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Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

UnAVA

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Everything posted by UnAVA

  1. thanks for the replies. I really didn't know much about the SD bullets so this helped me a lot.
  2. UnAVA

    Your #1 ideal you stick to.

    Treat others the way you would like to be treated. Same in game as IRL. Its probably not the best idea for this game, but its really enjoyable when someone you helped previously runs up and helps you when your in trouble. Never got backstabbed so far at least.
  3. UnAVA

    Z-Day is here

    thank god I've been playing DayZ for the past week. I know to trust only the people I know. And to stock up on medical equipment.
  4. UnAVA

    The PvP Discussion Thread

    I personally never killed a survivor unless they started firing at me and never turned into a bandit before, but I think the PvP is an important factor in the game and should stay. The main reason behind this is that I usually play with my buddies and the tense situation and communication between us during the engagement with a sniper etc is something you cant experience in any other game, and the times when we overcome the situation is extremely relieving and enjoyable. However, I do hate getting killed by random survivors, so the game should penalize killing innocents. They should definitely leave the bandit skin in the game to distinguish PKers with non PKers, but should tweak the Morality system. Killing a survivor once should not effect you much just for when you need to self defense, but killing 3+ survivors should get heavily penalized. Also fixing up people should be very rewarding, while time should not cure your morality at all. It may be an engine limitation but killing off zombies that are targeting a different survivor should also reward morality points, which also encourages team play. A lot of people are saying to get rid of bandit skin because you can become a bandit with self defense. Well the thing is that most bandits even now are just outright killers who kill any survivor on sight. Sure there is the occasional person who became a bandit because of killing a survivor who started shooting at him first, but its definitely not the majority. Just tweak the morality system in a way so you dont get penalized so much for killing someone who started shooting at you first. If you remove the bandit skin what will happen is the majority of the "bandits" will just start pretending to be friendly and shoot you when you turn your back, which is 300% more irritating than getting killed by a killer, and will definitely make less and less people play this great game.
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