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Razor (DayZ)
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Everything posted by Razor (DayZ)
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Even better to introduce killmails ala Eve-online. I certainly don't see a reason not too. http://wiki.eveonline.com/en/wiki/Killmail I suppose it's too much work for now though.
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I don't understand this gibberish.
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You are doing it wrong. We travel in groups of 3 to 5 players in northern part and when i die i easily get back to my buds in under one hour with enough gear to be useful.
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New content and mechanics will give more options. Now you can repair a vehicle, for example.
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We want different skins back :/ (before 1.60)
Razor (DayZ) replied to vendaar's topic in DayZ Mod Suggestions
Yes, there is. You can get infection which i see as kind of a joke. Bu the coughing really takes away all the stealth. -
Bandits, balanced melee and costumes
Razor (DayZ) replied to feuerkorn's topic in DayZ Mod Suggestions
There are dozens of threads about bandits/humanity and melee weapons. As for kits... Well, at least it's not classes. Backpacks affecting stamina and speed is already suggested and looks more plausible. Plus i'd like to construct my loadout, not put a handicap over my options. -
We want different skins back :/ (before 1.60)
Razor (DayZ) replied to vendaar's topic in DayZ Mod Suggestions
Punishment for what? -
TheCoolestCat implies a can of beans will restore 100ml of blood if i got that right? The current food/blood system may not be realistic but it works. Blood regenerating is just a different mechanic that has all rights to exist.
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Make the Camping tents more rare and Unaccessible while logged out
Razor (DayZ) replied to UnAVA's topic in DayZ Mod Suggestions
Server-hopping tents are more plausible but this brings a lot of technical problems as there may be another object in your tent's place. -
Requires extensive coding. Realistical inventory management is what everyone wished for since at least OFP:R and yet... I really like how it's done in E5, 7.62 and Man of Prey - you can even load magazines with different ammo types in whatever order you want.
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Players should be able to get infected
Razor (DayZ) replied to Nick Darnoc's topic in DayZ Mod Suggestions
Ok, i dun goofed. That text really is misleading. I find zombies easy myself most of the time. But i think that players are supposed to be the real threat as they have firearms and intelligence. -
No one says gameplay is perfect. We just think your idea is shit.
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Players should be able to get infected
Razor (DayZ) replied to Nick Darnoc's topic in DayZ Mod Suggestions
What is your survival time record? -
Then you are better off eating beans.
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I don't think we should just make up numbers...Yes, there is no need for context. We should just wank over an idea instead of discussing the mechanics.
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Very nice indeed. I'd say 200 points per minute.
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Make the Camping tents more rare and Unaccessible while logged out
Razor (DayZ) replied to UnAVA's topic in DayZ Mod Suggestions
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I'm perfectly content with repairing motorbikes with automobile wheels since they fit both Hilux and Lada 6 anyway.
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Engine limitations, my ass. ArmA 2 is supposed to handle massive battles with armor and jets and you are talking about five time more static interiors in a world where there are rarely light vehicles moving around. And this is the release version. Yes, that was sarcasm. I thought people know what they are talking about. Sorry, my mistake.
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We want different skins back :/ (before 1.60)
Razor (DayZ) replied to vendaar's topic in DayZ Mod Suggestions
Doubt it's a good idea to put on infected clothes. Civilian clothing can be placed in stores and residential buildings.