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Razor (DayZ)
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Everything posted by Razor (DayZ)
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We want different skins back :/ (before 1.60)
Razor (DayZ) replied to vendaar's topic in DayZ Mod Suggestions
A group of two will think twice before attacking three people that know what they are doing (covering each other' date=' scanning their sectors, etc). Well they tried and they lost. Doesn't mean grouping is bad, just some players really are. -
I know what remodelling is, thank you. What i implied is that this is easily done but indeed requires a lot of time while not having a big enough impact on gameplay to be introduced in alpha. Though some small towns don't have loot spawns at all. Doubt it will cause a significant drop. Especially with servers enforcing view distance that denies my sniper cravings.
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Someone please explain this to me.
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That's beta content for sure.
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I honestly don't know about this but forests do seem empty most of the time. Also there is already a zombie face in profile settings.
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Griefing? In my games? NOWAITranq guns have short range and slow rof. A big enough limitation tbh. Also torso hits should not work as there is the vest. Bingo.
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Zombie Spawning idea to think of, might be better
Razor (DayZ) replied to Miami_bat's topic in DayZ Mod Suggestions
Protip: Don't go into obvious zombie patrol grounds if there are none as they should spawn when you are several hundred meters away. It is either server lag or someone shot them and cleared the bodies. There is no gameplay impact so i don't think it's something to be looked at in alpha. -
Make the Camping tents more rare and Unaccessible while logged out
Razor (DayZ) replied to UnAVA's topic in DayZ Mod Suggestions
Such kind of talk will not be tolerated. -
No, the point is that it places limitations on a technically different playing style.
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We want different skins back :/ (before 1.60)
Razor (DayZ) replied to vendaar's topic in DayZ Mod Suggestions
Grouping is supposed to repel smaller groups, what more incentive do you need?God damn. -
Zombie Spawning idea to think of, might be better
Razor (DayZ) replied to Miami_bat's topic in DayZ Mod Suggestions
More like not let them spawn at all (loot as well) while there are players in the spawn zone. -
We want different skins back :/ (before 1.60)
Razor (DayZ) replied to vendaar's topic in DayZ Mod Suggestions
Ho-ho-ho.How long have you been playing that steaming heap of fail, exactly? Clarification: started in 06, took a break after dominion. Tried to get back in several times, pvp just was not the same. -
Solution to the bandit Identification problem.
Razor (DayZ) replied to bowlin12's topic in DayZ Mod Suggestions
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Make the Camping tents more rare and Unaccessible while logged out
Razor (DayZ) replied to UnAVA's topic in DayZ Mod Suggestions
Wait, are you implying they are not? -
This is not an RPG.
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Ideally it'd be strapped to your vest but it's not easily implemented. Not even talking about Basically, find a G17 or Remington.
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You are my hero. Barns are plenty and easily accessible in prone. They could spawn morphine more i guess? Especially since hospitals got nerfed.
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Make the Camping tents more rare and Unaccessible while logged out
Razor (DayZ) replied to UnAVA's topic in DayZ Mod Suggestions
Someone looted your stuffs? Cry more. -
So that's what's going on. I suppose BIS might be able to grant Rocket the usage of full version skins? Without headsets.
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If it would make possible taking an outfit off a person i'd even try using it. +1ing
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Solution to the bandit Identification problem.
Razor (DayZ) replied to bowlin12's topic in DayZ Mod Suggestions
Yes. More skins for the fashionista god! As an ingame item, ofc. This would also allow groups to pick a team camo for identification purposes, much like IRL. -
Sounds cool but aren't they generated on server restarts?
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Ability to make wooden crossbow bolts with the hatchet
Razor (DayZ) replied to Tysn's topic in DayZ Mod Suggestions
Wooden bolts would actually fly farther' date=' if they were polished and calibrated, but deal less damage as they wouldn't penetrate as deep.Handmade bolts should have pretty bad accuracy. Instead i'd like the crossbow to take less space in a backpack. And maybe 3 bolts per general slot?[/quote'] penetration =/= damage. Bolts do not fragment - they simply puncture intestines.So yes, penetration=damage. Crude wooden bolts would splinter (still not near enough a bullet fragmentation) so should cause shock and bleeding irregardless? -
Because players don't have incentive to trade. Firstly, there is no trade system - people just dig in each other's backpacks. Secondly, there are not enough people to set up a trade post.