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McGuyver

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About McGuyver

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    Scavenger
  1. McGuyver

    DayZ Mod 1.7.6.1 Hotfix

    I refuse to play on a 1.7.6.1 server. Long live the cans of 1.7.6 - you left us far too soon.
  2. McGuyver

    Reddit - Jan 2013 - Q&A with Rocket

    I wouldn't pay for Day Z as it is right now, the mod. I'd be demanding my money back if I had to deal with Zombies warping through walls and hitting through walls. Sorry, but for how buggy the mod has been, I couldn't justify dropping anymore than $20-25 on Standalone. If they decide that they've undervalued their product, by way of War Z fucking up, they have a pretty big chance to do the same thing to themselves. If it released at $40, I wouldn't be buying it for at least a week, to hear about what bugs are still there and what got fixed. If I wasn't immediately sold on the game within 24 hours I'd probably abandon ship for that price. Whereas, if it stays ~$25 like they've talked about, I'd be willing to pre-order the damn thing. It's the principle of the matter. They shouldn't have cited any estimations of price if the price wasn't confirmed. Certainly talking about an increasing price as development continues is the opposite of how things work, unfortunately for game producers. That's what expansions are for, generating new revenue from new content.
  3. McGuyver

    Reddit - Jan 2013 - Q&A with Rocket

    Q: What about the price? A: Cheap for a start, rising in price during development. I'm just going to come right out and say it, so that people start to stop with this whole "competition is good" thing. Competition can be good, under the right circumstances. Personally, the WarZ scandal and the price people have been paying has made me think, personally, that we've been undervaluing the project in terms of price. If one company releases a product, that doesn't perform well and is at a high price, and succeeds - what example does that set for other companies? People need to behave like rational consumers and not just instantly buy everything they see - otherwise all they will end up with is crap. The moment gamers start organizing and rewarding developers that meet what the consumers want - is the moment the publishers will be forced to value their developers more (and pay them more). Regardless, it's never going to be at a full retail price. You all may not be reading that like I am. But regardless of what Rocket says about a full retail price, they're rethinking a reasonable price. Why? Because War Z sucked and a lot of people bought it thinking it was Day Z. Yet if 1/3 of the people who have played Day Z buy SA, at $20, Bohemia would make 10 million. Oh the humanity, such little profit! It probably cost them a whopping few hundred thousand, if that, to develop. If 250k people buy it for 35, they'd make a lot less. If 750k people bought it for $15, they'd make more. Pretty simple economics, I don't know why they'd be rethinking the price at all..
  4. McGuyver

    DayZ Standalone Challenge.

    It's amazing how much youtube goes to people's egos.
  5. McGuyver

    Reddit - Jan 2013 - Q&A with Rocket

    Maybe you're misinterpreting your own citations. You have Rocket saying, almost two weeks after Matt claimed 15-20 Euros, that with the amount of money that War Z has made with being an absolute shit product, that he is rethinking their current pricing model. So no, everything I said is valid. Skyrocketing the price because War Z was a huge fuck up and shit game, does not mean that Day Z should cost as much as a console game, or anywhere close to it. Retail prices of console games ranging from $40-60, doesn't exactly leave them much room considering that's a whopping $16. I'm talking about actual play size. Yes the map is 15x15 km, and with the addition of Utes it will be larger than that. However, on a server of 50 people, how often do you see 40 out of 50 players sitting in the open fields south of the NW airfield? On the north end of the map? There's a huge map, but in all actuality there isn't that much playable area. I was definitely way off with 20-30 km^2 of playable area, but even with Utes being added it won't be introducing that much more playable area. I love Day Z, and the 7.5.1 changes are definitely interesting and it feels like a tougher game now. However, with Zombies just running through walls, hitting players through walls, etc; this can't even be considered a pre-alpha version of SA. If SA has these kinds of issues and it's now Beta testing, I think I'll save my money. And an ever increasing price isn't exactly the best way to go about things.. Either Rocket plans to nickel and dime players who initially get in on the game, as the price increases; or Rocket is just going to screw over everyone who gets there late to the party. I don't know how much room between $24 and $40-60 there is for an increasing price range...
  6. McGuyver

    worth buying arma now?

    I wouldn't buy ArmA 2 at this point unless you're really interested in playing the other mods like Takistan Life and such. There are virtually no 'traditional' ArmA 2 servers left, a few still run NPC missions; but almost all the PvP you will find will be on mods such as TL and Wasteland, etc. I'm not trying to take away from these at all, I have a lot of fun playing them, but if you only want to play Day Z, I'd probably just wait. The mod thats out now, Day Z, is much different from what the standalone is supposed to be.
  7. McGuyver

    Reddit - Jan 2013 - Q&A with Rocket

    Sweet!! So instead of being a reasonable price at $25, considering how much of a departure Day Z SA is supposedly going to be compared to even 1.7.4.4 and even 1.7.5.1; Rocket thinks he should be able to charge 40-60? Because of War Z being so much shit? Sorry bud, but with all the changes, I wouldn't be willing to spend more than $25 to find out if this entirely different game, is worth the money. At least when I bought ArmA, I got a whole slew of other options to explore. I didn't spend $20 to play only Day Z. I won't spend $40+ on Day Z by itself, especially with ArmA 3 coming out. No thanks. Day Z is fun, but it's also changing. I'm not so sure how I feel about the micromanage changes yet, but I sure as fuck wouldn't pay $40 to have god damn zombies warping through walls. Can you say War Z 2.0? Edit: Q: Are players going to have to re-learn how to play DayZ with SA? Meaning, has the core gameplay architecture changed so much that things we have learned (repairing vehicles, filling a jerry can, giving a blood transfusion) will have to be re-learned? A: Yes ^ Exactly why the price shouldn't be more than what it is, one map that has about 20-30 km^2 of populated area, and will be a huge departure from what the entire Day Z player base is used to playing or somewhat expecting...
  8. McGuyver

    Help me find best settings

    Pretty much all your detail settings can be reduced to their minimum. No ATOC or anything frilly like that, I only use Anti-Aliasing at its min. setting and the VSync, everything else is disabled. Make SURE your Video Memory is set to VERY HIGH, why the developers chose to have this defaulted to low is beyond me, since they actually put a GPU graphics based game (the smart thing to do). This made the biggest difference for me. For Shadows I use normal detail, if you want more than that go for it. With fraps going I'm usually sittng at 40+ frames (i7 2600k, 460 GTX), and if anything I drop down to 28 at the lowest inside cities with a lot going on. Probably not the most beastly system in the world but it certainly plays the hell out of Day Z.
  9. McGuyver

    friendly fire should be an option on servers

    If you really don't want to play with FF on, play the shitty single-player version of day z that someone wrote up a script for. It's quite boring considering that there is absolutely ZERO threat of any kind. What fun is it to "survive" a zombie apocalypse by yourself? The only reason to keep surviving would be the hope of finding other civilization and continuing the human existence. It'd be cool to have some sort of a single player version of Day Z, but it'd have to have NPC bandits, heros, bambis, experienced npcs, etc. Which to do that right, would be damn near impossible. If those NPCs never have to forage for items, they'd never really be vulnerable or exposed, they'd just be creeping around or running around out in the open like the dumb ass Arma NPCs do. I've heard of servers that have NPC bandits or whatever, but I wouldn't expect to see anything like that anytime soon, for the masses at least.
  10. McGuyver

    Combat, Bandits, and You!

    Well that would work, it would be a deterrent against people combat logging, since they would lose their stuff. But that wouldn't be nearly rewarding as being able to kill them!
  11. McGuyver

    Combat, Bandits, and You!

    I don't believe that getting anything thrown or shot at you puts you into combat, the red flashing gun. At least I have never noticed that, if that was the case people shouldn't be able to combat log, ever. Throwing anything, swinging your axe or crowbar, anything like that will put you into combat though.
  12. So I really dislike the ability of the afraid to use combat logging to their advantage so easily. As long as you haven't shot in the past 30 seconds or whatever it is, you can log out just fine! And meanwhile, at least on some servers, your person "stays" behind momentarily and people may waste their ammunition shooting someone that isn't there anymore. Also, there should be some sort of cooldown period once you log out, where you are still inside the game, and can be killed at least by players. I think being able to be attacked by zombies would be a bit much, but that would be acceptable if we could only have both or nothing. I was wondering if it's possible, which I'm sure it is if people are using Combat Logs, to engage people into combat when THEY are shot at. I think a faster cooldown for the combat restrictions of logging out should be faster when you are not the one engaging, but nonetheless, if a shot lands within 10, even 30 meters, you should be put into combat defensively. In this same regard, I think it'd be great if there could be some sort of revamp to the bandit/hero system. What I'm suggesting, if the above is possible, is that essentially any kill once you have been put into defensive combat would not count against you in terms of your humanity. I think this would completely change how at least some players would consider other players they meet randomly. I think that the bandit system should also incorporate distance of kill into it's humanity loss. Say, within that defensive range of 10-30m, kills another person, both were out of combat. A close proximity kill like that would essentially lose the attacker half of their humanity [incase it was some freak accident with an axe ;)]. And in the same respect, a kill of say, 500m+ would actually lose all of their humanity, as it was clearly a cold blooded kill, long range, without attempting to engage the person being attacked in dialogue. I think this would completely change how players go about playing in the new standalone. Instead of everyone just assuming everyone else is a bandit, players would be punished (humanity-wise) more appropriately, rather than just killing a few people and turning into a bandit, when those few people were killed in self-defense. Also, this could allow for the Hero system to be more representative of killing actual bandits, instead of just running into someone who defended themselves against other players, and got turned into a bandit. Just a thought not sure if it's even possible, keep up the great work!
  13. McGuyver

    script kiddie powers, activate!

    Actually the only reason people hack is to grief others. Anyone who enjoys the game by running around with invincibility or being able to see others on the map, isn't playing the same game. It's got to be so boring to just warp to someone and kill them, or spawn any gun you want. That's the whole point of DayZ, you survive and you forage. If you don't have to survive or work for anything anymore, what the fuck is the point? There isn't one, other than to give grief to players who are playing legitimately.
  14. McGuyver

    My New Survivor Series (A Bullet for Beans)

    Dude the server you play on has way too much custom shit. That Mi8 spawn in 8.2 is clearly an added base lol. Same with your NE airfield. Looks like a nice server though XD
  15. McGuyver

    DAYZ Pro Tips

    Protip: Take 10 minutes to learn how to fly in the ArmA tutorials. Why would you spend 3 hours fixing a helicopter that you barely know how to fly? Make your mistakes in the tutorial, not in the world. Don't do backflips or rolls in your helicopters in DayZ. It's really not funny, or cool and its just a waste, you're going to end up blowing it up anyway. I don't mind it in ArmA because dying in ArmA doesn't really have any consequences. Get better at gear management. If you can't check the contents and loot a supermarket, solo, in less than 60 seconds, you need to speed it up.
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