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thegalakrondian

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About thegalakrondian

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    Woodland Warrior
  1. thegalakrondian

    An idea to increase teamwork

    I would want zombies/infected to be an actual threat rather than an annoyance.
  2. thegalakrondian

    A few SA ideas [Please take a look!]

    I like it, although I don't think I could use a life support machine-thingy. It wouldn't be fun to keep killing myself until I spawn with a gun.
  3. thegalakrondian

    Clever animals

    I know, what I'm saying it shouldn't be complicated.
  4. thegalakrondian

    Less military stuffs

    Then show me how to fly a helicopter without anyone teaching you while zombies and players are trying to kill you.
  5. thegalakrondian

    Character dies, becomes NPC Zombie

    If they do comeback as an infected when they're near death, wouldn't they be still in critical condition... Like... Barely dragging itself on the floor with one arm ?... And how would being infected help itself from critical condition. It makes the immune system even weaker, and then provides no means to heal itself from bleeding out or anything, thus letting them die. IF you survived the worst of the infection (the beginning) drinking water that contains some of the viruses will automatically kill you?
  6. thegalakrondian

    Less military stuffs

    Well Rocket is going for realism, and most people don't know how to fly a helicopter is what I'm saying.
  7. thegalakrondian

    Cooked Food

    I wouldn't say warming up food adds blood, as it extracts nutrients from the food inside the can itself via heat, it moreso should give a slight morale boost, or something like that.
  8. thegalakrondian

    Clever animals

    After reading all that, I hope to say that this isn't a weird excuse for watching two bears make love.. In seriousness, most people do not know how to make medicine from plants, let alone distinguish certain plants in the wild, or know the dangers of a certain plant and the benefits of another. Do most people know how to properly cure hide and form it into a nice, somewhat protective leather garment that could insulate heat while adding a layer of body armor? I like the idea of animals, but I don't want it to be ZooWorld 2025 Apocalypse version or ZombieMon, where you see a bear in every piece of forest you skirmish into. I like the idea, it's just that it should be super complicated (ex. selective breeding... who has the time for that in an apocalyptic Russia where everything is trying to kill you? Surely you're not going to force two animals rape eachother in a claustrophobic underground dugout?) Also, I'm not sure how many normal civilians capture bears and tame it as their pet...
  9. The hunting thing can be hacked & exploited, where hackers set traps all over the map or something like that, if Rocket doesn't resolve the hacking issue. The tackle/grapple thing sounds interesting, and would be cool if players could tackle/grapple other players.
  10. thegalakrondian

    Less military stuffs

    Who in their right mind would spend 2 hours in an open military base field where players are constantly fluctuating in and out looking for goodies that respawned, just to learn how to press the buttons. If I put you in a helicopter in real life, would you be able to fly it? (assuming you have no flight experience). A whole day isn't enough to replicate the experience of a seasoned helicopter pilot that has probably over atleast 5 years of air force training to fly it. (in real life). Plus, who is there to instruct you anyways? That would take forever to figure it out yourself and the risk in trying would be VERY HIGH.
  11. thegalakrondian

    A 'Safe' idea, check it out!

    don't think people keep guns in safes for emergencies, because emergencies are instanteous, or quick, and if it takes them a minute to unlock a safe, its a minute loss against an intruder, so people tend not to keep guns in safes for emergency purposes. safes containing money, jewelry, etc, would be no use in dayz.
  12. thegalakrondian

    Gun safes?

    There should be a safe for everything, ex getting a safe and put it in a tent, shelter, or hideout where all your precious loot could go. Then again, it makes it easier for hackers to spawn in items and keep repeating it and put safes all over the place and ruin the game experience. There should be code-operated locks, not just locks that need keys, etc etc. EDIT: This can take away the PvP experience where you can put all your stuff in a code-operated lock that you only know the combination of and go out with only a pistol and kill someone and take their stuff, then you rinse and repeat till basically you can survive for a long time. Also, safes are really REALLY heavy, if you try to carry it, it should affect speed, stamina, mobility, sound, and sight. Sight is when you make yourself a bigger object, thus allowing things to see you more clearly (when you're carrying something in your backpack 3x the size of your body mass and weight or dragging it along with the object radiating the sun's rays into the zombies eyes or a sniper's scope.) Sound being it should make a screeching sound when you drag it or something along those lines.
  13. thegalakrondian

    Hobo's fires

    Gum seems more common than steel wool. I like that idea too though.
  14. thegalakrondian

    Hobo's fires

    You'd need something to counter-act that because everyone that has an AS50 will be able to set a fire, while others will not be able to. I like it though.
  15. thegalakrondian

    Fishing (and rivers)

    But I think have consequences to the things you do should make the game interesting, this is a zombie apocalypse, not a safe fishing trip. If you go hunting, you should be at a higher risk of hostile contact. I think it makes the game more authentic, realistic, and fun.
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