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Your DayZ Team
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42 GoodAbout p4nnus
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Helicopter Hunter
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Why 27e is too much for Frostline and why you shouldnt buy it for 27e.
p4nnus posted a topic in General Discussion
Ive played DayZ since the early days of the mod, June of 2012. Im a huge fan and the game continues to be one of my all time favorites, if not THE favorite game. Ive played every version of it, from the broken release version of the SA, to .62 and the engine swap, etc. Ive played on experimental branch and provided feedback to the devs along the years. Ive been on the forums since 2012, providing feedback and taking part in discussion. Im happy that the game is getting more official content, but nobody should buy Frostline for 27e. Why? Bc its greatly overpriced. For example, I bought Arma 3 Apex for 19e and it didnt just have Tanoa, the map Sakhal is based on, but a co-op campaign, new weapons and vehicles, new MP modes, new separate standalone SP mode with replay value, other assets etc. A ton of stuff, much more than here. Most of the stuff in this map is already on my SDD. Recycled map, assets, etc. What is on offer here, cant simply be justified to cost 27e, even in todays market. If DayZ wasnt released for consoles, a 27e recycled map would be a thing of ridicule. But it is, so now the content starved console players are ofc defending it. Some PC players too, but Id guess mostly those who dont remember the broken promises of EA, the rushed release, Livonias addition to an unfinished game, what they did to it in the end, etc. Or maybe they just have low standards. Its common to see arguments like "but this other game has skins for 20e, so Frostline isnt so bad!!1". These kind of arguments are what BI want, so they can soon also increase the monetization. See what they did with Arma 3, after A2. To the console players: I know you guys are starved for content. Youve had to play on two summer maps for years, it sucks. But remember that its BI, their greedy decisions to reduce the dev team to a skeleton crew and to not allocate more resources for the dev't of DayZ, that has made you so starved! You want to praise and reward the hand now, that starved you? The 1.0 release of the game was rushed against promises, bc of the console market - Microsoft didnt allow a prolonged EA phase on their store, which is sth BI knew when going for the console money. There were even silly promises of how the console dev't wouldnt affect the PC dev't. The dev team was reduced to a skeleton crew. We are still missing legacy features. All of this is due to BIs greed. Some of you are willing to give them a pass, bc some other studios are even worse, with even greedier practices. Im not: if we wont uphold standards, they are gone. You shouldnt be either, if you care for the future of this franchise and the industry. Buying this for 27e is you telling them that a map for the og price of the game is OK. If you give this price a OK, it will keep getting worse from here and youre part of the problem. If you allow every studio to go down the same drain, they will all end up in the same ditch. -
Youre the one being ignorant here, suggesting a mechanic that is easily, for free passed. You clearly dont understand even the most basic things about AC's! Valorant has Kernel level anticheat, which means that its more capable at spotting cheat programs than what DayZ has. Thats where its strength comes from! Ironic for you to call others ignorant and not knowing what a HWID spoofer is.. youre a joke!
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Not true. HW-ID spoofers have been around since early 2000's.
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If you look at the avg players online, this is not true. Why dont you just play Rust if thats more your thing? Base building is not even a vanilla DayZ feature, so dont expect it to be the focus for dev't.
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How do i add External mods to ps4 server
p4nnus replied to deathdragon_1985's topic in General Discussion
No there is not. Modding is PC exclusive. -
Add C4 and C4 crafting to Dayz Console Edition
p4nnus replied to MrFreeze29's topic in General Discussion
Why would there be C4 in Chernarus? -
This is not the case tho. Its indicating the direction, as for example WOBO has shown in his video. This means that in situations where the player doesnt know the direction, he will gain this information on a silver platter. Its total and utter BS. I agree with you. Its ridiculously tone deaf from BI to even think of this. They are clearly looking for a more casual audience, probably mostly on consoles. Im gonna refund the game if this happens, its not a HC survival game anymore if this sort of feature is added.
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As its a mod, there are combinations of different mods. Some ARMA 3 DayZ servers have the ACE medical system for example, which is way more profound and complex than anything DayZ SA has ever seen. I havent played any ARMA 3 DayZ mods for a long time though, so I dont know how the current ones work, but there were many pretty cool servers years a go so maybe thatll answer your question. Theres a lot more mods for ARMA 3 than there is for DayZ SA.
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There's a point where realism gets in the way of fun.
p4nnus replied to YeedMyLastHaw669's topic in General Discussion
This is not Rust or some other fortress building/defending simulator. If you guys can have your wooden forts, the peeps who dont care for that kind of silly stuff can have their buried stashes. Why should you be able to find all the stuff other people have? Base building is not even a legacy DayZ feature. Its only there so that RP and clan players can have sth to do because they cant have choppers and theres no other "endgame". Its literally supposed to be a cool looking time-sink with some possibilities for modded servers and RP servers. -
There's a point where realism gets in the way of fun.
p4nnus replied to YeedMyLastHaw669's topic in General Discussion
What made you think that some wooden walls and a padlock would keep your base secure? What made you think that it was supposed to be totally secure? OFC glitches need to go, but I dont think the bases were never intended to be raid-proof or even close to that. -
You used to be able to, but as BI labeled so many things as "flavor features" this is not in DayZ anymore. It should make a return tho. I liked to leave notes for people to read and when they would read the poem I wrote, for example, I would snipe them in the head. It was good fun!
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Should a DayZ vet make a return AKA are the "flavor features" there already?
p4nnus replied to p4nnus's topic in General Discussion
Its the true end-game of original DayZ. If you managed to fix and maintain a chopper, people knew you know what youre doing. I think you havent been there to see it, but it was not choppers zipping all over the map. There were maybe 2 per server. As there wasnt this base building included, but people only had tents, choppers were the easiest and fastest way of finding tents. For this reason and other more obvious reasons, choppers were very valuable and to get one or to shoot one down was truly special. Sure, some servers might have them zipping all over the map, but then again we have a crap ton of servers now that are super casual TDM arena servers, with loot everywhere and armor that can make you withstand crazy amounts of damage. The servers that you want to play on would have only 1 or 2 choppers. Trust me on this one, it didnt take away from the immersion or anything like that. Not to be a party pooper, but these items have been in the game for quite some time. The fact that they are there is not an indication that said features would be close to implementation. That sucks.. can you provide a source for this? I feel you man. Bows are not a "flavor feature" for me either. Its absolutely disrespectful for BI to make base building be an important feature with a big emphasis, but then vanilla features like bows, bones and choppers are forgotten. I will boycott BI from now on most probably. Theyve shown how they cant be trusted. Also, the ARMA 3 microtransactions are absolutely horrible and overpriced. The future for BI doesnt look good. -
Should a DayZ vet make a return AKA are the "flavor features" there already?
p4nnus replied to p4nnus's topic in General Discussion
Are *legs* somehow different from legs? Is it simulated in a different way than it was before? Thats what I thought.. Im aware of the map and Ive played it in the mod too, I knew it was in the making but understood from what you said that its been taken as an official map. But yeah, looking forward to trying it. I saw a video of the chopper mod, it looks laughably bad, Im gonna give it a few more years. Hoping BI will implement them to vanilla, its pretty much another failed promise if not. I was not at home and didnt even have the game installed. Saw some reddit post about the game and thought Id just ask people here, as I know Id get proper answers, maybe even from like-minded people. So yeah, I knew how to get answers to these easy questions, even without the need to dig through 2 years of update logs and without installing the game. Thats exactly what I did. But hey, thanks for your input, it really made a difference! -
Should a DayZ vet make a return AKA are the "flavor features" there already?
p4nnus replied to p4nnus's topic in General Discussion
Thanks for letting me know. Bones are the most important legacy feature that was missing when DayZ launched. Is Namalsk an official map? If DayZ SA doesnt have choppers in it, as a legacy feature, its not at the best state. Bones are 50% of what I wanted for the full experience and choppers are the missing 50%, but Ill give it a try based on what you said. I dont like mods. Most of the modded servers have way too DM like gameplay, theres way too much of everything everywhere and so on. HC vanilla is more to my liking. Thanks for your input! -
If the devs added Namalsk as a playable map i would cry of happiness
p4nnus replied to Pyongo Bongo's topic in General Discussion
Now this is what I call necroing! Boom, here we are, at a 5 year old thread! 😄