Jump to content

Bonham (DayZ)

Members
  • Content Count

    3
  • Joined

  • Last visited

Community Reputation

3 Neutral

About Bonham (DayZ)

  • Rank
    On the Coast
  1. Bonham (DayZ)

    Hardcore Action Good for Longevity?

    After playing quite a bit lately, I've seen a couple more things. Helicopters gridding the map after respawn. They are taking heli crashes/planes/vehicles and raiding people's bases Do something to fix the ease of seeing these things from long distances. Make heli crashes/plane crashes spawn randomly throughout a cycle. Increase risk for heli flight. (i.e. random weather effecting controls/flight etc) Right now players fly at high levels with little risk, as far as I see.
  2. I have seen this in several of my favorite games. A game has great appeal, but loses traction due to the absolute brutality for newbs. I feel that this game is headed down the same road. This game is hardcore. I've been playing for a couple of weeks and have spent hours running from point A to point B only to be gunned down on sight by veteran players. There are certain areas with high concentration of players that newbs literally start out right next to. I like the statement that this makes. I like the tension it creates. I learn something new each time I'm killed (mainly shoot on sight). Though, I'm attracted to this brutality, I don't feel that it is going to be condusive to any sort of long lasting game. Not saying this game won't be out for a while. I'm just saying, for it to have any momentum for progression, some things should probably be tweaked. Here are some suggestions I see: 1. Create more opportunity for higher geared players to compete against each other: Create events that take place on the world map that are catalysts for higher geared player's involvement. Create strongholds for players to protect, that spawn loot and also offer storage. In this way, higher geared characters can seige each other. This could create a more complex system of squads/clans that form to protect these strongholds 24/7. Make a wider range of loot. Right now, it seems once a character gets top gear, the only thing to do is run around and grief people. Again, I don't feel like that adds enough depth for a long lasting game. 2. Improve the AI: There should be a reason to kill zombies (skins unlocked for zombie kills or something/better loot) Make the AI more complex and consistent. 3. Make it easier to group up: There should be in game systems that streamline the grouping process. 4. Increase rewards for player cooperation: Most games I've seen, customization is a great way to push players towards a particular behavior. Perhaps a wider range of skins for the good guys? Allow players to add a red cross symbol to their packs etc.. etc.. I could go on and on. This is just a quick observation from a player that has played similar games to this.
  3. Bonham (DayZ)

    Mature Player LFG

    First, let me tell a little about myself. I am 28 years old. I have around 12 years online gaming experience. I have played everything from Call of Duty to Shadowbane (MMO). I am great in team settings and am not selfish. I am not a hardcore griefer but eventually plan to play offensively in this game. Due to my career, I can't spend tons of time gaming anymore (those days are long gone). Though I am a casual player, I am easy going and can jump into any situation without worries of self interest. I am new to DayZ and have immediately noticed the need to run in teams. I want to give the game a try running around with a dedicated group of players. Here are some things I am looking for: Absolutely no guild ran by children - Meaning leadership should be 18 or older Casual gaming experience PvP Oriented North American - Central Timezone Team that is focused on prolific gameplay Prolific gameplay = not bang bang ur ded noob. But 2v5 your squad is dead. We set an elaborate trap your dead. We comb the woods to hunt you down and your dead type of stuff. I have skype and ventrilo. I can get teamspeak if it is needed.
×