Vlaos
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Perks is just a name you can call it whatever :P. Indeed most perks must be focused on improving survival and not battle so that they dont affect new vs old player balance. The increased damage on melee weapons is for fighting zombies anyway as noone really kills with melee other players. Also its something to look forward to when running between elektro and nw airfield because running makes you stronger but staying on a rooftop with a sniper for hours does not.
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I agree with you on your points and thats why i cant stress enough the fact that the bonuses must be minimal and not on important aspects of the game as extra health or more dmg. As for the grinding thats why i say you can max a category in 1-2 days of playing. That way whether you ve been alive for a month or 1 day you will be equal. The whole point of this is to make you think twice before risking death and make you think about your character instead of only your gear.
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Actually if you think about it these perks given in what you do most , in what you are proficient with, are more realistic than what we have now.
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Hello I had some ideas to implement a perk system that i wanted to share with you. What im trying to achieve with this system is some kind of bond with your player so that dying costs to you even though the perk bonuses arent powerful .After searching the suggestion forum and finding some similar suggestions i think i get what most people dont want to see so here goes. Im talking about an experience system where experience comes from everything you do and not kills. For example if you run a lot you will get better at running. This is the way real life works and there is no reason why we shouldnt want it in a realistic game like this. The bonuses of the perks must be noticable but not great. Also you must be able to reach max perk bonus in a period of 1 or 2 days so that again dying will be a noticable stepback but not a great one. The way i have it in my mind is like this. Some categories of talents which you can improve where the max rank is 40 and every 10 ranks you get a perk. For example if you have used a lot of bandages youll get better at treating yourself and as a result everytime you bandage someone you will get a percent of the blood you lost back. At rank 10 you will get Medic I and get 2.5% blood back, at rank 20 you will get Medic II and get 5% back and so on. Now experience can be earned not only by bandaging yourself but by bandaging others aswell, that way when in group you can assign someone medic so that he will level up faster by treating all of you.Simirarly others in group can be more experienced with repairing or cooking. Here are the categories ive come up so far : Category------------------Action----------------------Reward Cardio----------------running----------------faster running Stealth---------------crouching/prone----------faster crouching/proning Cooking-------------cooking----------------the food you prepare is better Weapons-----------shooting any kind of weapon------------better accuracy Melee----------------using melee weapons--------------increased damage Driver-----------------driving------------------better handling or maybe fuel efficiency Engineer-------------repairing--------------maybe higher top speed/durability? Medic-----------------bandaging/blood tranfusions/etc-------------restore some blood on bandaging I cant think of any more to add at the moment. But anyway i think you can see where im going with it. All the bonuses are minimal and although noticable are not unfair to new players. As to the period in which you can max a talent for example i think repairing 4 -5 vehicles is a good number to max the engineer talent.That way you can gain some bonuses even if you play for an hour. Of course cardio and stealth talents must be linked to distance covered so that we wont have any running up against a wall only to level it :P. Thats all. Tell me what you think :)
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Make Zombie Slower, and more realistic.. like in Left 4 dead. or some
Vlaos replied to Symbiot001's topic in DayZ Mod Suggestions
Whats wrong with you man? Dont be mean to people. -
I played only a few hours day z but ive seen many many videos on youtube.My experiences so far with the game are not so good as the mod is too buggy for my taste. Apart from that the concept and features of the game are ideal for me. As you can imagine i cant wait for the standalone version and 2 of my friends wait anxiously for the release although they never played the mod!