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Your DayZ Team
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Everything posted by Quartermaine
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Inventory UI concept design v2.1 (window based)
Quartermaine replied to joeyslucky22's topic in DayZ Mod Suggestions
Very busy interface, I would need a manual on where to start. There needs to be a button you can press to swap from advanced inventory, to a simple and quick version. Otherwise 10/10 for effort, keep up the good work! -
But they are available. Why so much hostility bro?
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If it's about survival, killing someone for their beans should not make you a bandit too then?
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Sorry OP, but what was your suggestion?
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Murder isn't self defence, at least in Australia.
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Congrats guy! Hopefully the trial is thrown out.
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This is most likely going to happen in the SA.
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RhinoCrunch - Jan 2013 - Interview with Matt Lightfoot
Quartermaine replied to SmashT's topic in Mod Announcements & Info
I was refering to BI and its business decisions, not the moral character of Rocket. This is most likely the case, which is awesome! But as a business you would be crazy to canabalise one product (ARMA II) for the sake of another (SA) -
Adding Research labs and qurrantine zones
Quartermaine replied to 20thCenturyGamer's topic in DayZ Mod Suggestions
An area that requires a greater skill level to enter/survive in sounds good to me. It could give advanced players a better option than camping Cherno once fully kitted out. -
I was gonna say the same thing, but I think DayZ zombies are infected (i.e. live and die) as opposed to good ol' fashion undead (reanimated corpses).
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Swimming is no more complicated than running.
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RhinoCrunch - Jan 2013 - Interview with Matt Lightfoot
Quartermaine replied to SmashT's topic in Mod Announcements & Info
There's no way Arma II sales are not affecting the standalone release. Arma II is still selling like hotcakes thanks to the mod, why the hell would you want to stop that?! -
New backpack idea - Tetris style
Quartermaine replied to Chicken_Mcflurry's topic in DayZ Mod Suggestions
It's a 2d representation of a 3d space. -
Great idea, but don't put in AI guards.
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Simple, remove body and loot in 10 mins. Gives the looter reasoable time to get to the body and likely prevents the owner getting to his own corpse in time.
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I covered this in detail here: http://dayzmod.com/forum/index.php?/topic/114082-weather-water-terrain-and-hygiene/#entry1077597
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Universal translate for side chat?
Quartermaine replied to silkyskills's topic in DayZ Mod Suggestions
I can't see anything other than admin announcements and direct chat staying in the SA. -
Multiplayer Missions or Mini objectives in Standalone
Quartermaine replied to big_t's topic in DayZ Mod Suggestions
Probably going to end up happening considering the great point made by Big_T. Won't happen for quite a while though. -
"THEY WON'T LET ME PLAY VIDEO GAMES!!!!" Sorry mate, but access to public transport or the right to work compared to not being able to access 1 of 10,000 servers for video games are two completely different arguments. Your next argument will be to justify private servers (which are and should be perfectly legitimate).
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You are now aware that ghillie suits are not rare military super weapons, they were first used by shepherds over a century ago. http://www.wikihow.com/Make-a-Military-Style-Ghillie-Suit http://www.theghilliesuits.com/
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This just in, free market beats communism! But honestly OP, why can't you just go to a different server or hire your own? No one is forcing you to use the blocked servers.
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This is probably going to happen eventually in the SA. Also I've already suggested a water type system here http://dayzmod.com/f...e/#entry1077597
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Searching in a bedroom, corpse on the bed, long dead, look under the bed, corpse begins to move :o Searching for beans in the pantry-OH GOD AMBUSH ZOMBIE FFFFFFFFFUUUUUUUUU-
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I want to dislike this idea, but I can't :/ I think it's because part of me doesn't want it to be easier to hide vehicles.
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This is an amazing suggestion if you are the OP of those pictures. Definitely a cool idea for different types of zombies, or a stage in the life cycle.