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Your DayZ Team
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Everything posted by Quartermaine
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DayZ Alpha won't launch until launched !
Quartermaine replied to [email protected]'s topic in Mod Announcements & Info
I don't know why you guys are getting excited yet. The SA (possibly the alpha) will quite clearly be a christmas '13 release. Not only that, but why wouldn't the team at BI wait and make it a game available for the PS4 and Xbox 720? Not to mention the canabalisation of the Arma2 market (recall that the DayZ mod is driving those sales). Rocket stated in the reddit that the skeletons are only half done. Stands to reason, that in that case it will take at least another six months. Sorry to burst a lot of bubbles but this game is clearly going to genre defining, why not take the time and get it correct from the start? TL:DR BI is using good, profitable business sense, rather than catering to the impatient few. -
I would like to see a number of things included in DayZ that relate to the environment/terrain. Mother Nature is the harshest mistress of them all. If we are playing a survival game, we should remember that the environment has the greatest say if we make it through the day. My (and other peoples) many suggestions fall into the category of environment. TL:DR version - A hygiene system based on access to water (rather than, or in conjunction with pooping); - Include water types (stagnant, polluted, frozen, fresh water); - Swimming; - Increase terrain features such as Rivers (accordingly bridges), cliffs (ropes), frozen ponds, different tree types (durability of wooden tools, time taken and noise to cut down trees); - Increase the amount of terrain types that appear in game, such as snow, swamp, sewers; - Simple fur and wood crafting (spears, bows and arrows, clothes); - Food plants such as berries, mushrooms etc and poisonous plants; and - More dramatic weather patterns (such as heavy rain leading to flooding of rivers and low lying areas). Each of these features I believe would add potential for individual and group crises, thus creating tension. Expanded version - A hygiene system based on water access: Survival means keeping yourself clean and healthy. A dirty stinking survivor is one that lets every animal in the area know that you are present. It also invites diseases that only exist in most people’s imaginations. A mechanic like this could force even the most solitary survivor out of their hidey hole and risk a once a week city trip (or maybe not). How would it work? It would be based on a point system 0 being you just got out from your morning shower. As the days wear on you lose hygiene points, eventually down to -1000 where you are a stinking savage that hasn’t cleaned anything for a week and would make Tarzan cringe. Your options are to have a birdbath from bottled water, say increase your hygiene by 20 points up to a max by this method of -800 (birdbath would do nothing after reaching -800), soak in a pond/lake +200 hygiene (max by this method up to -500), a running stream/river +500 hygiene (max up to -200) and the only option that gets you to squeaky clean, a freshwater shower +1000 (the only way to get to 0 hygiene). So why clean yourself? As you get lower in the hygiene points a number of things happen. Your risk of disease and infection increases, animals can smell you further away making it very hard to hunt for animals (i.e. live an easy peasy outsider life) and clothing would degrade faster. On the plus side however, you gain a small zombie detection modifier, owing to the fact that you smell more like a rancid corpse than a meal.That’s the basics of it, I don’t want to go too much further into detail but you should get the main idea. - Water types: An important part of survival is access to fresh water. It is unrealistic to expect every pond/lake you come across to be fresh water. This aspect would form a crisis for an individual, in that they may choose to risk drinking the water in hope of preventing dehydration, but may make matters worse by ingesting harmful parasites that cause dysentery as a result of drinking dirty water. Having a feature like this would allow for the inclusion of water purification techniques that add an extra level of challenge to a wilderness survivor (do you keep the heavy water boiling equipment or do you keep a limited supply water purification tablets handy?) - Terrain features: Chernarus is as flat as an A cup woman, let’s add some excitement. How about some rivers, cliffs and canyons? Each feature presents an opportunity for some great moments especially if we are allowed to traverse them. Imagine you are presented with an option to A: abseil down a cliff face or B: walk 20 minutes around to find a walk able slope. You have a rope to make it down, but you are going to be a prime target for anyone that can see that cliff face. Again, with rivers, you can take the fast route and cross the bridge or swim across, each option has an associated risk. The bridge is an artificial funnel that may or may not have a bandit watching it; the river swim could lead to a bout of hypothermia or do you spend precious time moving downstream in hopes of finding a ford? What if you have a car? The bridge may be your only option, will you risk it? Such a simple thing that we take for granted every day (like crossing a bridge) could become a fight for survival in the DayZ world. Not to mention the added convenience of having a navigational landmark. - Include swimming: Self explanatory. Needed if compulsory river crossings are required, also provides a haven from zombies, but at the risk of developing hypothermia. - Terrain types: Each type of terrain would present its own inherent dangers and benefits. For example in a hilltop area that is snowy, the survivor risks hypothermia and starvation, but benefits from an area that would be richer in supplies based on lower activity in the area. Swamps would be harder to access as well, would have a greater risk of insect borne diseases and have limited (if any) fresh water, decimates hygiene rating, but is largely free of zombies. Sewers as well, would provide a safe haven at the risk of contracting some form of illness. - Simple fur and wood crafting: Fur may be a fashion faux par in the 21st century, but animal skin could mean the difference between life and a cold death after DayZ. Players should be able to skin animals and wear fur for added warmth and limited camouflage. Crafting of simple wooden tools or weapons (such as spears) would add to a survival theme. - Dangerous wild animals: Another way to make wilderness survival more challenging and rewarding (wearing a badass timber wolf cloak would be enough to scare the shit out of a new survivor; simultaniously screaming and running at them like a madman optional). Not to mention the hilarity involved in a bear going on a zombie massacre. - Berries and mushrooms: Starvation would make any survivor desperate enough to eat these, problem is, are they poisonous or life saving? - Dynamic weather: In conjunction with cliffs and rivers, a massive downpour could lead to disastrous consequences downstream such as: sending swimming survivors further downstream, flooding low lying areas and increasing the risk of insect borne diseases. - The ability to grow a beard over time: Nothing says hardcore survivor quite like a developing beard (i.e. a visible, growing badge of honour). - A less forgiving exposure system: Not sure how this would work in a game, but maybe those people that spend all their time outdoors should experience the negative consequences that would arise from such exposure (sunburn, frostbite, hypothermia etc). I think that when Mother Nature is included in the list of enemies, the game will be made a lot more challenging and exciting, especially for a wilderness survivor.
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Optional team based friendly fire.
Quartermaine replied to whiteboy greg's topic in DayZ Mod Suggestions
Already been suggested; and Team 1 v Team 2 is completely against the idea of DayZ. The game you are after is BF3. -
This is a good extension, especially if players want to join as a group (which may be hard with my method).
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How about changing "32/50 players" to simply "Players" or "No Players", lets you know that there are people there, but not how many, i.e. there could be 2 or 48.
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Perhaps it will be integrated into part of the inventory screen, like another window or something. Perhaps it would appear on screen only briefly when the status (thirst, hunger etc.) changes level?
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Only reason I can think of for keeping it would be to represent a rough area to hit for hip firing (i.e. the two outside brackets currently in the game). The hipfire/non ADS crosshairs on an FPS game are only present because it is hard to translate IRL guestimation without it.
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What you are suggesting isn't PvE, what you want are artificial safe havens to protect you from the big scarey boogie men (aka Bandits); or objectives that have no real risk (AI bases/meaningless AI quest vendors) What you want has already been created in other games, have you tried Skyrim, Fallout, L4D or even the GTAs?
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I think Rocket has already addressed this in an interview. From what I understood there is going to be minimal backstory, it will be up to us to make up the mythology as we have our own adventure. As the SA website says "THIS IS YOUR STORY".
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Ive thought of this for fooling players, but if it worked on zombies it would pretty much just be a "press X to avoid zombies".
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Mechanic idea: Add rock paper scissors ability between you and up to 2 others. This would be a great way to decide who gets to stay on overwatch, etc
Quartermaine replied to adcamo (DayZ)'s topic in DayZ Mod Suggestions
"The Cherno annual running of the bambies, 5 snipers, 5 bullets, 6 bambies." -
Inventory UI concept design v2.1 (window based)
Quartermaine replied to joeyslucky22's topic in DayZ Mod Suggestions
I agree with disorder, with GUIs less is more. Only if we get to customise our faces with mspaint :P -
I always thought the idea was to make other players or your own body the greatest enemy in the game? But I'm all for different/harder zombie types in certain areas.
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http://dayzmod.com/forum/index.php?/topic/117083-prestige-trophies-spoils-of-war/page__hl__ears
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Find the keys then find a car, thats like finding a swimming bear in the pacific, then finding a flea on said bear. If we must have keys there has to be an option to pick or hotwire. In the case of hotwiring it could set off an alarm and flash the lights for a minute while you steal it (GTA IV style), drawing the attention of the owner or anything nearby.
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Thou haveth my beaneth!
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Watch the first zombie attack in 28 weeks later with this as the only sound playing. Alternately this is what I play DayZ to:
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More than you know ;)
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And yet if someone made a 'joke' about a woman being scared of a d*** the feminists/communists/trans would be screaming for blood. PS It wasn't a compliment.
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By trolling I mean unneccesary comments like "Because 12 yo's are scared of my lady parts - as WELL THEY SHOULD BE!!!" (amongst others) are not relevant to your 'suggestion'. Such comments only demonstrate your mental immaturity. Not even going to address your second point for obvious reasons. Finally you only ever indicated a suggestion, you never actually made one. On top of that if we assume your suggestion is "make female characters a compulsory option" Snilex addressed that nicely. I'm sure the SA will cater to the niche of people that cannot play as a male character for whatever 'issues' they may have with doing so. 4/10
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http://dayzmod.com/forum/index.php?/forum/70-trading/ As Beastoverlord has said, people are already trading.
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Breach loaded smoothbore muskets would be horribly ineffective for killing anything. Terribly inaccurate, loud and slow to reload, but hell, put them in for shits and giggles!
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You never payed for DayZ, Thanks. With that I'm actually fairly certain you are just trolling now, 3/10 because I've responded to you twice.
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The Body Icon (With Concept Art)
Quartermaine replied to carbine781 (DayZ)'s topic in DayZ Mod Suggestions
Great idea; would be necessary if we have to treat certain injuries in a particular way (provided there was not an obvious way determine the injury). Would be super cool if it was integrated with the examine body option. -
5 Star post man. I agree with P4nnus's post though, I dont understand the need to differentiate. OP if you want to balance/improve the humanity system, I think the best option would be to remove it; why is it even present?