I personally never killed a survivor unless they started firing at me and never turned into a bandit before, but I think the PvP is an important factor in the game and should stay. The main reason behind this is that I usually play with my buddies and the tense situation and communication between us during the engagement with a sniper etc is something you cant experience in any other game, and the times when we overcome the situation is extremely relieving and enjoyable. However, I do hate getting killed by random survivors, so the game should penalize killing innocents. They should definitely leave the bandit skin in the game to distinguish PKers with non PKers, but should tweak the Morality system. Killing a survivor once should not effect you much just for when you need to self defense, but killing 3+ survivors should get heavily penalized. Also fixing up people should be very rewarding, while time should not cure your morality at all. It may be an engine limitation but killing off zombies that are targeting a different survivor should also reward morality points, which also encourages team play. A lot of people are saying to get rid of bandit skin because you can become a bandit with self defense. Well the thing is that most bandits even now are just outright killers who kill any survivor on sight. Sure there is the occasional person who became a bandit because of killing a survivor who started shooting at him first, but its definitely not the majority. Just tweak the morality system in a way so you dont get penalized so much for killing someone who started shooting at you first. If you remove the bandit skin what will happen is the majority of the "bandits" will just start pretending to be friendly and shoot you when you turn your back, which is 300% more irritating than getting killed by a killer, and will definitely make less and less people play this great game.