Hi Guys, i have a Offizial ID Hive Server, but after the Update 1.7.4.4 is the Timezone wrong. If I reboot the server, the server time is always 12:30 clock. I have tried in the Hiveext.ini switch to Local and Costum and Offset with Costum 1 causes nothing. Have also put away in the appropriate ; . One can know what's wrong? EDIT: with version 1.7.3. was the time zone correct. And this ist the Server.cfg and Hiveext.ini from my Server without Passwords xD /////////////////////////////////////////////////////////////////////SERVER.CFG///////////////////////////////////////////////////////////////////// // // server.cfg // // comments are written with "//" in front of them. // GLOBAL SETTINGS hostname = "DayZ - DE ******* (v1.7.4.4/build 100296) [VETERAN|3DP:ON|CH:ON][GMT+1] dayzmod.com - hosted by *********"; password = ""; passwordAdmin = "*******************"; reportingIP = "arma2oapc.master.gamespy.com"; logFile = "server_console.log"; // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[] = { "Server provided for DayZ community!", "The DAYZ team are hugely appreciative of the hoster of this server!", "DayZ is in alpha and as such bugs and frequent server restarts may occur!", }; motdInterval = 5; // Time interval (in seconds) between each message // JOINING RULES maxPlayers = 50; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed). equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server. requiredBuild = 100296; // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 2; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN = 0; // If set to 1, Voice over Net will not be available vonCodecQuality = 10; // Quality from 1 to 10 persistent = 1; // If 1, missions still run on even after the last player disconnected. timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full". BattlEye = 1; // Server to use BattlEye system // SCRIPTING ISSUES onUserConnected = ""; // onUserDisconnected = ""; // doubleIdDetected = ""; // // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected // MISSIONS CYCLE (see below) class Missions { class DayZ { template = dayz_*****.Chernarus; difficulty = "veteran"; // change this for other difficulty settings, regular, expert is valid }; }; /////////////////////////////////////////////////////////////////////HIVEEXT.INI///////////////////////////////////////////////////////////////////// ;This is a comment ;Comments above a certain setting will provide it's description ;The format for a setting is ;Variable = Value ;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default ;To change from the default, simply uncomment the line and change the Value ;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz) [Time] ;Possible values: Local, Custom, Static ;You cannot use Static on OFFICIAL Hive, it will just revert to Local Type = Local ;If using Custom type, offset from UTC in hours (can be negative as well) ;Offset = 0 ;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to ;Hour = 8 [Logger] ;Possible values: trace, debug, information, notice, warning, error, critical, fatal, none ;They are sorted by importance (low to high), with trace being the most verbose, and none would turn off logging ;This controls both the file output level, and the console output level ;Level = information ;Uncomment this option to override the logging level for the console only ;The specified level can only be higher than the global one, setting lower values will have no effect ;So for example, if you want to have information-level logs in your file, but only warning-level and higher in your console ;You would uncomment this option and set it to warning ;Leaving it commented out means there's no special level for the console, so it will just use the global one ;ConsoleLevel = information ;By default, the HiveExt console log output will go to the Arma2 server window, with colour highlighing by importance ;If you want to use the old style, separate windows console window for the HiveExt log output, set this option to true ;SeparateConsole = false [Database] ;Hostname or IP of the server to connect to ;You can use the value "." (without quotes) to indicate named-pipe localhost connection ;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration ;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc. ;If using OFFICIAL hive, the rest of the settings in this section have no effect ;Host = localhost ;Currently, only MySQL is supported ;Type = MySQL ;Port to connect to. The default is the default listening port of a server of the selected Type ;Instead of specifying Port, you can specify Socket and set Value to the socket name ;Port = 3306 ;Database name to connect to. ;Database = dayz ;Username to connect with ;Username = root ;Password to authenticate with (default is blank) ;Password = ;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used [Characters] ;The field name that Player's IDs are stored in (unique per game license) ;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable ;IDField = PlayerUID ;The field name that Player's World Position and rotation is stored in ;Enables you to run multiple different maps (different instances) off the same character table ;WSField = Worldspace ;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself [Objects] ;Which table should the objects be stored and fetched from ? ;Table = Object_DATA ;Negative values will disable this feature ;0 means that ALL empty placed items will be deleted every server restart ;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted ;CleanupPlacedAfterDays = 6 ;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to [] ;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors ;You can find that file under the SQF directory for your server version ;ResetOOBVehicles = false ;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own [ObjectDB] ;Setting this to true separates the Object fetches from the Character fetches ;That means that the Object Table must be on this other database ;Use = false ;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true ;Type = MySQL ;Host = localhost ;Port = 3306 ;Database = dayz ;Username = root ;Password =