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Content Count
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Everything posted by King Tubbs
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E3 Expo - June 2013 - Interviews and Gameplay
King Tubbs replied to SmashT's topic in Mod Announcements & Info
found one you missed -
Suggestion for DayZ SA: "Sticky Notes"
King Tubbs replied to PopeUnleached's topic in DayZ Mod Suggestions
nice idea but impossable, within a day you would lag a sever to distruction -
radios are in the SA
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the map has gone from 225 Sq km to 260 sp km
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been brought up befor thje map is WAY to small
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E3 Expo - June 2013 - Interviews and Gameplay
King Tubbs replied to SmashT's topic in Mod Announcements & Info
i have to say a big thank you to the OP i have given beans but thats not enough big respec -
I was lucky enough to interview Dean yesterday at E3 for almost 20 minutes
King Tubbs replied to JasonMiddleEasy's topic in DayZ Mod General Discussion
n1 -
Suggestion : Simulation Game Mode
King Tubbs replied to bloodiedsimper's topic in DayZ Mod Suggestions
the big problem is there would be no sever using it sever owners WANT PEOPLE TO PLAY THERE, kicking them after they die once is not a good move -
E3 Expo - June 2013 - Interviews and Gameplay
King Tubbs replied to SmashT's topic in Mod Announcements & Info
ok the map is the same and so are the sounds that just leaves the engine zombies suvivers animations pathfinding loot guns cars ui AI and the map has alot more in it and more interiors they started from scratch using a diferant staring engine (T.O.H not Arma 2) and striped out lots of it then created everything that makes the game dayz FROM SCRATCH it is not the mod not 1 part of the stand alone is the same as in the mod -
E3 Expo - June 2013 - Interviews and Gameplay
King Tubbs replied to SmashT's topic in Mod Announcements & Info
zzzzzzzzzzzzzzz alpha blindness is comming in fast please remeber people this is and alpha and not a carry on from the mod but a WHOLE NEW GAME the build he was plaing was single player and only had 1 gun the AK the game IS NOT READY YET thats why we can play it yet -
Suggestion : Simulation Game Mode
King Tubbs replied to bloodiedsimper's topic in DayZ Mod Suggestions
Dude what are you smoking and where can i get some It must be strong as shit if you think thats a good idea -
lolz
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by the looks of it everyone has missed the main upgrade you should od and second Hard drive 128 GB is not a lot
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Zombie Pathfinding - an idea from a fellow programmer...
King Tubbs replied to kurozael's topic in DayZ Mod Suggestions
pathfinding is already fixed in the SA -
Who Dosent Shoot Bandits On Sight?
King Tubbs replied to -Se7eN-'s topic in DayZ Mod General Discussion
i am a very freindly hero player, But i do shoot bandits and ONLY bandits on sight -
How we will have to change our play style due to the new Zeds.
King Tubbs replied to m.w. vindicator's topic in DayZ Mod General Discussion
my old tactic was to run in to a town village, gab what i needed, run around the village a bit to lose some zeds then i run for the closest hill with a treeline and shoot any that are close and run away from the rest look like i will be back to stealth as I did when i first stared playing/fresh spawn and unarmed -
i can get you a copy now, all it cost is a night with you're sister ;D
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50 to 60 is fine you have nothing to worry about 80+ could be a problem 60 is fine
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What's your most favorite part about Day Z?
King Tubbs replied to KateUpton's topic in DayZ Mod General Discussion
random encounters with other people you never know what will happen -
Are these specs good for games like ArmA 2, etc?
King Tubbs replied to Death_Dealer's topic in Technology/Programming
the i5 + 660 is a nice combo the 620 is really only a display card it not really for games -
Could it be possible to put a train in DayZ?
King Tubbs replied to Poncho Villa's topic in DayZ Mod Suggestions
the map is way to small -
Which Arma 2 version ? Steam or Non-steam ?
King Tubbs replied to leonyn's topic in New Player Discussion
fyi you may as well go steam as the SA is staem only -
Skipping the Arma 2 download process on Steam.
King Tubbs replied to jataai's topic in DayZ Mod Troubleshooting
this dude is talking out of his ass, It takes me half a day to download dayz and it plays fine wiht pings of 30 or 40 -
fiy the next stage of the alpha in not full release, it is a limited open alpha with around 50,000 keys for sale if anything that is what will happen in june
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you need to look in to the stand alone zombie are going to be a lot more deadly there will be A LOT of them when you land you chopper you will get swamped rocket said that you should be able to feel safe in Dayz but ONLY when it is by something YOU have done in the mod zombies are not you're main issue any experienced player feels no threat from them as soon as they have a Enfeild of Winchester lastly the SA is not a follow on to the mod AT ALL they don't even use the same engine, thinking that because this or that happens now that it has ANY bearing on what will happen in the stand alone is just plain wrong. At the mo the most zombies 1 person is going to face to 25-30 in the SA the will be at least 3000 zombies per map meaning you could be dealing with 200-250 zombies at once, how safe will you feel just because you have a AM rifle of chopper cos zeds follow choppers. and they wont zig-zag or flank or walk indoors they will come straight for you hundreds of them if you want the game to be dangerous ALL the time then you want to kill the game cos that gets boring very fast try L4D and then say i am wrong