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Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

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  1. To me it seems as though it'll go from one extreme to the other. with bandit skins there's only so much killing you can do before earning the bandit skin and hence privilege of being shot at on sight. even though bandits can still exploit it by transfusing each other to get their survivor skin back it was something you had to grind and hence still a downside to pointless killing. with no downside to killing there's not really any reason not to, hence everyone's concern it'll turn into a PVP fest and be less about the zombie survival. my solution: double or triple the number of zombies. make it ridiculously hard to loan-wolf the game, so that even if it is very pvp heavy, at least it'll be groups of people forced to work together which i believe was rocket's intention. you only have to look at a few patches ago (which went from SFA zombies to plagues of zombies) to see that the number of zombies had more effect on reducing pointless killing than player skins. but that's just like my opinion man. TLDR - more zombies to balance the game with bandit skin removal.
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