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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
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Your DayZ Team
Razor (DayZ)
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Everything posted by Razor (DayZ)
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A mechanic to prevent DayZ turning into a massive DM
Razor (DayZ) replied to reuter's topic in DayZ Mod Suggestions
And what is your solid arguement? Game experience should be handicapped for shooting other people? I doubt there would be rainbows and unicorns in an apocalypse. -
Mimic zombie walk to fool bandits
Razor (DayZ) replied to l mandrake's topic in DayZ Mod Suggestions
ArmA always had conga lines and dance teams though. -
They are de facto random people that rarely cooperate. I could say that all obese people are a community but there's only so many of them on tematic forums. It would be cool if you could place a poster yourself but i reckon that is hard to implement. Nothing is supposed to generate on itself apart from zombies and loot in this game.
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[ Revised function of the Czech Vest Pouch ] (Extra Inv Slots)
Razor (DayZ) replied to Recon-Unit's topic in DayZ Mod Suggestions
I dare you to try and cram 6 stanag mags, 6 grenades and 8 pistol magazines in an assault vest. So if anything the vest pouch should expand it to current slots from 8 generic and 6 pistol mag/bandage? I am sure this will be looked into in a new inventory system we all so crave for. -
Plaguing? What population? The 40~ surivors than aren't even organized?
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If you want to sit around in woods and roleplay a ~survivor~ it's your choice. Choice. The integral part of this mod. However the water/food meters are like two times slower to deplete than i'd like.
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Because their nostrils are clogged? v0v Should i make a fraps or something?
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A mechanic to prevent DayZ turning into a massive DM
Razor (DayZ) replied to reuter's topic in DayZ Mod Suggestions
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So Zombies have excellent hearing and smell according to you yet you can crouchwalk pass them 3 metres away? Sounds odd. There are visibility and noise meters on the right side of your screen.If you crouch walk in long grass they are, respectively, 1 and 0.
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MERGED: Booby traps, Explosives and IED's
Razor (DayZ) replied to Scriptwolf's topic in DayZ Mod Suggestions
Warhead can in a bush and the other is just a stick in long grass that you shouldn't be able to see from outside the grass' rendering range. The line itself might reflect the sun and nothing much else. Also main use should be urban areas to cover your 6. Besides few people would risk investing a precious frag grenade and just use smokes to attract Zs. -
Mimic zombie walk to fool bandits
Razor (DayZ) replied to l mandrake's topic in DayZ Mod Suggestions
There's alot less chance of being scoped if you shamble instead of crouching though. And we'll get new skins to choose from soon enough. -
Mimic zombie walk to fool bandits
Razor (DayZ) replied to l mandrake's topic in DayZ Mod Suggestions
I'd love being able to feign death. I'd still have to move my head to look around though so it's not gamebreaking. -
Have you tried crouch walking? I passed in less than 3 meters from zombies this way hundreds of times.
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They have poor eyesight but excellent hearing and smell. Why would you want to sneak closer than 2 meters anyway?
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Is running to the forums crying the first thing you people do? There will be no handicaps. Everyone starts the same, everyone does as he pleases.
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MERGED: Booby traps, Explosives and IED's
Razor (DayZ) replied to Scriptwolf's topic in DayZ Mod Suggestions
No, that's too obvious and requires more coding as well. Picking a place for a trap should involve some brain activity. -
A mechanic to prevent DayZ turning into a massive DM
Razor (DayZ) replied to reuter's topic in DayZ Mod Suggestions
Oh, okay. I'll just go and eat something. Cry us a river. Like one fourth of suggestions is about punishing bandits in some way. -
Ability to take/eat fruits of the forest
Razor (DayZ) replied to Szperacz's topic in DayZ Mod Suggestions
There could be a bit more animals in forests though. -
No. No no no. Try Fallen Earth.
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The Ultimate Weapon - The Horde itself
Razor (DayZ) replied to DR1F7R's topic in DayZ Mod Suggestions
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That's just silly. Find some friends, man.
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MERGED: Booby traps, Explosives and IED's
Razor (DayZ) replied to Scriptwolf's topic in DayZ Mod Suggestions
I am sure there should be some in stores (ideally the fishing line) and warehouses, no? -
MERGED: Booby traps, Explosives and IED's
Razor (DayZ) replied to Scriptwolf's topic in DayZ Mod Suggestions
You need: a can, a grenade and some sticks. Sure, the frag grenade is rare, but the smoke ones and chemlights are not. -
MERGED: ammo, ammunition, .22LR etc.
Razor (DayZ) replied to NinjaJake's topic in DayZ Mod Suggestions
A lot of those weapons are parts of existing mods for ArmA2. .22lr should't even headshot a zombie, why would you want it? -
Giving a use to the empty cans
Razor (DayZ) replied to TopHatMcFenbury (DayZ)'s topic in DayZ Mod Suggestions
Jesus christ. However, you could also make booby traps with them. http://dayzmod.com/forum/showthread.php?tid=7901