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Your DayZ Team
Tempered Saint
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Everything posted by Tempered Saint
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You could do that with iron sights and an assault rifle.
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Seems like a bunch of wasted space to me. The old forums were more compact. You could take in more information in less space with less scrolling.
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Why the core userbase of this forum sucks.
Tempered Saint replied to Blay Wayne's topic in DayZ Mod General Discussion
The verbal war between the ass kissers, those that feel entitled, and those speaking their opinions has been going on since cave man days. Why do you think an internet forum would be any different than the rest of society and all of history? -
Umm, I've passed up many sniper rifles. I've never fired one in dayz. Unless your only purpose in game is pvp, they are useless. Most assault rifles have plenty of range and better close quarters performance.
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Valve did not give out source code BEFORE THEY EVEN FINISHED THE GAME!!!! Strict rules are required during developement to ensure a harmonious experience. How are the developers to know if the bug is theirs or from some server admin jacking around.
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So a Sniper killed me when I had NV Goggles...
Tempered Saint replied to Buroli's topic in DayZ Mod General Discussion
How did kids these days get so screwed up? -
How the player-built base worked out.
Tempered Saint replied to bahhh's topic in DayZ Mod General Discussion
Noble effort guys. I think a better idea would have been to take over a building and use that as your safe haven. Maybe a fire station or office building. That way you don't need so much barricade and could be in the middle of things where newbies need the help the most. Killing off nearby zombies would give you something to do to make the guard duty more fun. -
Ten Reasons why Kill on Sight is 'Realistic'
Tempered Saint replied to Rogo Ignoscant's topic in DayZ Mod General Discussion
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Putting in classes would certainly cut server load in half. Other than that, I can see no reason to use a class system. In reality, people don't fit into a class. Joe the plumber isn't just a plumber. He can do other things as well. Using myself as an example, there is not many things that I can't fix or have at least a basic knowledge in. Even tasks that I have never actually done, I can usually do well enough to get by with. Back before everyone was hand held all through their lives, people routinely did everything for themselves. It is called self reliance.
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My friend runs slower than me?
Tempered Saint replied to turkeyx's topic in DayZ Mod General Discussion
I'm just guessing here, but i've seen in other games where you would lose animation frames if your computer sound was set to a high bit rate. You don't really notice the dropped animation frames, but arma may be sensitive to it for run speed. Try going into your computers sound configuration and turning the bit rate down to something like 24 bit 44100 hz. -
Is duping officially allowed?
Tempered Saint replied to switch296's topic in DayZ Mod General Discussion
You could kill and loot people lagged out in the debug forest before they actually spawned in game. Perfectly repeatable, perfectly within the game mechanics. Cheating, hell yes!! There is also a bug that allows for players to run scripts client side. It is perfectly with in the game mechanics of Arma. Is it cheating in dayz? Hell yes!!! It's the same with duping. Just because you can do it does not mean it is not cheating. -
Berezino: The New Devil's Playground
Tempered Saint replied to i wub pugs's topic in DayZ Mod General Discussion
Was murdered there today. I've been going there for a long time to restock, guess I got careless. Some guy or probably group of guys were camping the town killing anyone coming in. I'm guessing they had someone spotting from the apartment roof tops. Quite a few people got killed there before I logged out for the evening. -
Broken leg? No morphine? Very good
Tempered Saint replied to GodOfGrain's topic in DayZ Mod General Discussion
I am pretty sure that getting hurt crawling through doorways or by other objects in the world has been an Arma II bug since the game came out. So the fix may have to come from BI. Broken bones on the other hand is probably a percentage chance based on damage amount taken. This should be tuned down. -
People think server hopping for loot is part of the game
Tempered Saint replied to Bluegobln's topic in DayZ Mod General Discussion
Maybe a better idea would be to get rid of the mega loot spots and spread the goodies around more. No sense in spawn camping a loot spot with maybe one random item. I never see anyone server hoping from deer stand to deer stand. Or better yet, put the loot on the zeds in those areas so you have to kill them for the loot. -
goodbye side chat...i shall miss thee...
Tempered Saint replied to lowerplains's topic in DayZ Mod General Discussion
I don't mind side chat, but that damn in game voip has got to go!! Had to listen to some asshole whine over voip for an hour or more the other day. Turned the sound all the way down and could still hear him. -
People spawning anywhere destroys tactical play
Tempered Saint replied to betabob's topic in DayZ Mod General Discussion
I think the best solution is to do nothing. The cure would be worse than the disease. Players need to be aware of the dangers and stay alert. No matter how well you've scoped out a situation, the unexpected can happen, even in real life. Pick remote places to log out. Keep your head on a swivel in game. There is no safe place in a zombie apocalypse, only less dangerous places. What will happen with this idea, is that people will log in near each other on the outskirts of the city. So you would still end up with the same problem, only minus the loot spawn camping. -
can't pick up hatchet...
Tempered Saint replied to [email protected]'s topic in DayZ Mod General Discussion
I doubt that it is a mistake. Probably they didn't have time to finish some other feature that would balance this out, or they were testing how well this would work in game. -
Hatchet takes up too much space and cannot be put in pack. Personally I would prefer the old mechanic back or some variation on that. Have not had any other problems, but have heard of a bug that turns people invisible and allows them to not aggro zombies or be seen by players.
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20 words or less: Spawning without a weapon
Tempered Saint replied to rocket's topic in DayZ Mod General Discussion
no Seriously, the only thing stopping wholesale slaughter of new players is the chance of being shot. Groups of bandits with stashes of gear will make it impossible for anyone to get established. -
Poll: Do you play at night?
Tempered Saint replied to xBlackCat's topic in DayZ Mod General Discussion
The night really doesn't afford any kind of protection from bandits, it actually puts you at a disadvantage. You are less likely to see an enemy coming from far away. The bandit on the other hand will probably have a group of eyes looking for you, or nvg's. The only advantage that night offers is lower zombie aggro and fewer players. -
Poll: Do you play at night?
Tempered Saint replied to xBlackCat's topic in DayZ Mod General Discussion
I play day or night but prefer a nice moon lit night. The zeds seem to have a lower radius of aggression. I also run into fewer shoot on sight types. -
20 words or less: Spawning without a weapon
Tempered Saint replied to rocket's topic in DayZ Mod General Discussion
No Maybe if we could have melee weapons as any normal survivor would have plenty of. -
20 words or less: Super-Low Humanity Detection
Tempered Saint replied to rocket's topic in DayZ Mod General Discussion
No It sounds useless for intended purpose. Try something else. -
Lets do this, Trading Station Delta - Edited
Tempered Saint replied to combatcomm1's topic in DayZ Mod General Discussion
Who runs barter town? The random grenade, that's who! -
Lets do this, Trading Station Delta - Edited
Tempered Saint replied to combatcomm1's topic in DayZ Mod General Discussion
I don't see how this could possibly work without checking weapons at the door. All a griefer would have to do is walk in and start shooting. There goes the security of your establishment. A newly spawned player could pickup an automatic weapon fairly easy from a tree stand and do maximum damage before your guards could take him down. Hell, your guards would probably kill as many people trying to shoot the griefer. Then everyone starts shooting. P.s. What you really need is some type of "no shoot" script that works in a certain radius.