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13 NeutralAbout Knollte
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Helicopter Hunter
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Sauce?
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Should 1 Hit Kill Sniper rifles be removed from DayZ.
Knollte replied to zecele's topic in DayZ Mod General Discussion
Those are needed factors to keep the game immersive and "authentic" a 15kg+ weapon should not be handled like a DMR as a byproduct it would balance them somewhat, -
Would be nice if such a thing can be implemented.
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Should 1 Hit Kill Sniper rifles be removed from DayZ.
Knollte replied to zecele's topic in DayZ Mod General Discussion
I`d like that ,I think .50 rifles need to be changed to take into acount that you: a) Cant put them into your backpack b )canot aim them precise for longer periods while standing or crouching (try it with somethin 15kg heavy and than imagine it has a lloong barrel). c) turn and handle them the same way you do with an M14(again heavy and long). d)carry them without taking into account a hit on staminay or even speed (maybe like the RPGs slowing you to walking speed). e) personaly i feel especially the AS50 is to "hightech" ratcher give me a ptrd or somthing -
Suggestion: rebalance game with realistic weapon performance/damage.
Knollte replied to bazbake's topic in DayZ Mod Suggestions
Well if I had a saying the .50 rifles would not be in the game in their current form but for other reasons(handling like an assault rifle in weight and stuff). The data you provided surely are interesting but they clearly show a relation between temporary cavity and permanent which corelates with my earlier sources which state „In such a case, the permanent cavity is stretched so far, and so fast, that tearing and rupturing can occur in tissues surrounding the wound channel which were weakened by fragmentation damage.11,12 It can significantly increase damage13 in rifle bullet wounds. „ So I do not argue with you that the .50 should not be as powerfull as its depicted in movies but i still dont get your damage tables: 12 Gauge Buckshot = 8 round simultaneous burst x 3000 damage 12 Gauge Shotguns = 15,500 AS50/M107 = 7,000 M1911/Revolver = 6,000 Other Pistols/PDW/MP5 = 3,500 Lee Enfield/CZ550 = 3,000 FN FAL/AKM/DMR/M14/M240/Mk48/Dragunov = 2500 AK/STANAG/M249/L85/M16/M4 = 1500 Hatchet=? (Actually, hatchet wounds are a doctor's worst nightmare...)) listing the 1911 with higher damage than FN-FAL an M-16 while your sources show the horrific permanent wounds inside the body caused by this rounds. -
Suggestion: rebalance game with realistic weapon performance/damage.
Knollte replied to bazbake's topic in DayZ Mod Suggestions
No offense taken I am sure there is alot I can still learn about ballistics I think this one is more acurate: Alot less impressive but still multitudes from .45ACP And if I am not mistaken numerous militaries use tumbling fragmenting 7.62*51mm ammo like the Bundeswehr which are really devestating. -
Suggestion: rebalance game with realistic weapon performance/damage.
Knollte replied to bazbake's topic in DayZ Mod Suggestions
While I usually like your suggestions BazBake I am opposed to this one. I am because your since contradicts everything I know about ballistics. The only point I agree with you is that a 12 gauge should be devastating out to 100 meters firing solid projectiles. A .45 ACP more deadly than a Lee Enfield ? This is simply wrong wound ballistics are alot more complicated than simply diameter of round. While that might be true for pistols and revolvers rifles (including .223) are a diferent beast alltogether I will not go into all the details (partly because I dont want to invest all the time to read it all up again) but a supersonic round (all military rifle rounds) creates a wound cavitiy which is alot bigger than the calibre itself(named:temporary cavity). „In such a case, the permanent cavity is stretched so far, and so fast, that tearing and rupturing can occur in tissues surrounding the wound channel which were weakened by fragmentation damage.11,12 It can significantly increase damage13 in rifle bullet wounds. „ according to: http://www.thegunzon...o-wounding.html Its really a no brainer if you see ballistic shooting tests that rifles are more deadly than psitols and revolver apart from maybe some mutants like the desert eagle: to give you an impression here are some videos .45ACP:(1911,Revolver) .308winchester basicly 7.62*51mm(FN-Fal,M14,and some Snipers): So I would say Arma 2 base damages are about right the shotguns should do alot more damage closeby but your chart is way of and your physics as well. the damage should be somthing like this: AS50/M107 = dunno does not matter onehitkill 12 Gauge Buckshot = 8 round simultaneous burst x 3000 damage 12 Gauge Shotguns = 15,500 Lee Enfield=12,500 FN FAL/AKM/DMR/M14/M240/Mk48/Dragunov/CZ550 = 8000 AK/STANAG/M249/L85/M16/M4=5000 M1911/Revolver = 4500 Other Pistols/PDW/MP5 = 3,500 Hatchet=? (Actually, hatchet wounds are a doctor's worst nightmare...)) Hope this does not upset you but the suggestion has no justification in reality. Greetings Knollte. -
My case for why the humanity mechanic could never be working as intended(in accordance to what Rocket wants as well)
Knollte replied to Notlim's topic in DayZ Mod General Discussion
1) Safe zones with guards are in numerous PvP mmo and have their very own problems: -The exits are very predictable and will be most likely perma camped by PKs -Welcome to the art of suicide ganking where for lol or awesome gear people willingly die to guard fire while their buddies loot the corpses (lee enfield dude kills hero with AS50 + wookie suit and coyote,his comrades pick up everything and the lee enfield=profit). -grenades. 2)Guards how fast do they kill ?how far can you shoot from outside into the safezone? will the Guards retaliate to the outtside? Do bullets get eaten by an invisible forcefield?Are Guards killable or invinceble?are invincible guards realistic? and so on.. 3)zombies prefer to attack bandits? sounds like a punishment. I like the idea of a sign for bandits more so that players can decide what the do with bandits. -
The snipers will blot out the forrests.
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Makeshift Supressors (With 100% more believability!)
Knollte replied to JD_274's topic in DayZ Mod Suggestions
Yep i like this adds to the apocalyptic atmosphere would love to see more of this stuff reminds me of the brilliant jagged alliance 2. -
Should Day Z have trains on the track? Opintion wanted
Knollte replied to Tyler_Sharp's topic in DayZ Mod Suggestions
finally something that can carry all my loot :D. -
No kar98 or mosin nagant :( I always liked the bren though.
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Why not make Humanity clothing optional?
Knollte replied to Dartendal's topic in DayZ Mod Suggestions
So you like it better when everone looks like the coast campers? and everyone asumes strangers are hardcore bandits? actualy not a lot is going to change for bandits but for those who wish another playstyle now have an option without bandit skins one griefer could destroy trust for 10 of people because there was simply no way to identify them even if youknew the name. It seems sometime that people opposed to bandit skins do not want the game to change because they dont want others to have a different playstyle (interacting with survivors outside of TS). Also alot of people seem to forget that a major factor to remove the skins in the first place was because they where bugged as hell (e.g. removing bandits inventory when morphing) . -
My case for why the humanity mechanic could never be working as intended(in accordance to what Rocket wants as well)
Knollte replied to Notlim's topic in DayZ Mod General Discussion
You dont :D its like if batman is bane only wearing a different costume ,but as long as he wears a bandit mask you know he is danger and can defend yourself. read more and discuss in this thread: http://dayzmod.com/forum/index.php?/topic/62598-masked-robberyassasination-bandit-skins/ -
Why not make Humanity clothing optional?
Knollte replied to Dartendal's topic in DayZ Mod Suggestions
I always ask myself if bandits would be as oposed to the idea if it was the other way around survivors have something they loose when the go bandit ,say all survivors have white armbands (or flowers in the hair^^).