rlr149
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don't need tools to hotwire a car. at the most you might need crowbar/hatchet to break the steering lock(seen it done by hand though)
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Some feature ideas requesting feedback
rlr149 replied to Ander (DayZ)'s topic in DayZ Mod Suggestions
like this idea, i'd suggest there be static generators/masts at both military camps, NWAF and NEAF as well. agree the spawn move could be buggy, but it's alpha anyway.......... give it a try, what could go wrong!! :D -
Please reinstate gear to people who die from hackers or bugs.
rlr149 replied to Hendrix (DayZ)'s topic in DayZ Mod Suggestions
2 whole days! leaderboards are a looooooonnnnnnnggggg way off for you;) -
end game: escape from chernarus in BALLOONS
rlr149 replied to duddbudda's topic in DayZ Mod Suggestions
should flash up a "LEVEL2" at the start as well:D -
end game: escape from chernarus in BALLOONS
rlr149 replied to duddbudda's topic in DayZ Mod Suggestions
could use the other maps, balloon comes down in takistan. -
drop your binocs and use the rangefinder instead, yes they have NV.
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I'm pretty sure I just met the Day Z Ghille Suit Fairy
rlr149 replied to DrayneO's topic in New Player Discussion
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just because you don't see them doesn't mean they don't see you.
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The melee weapon thread (ideas, loot suggestions etc.)
rlr149 replied to Umbra (DayZ)'s topic in DayZ Mod Suggestions
rifle-butt or pistol-whipping(torch as well, mag lites hurt;)) add a new fire mode to the weapons on the 'F' key, ie: semi>burst>grenade launcher>melee non lethal, maybe 3 hits in succession cause a full 5 min unconsiousness timeout against players, walking z's get knocked down to monkeys, monkeys go down to crawlers. possibly some 'knockback' so you could escape being cornered in houses with only 1 door etc, not much knockback though. not sure how or if it could be done without an ammo requirement though. tie it into stamina ideally. -
a few 'survivor suit' zombies wouldn't go amiss, ideally 1 for every character death(after the 'suicide to get a better spawn' is stopped). maybe..... MAYBE a chance of 1 or 2 good-ish loot items, but i'd be as happy with no loot drop. just want them for atmosphere.
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these puns are bad......... you all need a stern talking too!
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Electric and Natural lighting's V 4.0
rlr149 replied to scoffield77@gmail.com's topic in DayZ Mod Suggestions
love this idea, i want it hard to do though... power station needs coal so you'd have to fix up a train that spawns berezino or solnichny area, get that to elektro train station(possibly needing to defend it, change points etc). fix the power station itself, turn on the power, but you'd need someone to flick a switch in the substations(may also need fixing) within 5 mins or so, or the electric won't go any further than that. ie: fix elektro powerstation ONLY and ONLY cherno and elektro get 'lit up'. fix elektro and all the substations and get the whole map lit(bearing in mind not all the bulbs etc will still be in good order, intermittant street lights and a few bulbs on supermarkets/petrol stations and the like). maybe as a reward for getting it all lit a bunker on one of the airfields could open for ONLY 1 hour(after that the lights furthest from electro start failing) from full 'power up'(elektro AND all substations) the bunker would spawn all medicines/blood bags/good loot. or generally 'better' loot would spawn everywhere as it's easier to spot things 'lit up'(same loot in the same places, less tin cans etc). even if you do it to loot the bunker, everyone on the map would be slightly better equiped as a result. would start to encourage less 'shoot first, shoot second and then maybe ask some questions' gameplay as it really would need cooperation, its unlikely that whoever fixed elektro powerstation could make it to the bunker in time to loot. i'm not expecting this in the next patch ;) -
heat packs in survival equipment on the downed choppers, maybe parachute flares as well ;) also in deer stands as has been said.