags (or generic slots in backpacks which could be used for anything!). You are also right about the fact that it doesn't take much for something to qualify as a bandage. After all, anything that stops bleeding could be considered one. I agree with you that the act of bandaging yourself is a tactically significant maneuver and I also agree with you that a concrete inventory object might be overkill. At the same time, however, it could also be said that having to balance bandages and magazines makes for more interesting game play.I'm really on the fence about this one. I think we should seriously weigh the consequences and benefits of this subject (i.e. the rest of you don't just start spouting off your unfounded opinionated bullshit and seriously take a look at the pros and cons). -
Two characters, same Computer, Same time.
Tigerbeetweenie replied to RyumiLB's topic in DayZ Mod General Discussion
The issue here is that he is most likely a combat logger and the fact that a certain subset of people play in groups has no affect on the meaning of this situation. -
The answer to this problem is likely dependent to your specific situation. Obviously playing over a wireless connection is a big no-no for online gaming (if you aren't using fiber optics + a decent non-generic router) but I'd just like to throw this out there just in case.You might just have shit luck in that your school's ISP is on a different WAN than the servers you normally play and thus you have to deal with ungodly amounts of latency. It could also be that, even though the servers are on different WANs in both situations, that your school's network is routed in such a way that the number of hops (or time between them) has increased significantly between you and your standard collection of favorite servers. Another possible problem is that your school has a high degree of bandwidth but also has high latency to compensate and thus makes the connection good for batch downloading for a lot of users but bad for gaming (shouldn't be the problem assuming you can play other games fine). A final potential problem is that a 'hop' somewhere along your connection route is holding ping packets for long amounts of time and is thus artificially jacking up your ping (not impossible, but probably the most unlikely on this list. They could be doing it in order to obscure latency times from within their own network although it would be rather pointless). You may just have to live with the fact that you can't play on your favorite DayZ servers from your school at the moment. The one you CAN actually play on is probably on a short routing path to your school and/or is close to you geographically so isn't likely affected to heavily by your peculiar problem.
-
New server admin looking for some help
Tigerbeetweenie replied to duces-'s topic in Mod Servers & Private Hives
Routine DB backups and attentive pruning of script execution logs (to catch and mitigate damage that has already been done) can go a long way in thwarting any real damage from being dealt by the script kiddies that parade around as wannabe hackers. Make sure you sync up with the official DayZ ban list and utilize the DayZ anti-hax addon to catch basic server attacks (i.e. vehicle/item spawning, etc.). I would recommend going in the direction of a whitelist only private server but that's just my own personal opinion. The reason for this is because you can have fine-grained control over who enters your server and thus manage the type and quality of the community you are trying to grow. You can also more effectively deal with combat logging and you don't have to worry about conforming to the standard public server rules (if you think, for example, that the number of vehicles in vanilla DayZ is rather sparse or if, in another example, you wish to ban the AS50 as you find it to be rather overpowered or out of place). The downside is that some people are too lazy to go through the process of joining a whitelist only private community but at the same time, the point could also be made that you probably wouldn't want non-proactive players leaching server slots anyways. -
Dayz zombie kill count and more
Tigerbeetweenie replied to Because...Screw Logic's topic in DayZ Mod Suggestions
I can say, at least, that the idea of a leveling system encourages gross amounts of unfounded speculation.