I see Bandit skins or identification as a correction to unrealistic limitations which are unavoidable by the very nature of online gaming. -A player base which is bigger than the surviving population of chernarussia should be (making it impossible to have a realistic reputation system). -Ruthless attacking without fear of consequences (you gonna spawn again anyway). -A chance to play outside of clans and out of game communities (which is unrealistic because the Z-plague or "infection" would not conveniently spare all your buddys),bringing in some of the Z-movie authenticity we all know (no FFA everyone shoots everyone). -A crude substitute for better recognition ,facial identification ,gestures ,height ,bodytype and so on. While I agree that its kind of unrealistic a lot of games and mods have the problem that online gamers do not behave realistic. For example the exelent Project Reality goes out of its way to promote realistic behaviour with unrealistic limitations and overall the mod benifits greatly from that, I think bandit skins are a good solution lets face it they dont prevent bandits from playing like the want but on the other hand the lack of identification now prevents alot of survivors to play like they want to. Is it perfect? No but I find skillfull scams and survivor spies for the bandit gang in the woods alot more interesting than instant shootouts (not that we wouldnt have them still but maybe a litle less than now).