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Everything posted by Quartermaine
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Rocket is the kind of guy that has already been told about this, or has known about it for a while. In case he hasnt I agree with the OP.
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Obviously, thats why after a year the devs still have no idea how zombies should be implemented. (Edit: Not that I'm ungrateful for the effort that has and continues to be put into the mod, you'll work it out one day guys!) Also OP, What was your suggestion?
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OP, you have a decent idea, but there is no way this game can ever have NPCs like you describe. Exactly, but what If I need a gun that another survivor has, however I don't have anything he wants to trade? The answer is currency; that's why we no longer focus on a barter system in the real world , its way too limited. This is absolutely untrue. Laws have nothing to do with the use of a currency. I would link you to a basic economics tute but I doubt you'd be interested. Basically a government in a central reserve system (attempts) to control money flow and sets basic rules on counterfieting etc. Technically the government doesnt even issue the cash. Currency would be perfectly fine in a post appocalyptic world (just not how OP explained it). Before I blab on too much, my point here is, government is not required for a functional currency.
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Hate People Who Shoot On Sight? Help Me Out Here!
Quartermaine replied to carbine781 (DayZ)'s topic in DayZ Mod Suggestions
Removing sniper rifles will do nothing, I've yet to have an engagement over 300m. Punishing victims will only encourage me to act out of self preservation (i.e. trust no-one). I see no way that a permadeath option would decrease kos. The same goes for the other (at least) two threads on the same subject. -
Understanding KoS Mentality...
Quartermaine replied to Sheepdog (DayZ)'s topic in DayZ Mod Suggestions
Citation required. I don't see how decreasing loot spawn rates would have any influence at all on pvp interaction; if anything it would increase kos (he has better items than me, if I kill him I will save a lot of time instead of having to grind for loot). It's a sandbox/survival game, you make your own fun with the tools provided by the design team. Just because kos is no fun for you, doesnt mean other people dislike it. -
Increased threat posed by zombies...
Quartermaine replied to Sheepdog (DayZ)'s topic in DayZ Mod Suggestions
OK, so at the moment, zombies are a minor problem. I agree. The biggest issue with the mod is the ability to effectively deal with zombies. Now the best example of an efficient AI zombie combat system is the normal (expert difficulty) zombies in the L4D series. In this game, 1 zombie? No problem. 5 zombies, an issue. 5+ if you're alone, you're gonna have a bad time. Having harder zombies only fixes part of the problem. We ideally need a shove/mellee mechanism to silent(ishly) deal with them. Although I agree that some areas should have a higher concerntration of zombies, which greatly encourages team work in that area. For example, if I agro zombies, should I automatically be handed a death sentence because 1 heard me and called his zombies buddies? What about if I run out of ammo and I'm trapped inside by a zombie in the doorway? I dislike the solo penalty because I don't want to be forced to play only when my buddies are online (we have sometime differering schedules and other games). Anything that involves other players concerns me not. If I'm playing solo I'll adjust my tactics accordingly, thus somewhat negating the effect of "bandit groups". I hope that answers your well thought out reply, let me know if you need more clarification. -
A bunch of SA Ideas, suggestions and Promotions
Quartermaine replied to S4ad0w's topic in DayZ Mod Suggestions
Must resist...temptation...to be...forum...policeman... But honestly, OP, ALL of this. I mean ALL of your post; has been addressed in other threads. Why not post in with those? -
Anything that makes vehicles hard to use (opposed to harder to find/access) has my vote. Great suggestion OP.
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Already suggested in detail here and in the many posts that inspired mine. http://dayzmod.com/forum/index.php?/topic/114082-weather-water-terrain-and-hygiene/#entry1077597
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Increased threat posed by zombies...
Quartermaine replied to Sheepdog (DayZ)'s topic in DayZ Mod Suggestions
I don't see how harder/more intelligent zombies will increase the rate of strangers teaming up. As with any suggestion that penalises solo players and forces co-operation, I am against it. -
No DevBlog this week but here is some screens
Quartermaine replied to rocket's topic in Mod Announcements & Info
Can you show me the good arguements??? I couldn't find them. Also lock thread? Seems derailed enough. -
What other arguement do you expect? Once upon a time the general public never had access to Alphas. From the general chatter that goes on in these forums and reddit I can see why Alpha access isnt made available to the public. Hell, you even had to be invited to a beta! All of your QC points will be addressed as the Alpha develops into a beta and then into a retail product (with steam patches). As for the PR, There has been a phenominal amount of two-way communication from the devs. I agree, that it was wrong of them to promise a Dec 2012 release, but show me a publisher that has never gone past a scheduled release date. I also agree that things like PAX and (possibly)E3 are premature, but necessary, DayZ SA is a highly anticipated game. You are correct in the release date, it will not be released before E3, and probably not until after Arma 3 retail is released. My guess is a Christmas '13 release or possible Q1 '14 release (to avoid competing with Xbox One and PS4 launch titles). A lot of people are forgetting that BI is a business. BI Should blast disclaimers all over the alpha and post a link to http://en.wikipedia.org/wiki/Software_release_life_cycle#Alpha (OP, I suggest you read that link also). Funny that. What are you trying to say here?
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How customizable should clothing/character customization be?
Quartermaine replied to carbine781 (DayZ)'s topic in DayZ Mod Suggestions
I'm fairly certain that Dean has alread confirmed/alluded to this sort of thing several times before in past interviews/dev blogs. It's going to happen, I for one am excited to relive this moment Link related, It's my wasteland hero Edit: Tried working out how to make youtube video show in my post. Gave up trying to figure it out. -
No DevBlog this week but here is some screens
Quartermaine replied to rocket's topic in Mod Announcements & Info
I hope that the only "easter egg" in the SA is a shitty font like comic sans. That will give people like gummy something to cry about. Honestly the nerve and self entitlement of some of the people waiting for this game is disgraceful. "Give us more screenshots" --> Rocket Delivers --> "Hurr this screenshot sucks, wah wah wah", how does the guy win? It's so obvious that Rocket was trolling too. -
My two cents about endgame and NPC's
Quartermaine replied to theszerdi's topic in DayZ Mod Suggestions
I am confuse? I kinda see what you are tryna say, but it wouldn't be DayZ with NPCs, it would be something else entirely. -
My two cents about endgame and NPC's
Quartermaine replied to theszerdi's topic in DayZ Mod Suggestions
A cool and well thought out idea OP but there are already plenty of games that cater to this kind of playstyle. What you are suggesting would risk robbing Dayz of its most important aspect, i.e. player driven story, not plot driven story. -
VG247 - May 2013 - Interview with Rocket
Quartermaine replied to SmashT's topic in Mod Announcements & Info
Cool, Don't see why we cant just holster/sling weapons to show non agression. -
It isn't an arguement, it's a joke. The counter argument was what you didnt quote and that I highlighted in red
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And the most obvious realism breaker: "Ill take things that break realism for $200" "They don't actually exist" "What are Zombies"
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DayZ Standalone Helmet Idea
Quartermaine replied to [email protected]'s topic in DayZ Mod Suggestions
This OP, having protective clothing/equipment is quite clearly going to be implemented in the SA. To what extent, who knows, but be assured there will be heli-pilot helmets/military helmets, riot police masks, bandanas. Not to also mention the durability system will take the clothing type (body armour vs leather jacket vs normal clothing) into account. I don't think people would be running around in bike helmets to look cool... -
No DevBlog this week but here is some screens
Quartermaine replied to rocket's topic in Mod Announcements & Info
Keep up the good work DayZ team, and thanks for the screenshots Rocket! Wow, I love the amount of trolling rocket does. Anyone who believes "the font is not going to change" needs to calm down, most important thing is a working, non hackable game, aesthetics can wait. I'd rather have an ugly looking UI and an earlier game, than a nice arial inventory headers and a longer wait. Even if it stayed like this, the same complainers would still buy the SA in a heartbeat. I thought based on the Red and Green boxes the durability system had been done, but its just the expand collapse buttons. At least theres an option to expand on the AK (Weapon modding is ready?) Source? P.S. Congrats for Everest summit Rocket! -
Has anyone ever mentioned spears ?
Quartermaine replied to Hetstaine's topic in DayZ Mod Suggestions
I admit, I watched the whole video. It reminded me of the reddit forum. To OP: Yes, many times, if not, it has been alluded to in the 1 of 100 crafting suggestion threads. -
Why stop there OP? Honestly if you are going to remove anything, take away the scoped rifles. If they have a scope, make it a slow bolt action. At least that way, hopefully, you could respect the skill it took to kill you. Keep helis, but make them insanely difficult to fly/maintain. Can't punish/remove content for other players simply because they are better than you OP.
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Isn't it the case with vehicles already? I agree with the weapon idea but. Having to scavenge different parts from broken weapons to create a working weapon sounds cool. A cool game mechanic but fails some realism aspects based on:
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DayZ Alpha won't launch until launched !
Quartermaine replied to [email protected]'s topic in Mod Announcements & Info
100% this. To be honest I would be shocked if they didn't milk arma 2 AND 3 dry before allowing the DayZ SA to be released. Especially when you factor in how much money they lost from Carrier Command Gaea Mission. Also keep in mind, as much as I love BI and rockets team, it is still very far from being an AAA+ publisher (if we ignore the fluke that was OP Flashpoint), meaning that the wait may be longer than normal. I really hope I'm wrong on the Christmas '13 release, but I think the golden goose point made by ZlobaRUS54 will definitely apply here.