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Armaggedon97
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Everything posted by Armaggedon97
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Sun glare was a problem in battlefield because the sun was static and at certain situations could not be avoided at key map points such a s flags because of that, making it annoying as hell. In DayZ however, there is time of day, which imo makes sun a good factor to consider while you plan an attack, plus there are no key points as in objectives that you must fight for (apart from loot, which is still unaffected considering loot is always near cover and not affected from the sun on the same side at all times).
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Seems legit
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And ironically enough, Drama is the name of the city this station is in. EDIT: Basically, if you are on the Drama train, you probably live in Drama city :D
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I believe this is a bit more accurate.
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Tell Me Ur Favorite Weapon In Dayz?
Armaggedon97 replied to Lehfeels's topic in DayZ Mod General Discussion
CZ 550. Nuff said. -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
Armaggedon97 replied to SmashT's topic in Mod Announcements & Info
31st of September? What? September only has 30 days afaik. :huh: -
DayZ Developer Blog 3rd August 2013
Armaggedon97 replied to rocket's topic in Mod Announcements & Info
Cool stuff. Nice to see progress. Also, the first 2 minutes of the devblog were awesome, good job! -
Rezzed - June 2013 - Developer Session
Armaggedon97 replied to SmashT's topic in Mod Announcements & Info
Fix'd -
Rezzed - June 2013 - Developer Session
Armaggedon97 replied to SmashT's topic in Mod Announcements & Info
Troll and... 80's music!? You must be terminated. -
E3 Expo - June 2013 - Interviews and Gameplay
Armaggedon97 replied to SmashT's topic in Mod Announcements & Info
Less likely to get me killed than a stick that makes me look like a Christmas tree with a poor choice of lights for decoration -
E3 Expo - June 2013 - Interviews and Gameplay
Armaggedon97 replied to SmashT's topic in Mod Announcements & Info
Headtorches! Oh my god YES, I will finally be able to actually use a flashlight! -
I want this. No... I don't want this... I NEED this! The VRock of Chernarus!Edit: Can be a DJ at the station, pweeze?
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Devil's Castle->Slayer Castle Rog->Anthrax (as you said) Zub->Megadeth Add a 4th caste named Metallica castle, and then we can have a war between Big 4, although it's probably going to end up with Anthrax representatives being neutral, Slayer either not caring or going against everyone and the main war ending up Megadeth vs Metallica :P (guess who I am siding with).
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No DevBlog this week but here is some screens
Armaggedon97 replied to rocket's topic in Mod Announcements & Info
1)Dean had been planing the trip to Everest before the SA was in production 2)If you call these animations retarded, then you have clearly not played the mod enough 3)Edited Chernarus is a lot of work, and it's not even finished yet. 4)Maybe instead of just saying it's "terrible" and "retarded", you could provide some feedback as to WHY you think this is the case, and share your immense wisdom on how to improve them. 5) I didn't want to do this, but you made me: -
No DevBlog this week but here is some screens
Armaggedon97 replied to rocket's topic in Mod Announcements & Info
Damn. Well, at least I probably missed by just 1. -
No DevBlog this week but here is some screens
Armaggedon97 replied to rocket's topic in Mod Announcements & Info
Actually, I didn't do anything, unless I got the number wrong, he IS the 42nd NZ to make it to the summit of Mt.Everest :) -
Will there be seasons in the SA (at some point, I obviously don't expect them to be there right off the bat)? This would open gameplay options a lot. For example, heatpacks become more valuable during winter, and a lot of the trees lose their leaves, thus making cover in the woods worse and decreasing your ability to sneak around, while during the summer you might want to find light clothes and a hat so that you don't get a fever (I do not know how the disease is called in English, I basically mean getting a fever due to long exposure to the sun and overheating of your body).
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No DevBlog this week but here is some screens
Armaggedon97 replied to rocket's topic in Mod Announcements & Info
I would love to to see the bold part happening in the SA, here are some beans for ya mate. :beans: -
No DevBlog this week but here is some screens
Armaggedon97 replied to rocket's topic in Mod Announcements & Info
Battlefield 3 had quite a few grammar and/or spelling errors at the MP loading screen tips and it's still considered AAA, so they mean nothing I guess :P -
No DevBlog this week but here is some screens
Armaggedon97 replied to rocket's topic in Mod Announcements & Info
I think you need to tune your sarcasm sensors. But it's possible mine need the tuning instead of yours, I am not so sure :/ -
No DevBlog this week but here is some screens
Armaggedon97 replied to rocket's topic in Mod Announcements & Info
I just went and watched ArmA 3 gameplay. I liked the animations much more in 1st person than the ArmA 2 ones and it's still an alpha. I imagine the full game will have even better then the current ones. Also, people don't play ArmA 3 because: a) Some people only care about the finished product and don't want to play the alpha, but bought it for the bargain price, b)A lot of people don't actually play ArmA 2, they only play DayZ, but on steam it still pops up as ArmA2:OA. Btw they should try the Co-Op ArmA 2 missions, they are great imo. -
No DevBlog this week but here is some screens
Armaggedon97 replied to rocket's topic in Mod Announcements & Info
Regarding the bold Italic, why does stuff from ArmA 3 automatically suck ass (I have not bought the Alpha, don't hate on me). Regarding the just bold, most of the ArmA 2 animations suck ass, they are completely atrocious in 1st person (I can't stand moving around in it, the gun stocks look like they go through my body when I don't ADS, or as if my eyes are in front of where my head actually is). Also, this is is neither the Arma 3 nor the Arma 2 engine, it's a modified TOH engine and the standalone will no longer be a mod, it will be a full game (obv. not now, but at some point down the road it will). -
No DevBlog this week but here is some screens
Armaggedon97 replied to rocket's topic in Mod Announcements & Info
Slenderman Zombies confirmed for the SA :P -
No DevBlog this week but here is some screens
Armaggedon97 replied to rocket's topic in Mod Announcements & Info
Damn, it looks really good! Also, congrats on becoming the 42nd New Zealander to climb Everest. -
DayZ Double Developer Blog 14th May 2013
Armaggedon97 replied to mattlightfoot's topic in Mod Announcements & Info
My reaction to the news (Warning: Might be a bit loud)