kevinwebb94@gmail.com
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12 NeutralAbout kevinwebb94@gmail.com
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Woodland Warrior
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haha, the first DayZ standalone "X is OP" thread! Take a picture! Seems that the feature in question is working as intended.
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This probably could be coded in but to be honest it seems way too specific for this game. Who knows though, with all the features planned, making your own bullets could very well be one of them.
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Standalone thoughts & the new face of banditry
kevinwebb94@gmail.com posted a topic in General Discussion
So I gave the standalone a serious go today after avoiding it for a while. Even in this stage of development I am pretty pleased with the game. It looks good, and a pretty smooth frame rate for me, outside of large cities. The features that are in the game work very well, the only bug I noticed was floating loot. I did lose my character once as well but I'm sure they'll patch that up. My first life on the SA I spawned near balota, and foolishly entered the airstrip only to be KoS'd by two bandits of poor accuracy. Second life however I managed to get fully geared, as well as meet another player without us killing eachother (strange concept, I know.) Oh and here is a hint for getting decent gear undisturbed: Zelenogorsk! PvP combat: I'm sure we're all aware that the odds of you making friends with a random player in the server are quite low. In other words: killfest at Balota! However, I have some thoughts on how I believe banditing will play out in future builds of DayZ. I had my first kill in the standalone, was an unfortunate twitch moment when I discovered someone in the same building as me. I went to loot him, and nearly every single item he was carrying was 100% ruined, and therefore useless. If you want to be a successful bandit (who actually gains from his victims), use those handcuffs! Shooting an unarmed player is pretty pointless it seems. Even if they haven't got any good items, you can still rob them of their blood with the right tools (but beware of blood type!) -
Changing server sometimes deletes character
kevinwebb94@gmail.com posted a topic in General Discussion
I just started getting into the standalone, picked a low population server to lower my chances of getting killed. Started doing some looting in kamyshovo, the server crashed about 10 minutes in. Changed server, my guy was rolled back about 5 minutes. Next server crashed/restarted, but on the next server I was a new-spawn. Not to bothered by it as I found a backpack and stuff pretty quickly, but this should get fixed. And by the way, I'm not one of those to server hop for loot, these were legitimate reasons to change server. -
For those that don't know, Breaking Point is a Dayz mod for arma 2 that was recently redeveloped for arma 3 and is now in Alpha. For those that have played, is it any good?
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Playing on same server with 2 comps from same household.
kevinwebb94@gmail.com replied to Jaygoon's topic in General Discussion
It might depend on the server, but I think this is not allowed. You can try spoofing the IP on one of the computers, but my guess is that the game won't accept 2 connections from the same IP. -
If they optimized the game to a point where we could get 60 FPS on med settings in a city... I would love the devs forever.
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PSA: From next DayZ update, if you disconnect while handcuffed, you will forfeit your character (they will die). #DayZ
kevinwebb94@gmail.com replied to Owain1122's topic in General Discussion
Seems fair enough. We can never have too many anti-combat logging features. -
Your system doesn't meet the minimum requirements to play the game mate. You need a new PC, those parts are ancient.
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Poor character render distance ?
kevinwebb94@gmail.com replied to gibonez's topic in General Discussion
The highest I have actually seen players render in the mod was 1400, like 1450 max, so I don't know about 3000 meters. I think the render cap for most servers I played in was 1200. -
Charging people money to help you "make" a game....
kevinwebb94@gmail.com replied to jBrick's topic in General Discussion
He said don't buy the game, you've no right to be pissed. Its more of a donation than a purchase anyway. In exchange for donating, you get to test the earliest builds. Don't think your playing a game when participating in an Alpha. -
Why did I pay for this shit?
kevinwebb94@gmail.com replied to iAwesome's topic in General Discussion
Yeah same here. If anything, we support the development with our financial contribution, and in exchange we get to test the early builds. Rocket did warn against buying the game in its earliest stages, but that in "several weeks" we could see improvements. -
Idea of a new rescource that forces to team up.
kevinwebb94@gmail.com replied to Ozar's topic in General Discussion
He means morality, I think. -
Poor character render distance ?
kevinwebb94@gmail.com replied to gibonez's topic in General Discussion
if you zoom in they should render. However, its probably this way for the purposes of the alpha, I'm sure visibility will be increased once they're sure the servers can handle it. -
It will calm down once more features are added. In the mean time, stay out of the coastal hotspots.