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musketeer
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Why are you against many military items in game?
musketeer replied to CrazyCorky's topic in General Discussion
In a game focused on survival, you wouldn't expect half a server of people to be running around in full military grade gear. Loot spawns a huge issue for the game, and I believe that the devs will try to find a way of ensuring that loot spawns where it should. ie, no massive stashes of weapons and ammo, civilian weapons on sensible places with a sensible amount of ammo, and a sensible smattering of survival loot. -
We get cars when the devs add them to the game.
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The stupidest people you've met....
musketeer replied to thelonewarrior's topic in General Discussion
Probably not as bad as yours, but here's my one and only stupid encounter. I spawned in Elektro's north firestation after a server crash. I only had an axe and basic supplies. However, after about a minute of looking around the station, and going to the top floor I hear footsteps. A guy with a fully kitted out M4 walked up the stairs with his gun pointed at me, and I just run at him holding down my mouse button to hit him with the axe. I hit him a couple of times, but he just backs away down the stairs. When he reaches the 1st floor of the tower he stands in the corner and I kill him, taking all his stuff. I'm surprised he didn't shoot me at all, he had a bunch of ammo and an FNX. -
Not sure if my suggestion deserves its own thread, so I'll put it on here, because it's on topic. If, when damaged, you swayed a bit more (decreased accuracy) and had inhibited vision a few moments after undergoing severe pain it would stop things like OPs situation from happening. This would replace the greyscale when there's blood loss, which I personally hate because my game looks ugly for most of the time.
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I'm getting really tired of all of these "The playerbase is evil" topics. The Dayz mod was more difficult to get/install or whatever, so a more niche group of players actually played it. With the early access release, and the recent hype for zombie/survival games, more mainstream players are playing the game. Not to say that all mainstream players are dicks on the game, but I would imagine a higher proportion of them are than the old niche that played the mod. Right now, KOS is satisfying and has very minor repercussions. However, as the development progresses and we get more zombies, damaged loot that does something, balancing of weapon loot spawns etc, there will be a decline in KOS. Right now, zombies are a nuisance, so Dayz is effectively a human hunting game for some people. When zombies are a threat, and damaged items become useless, the thrill will come from having to stalk and hold up someone, without being found by a vast horde of zombies. Players will also have to work together to go into towns lick cherno, so may make temporary alliances to loot. Of course, they may double cross you, but that's better than running across a road and being shot at for 2 seconds out of nowhere and dying.
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Why aren't there 'fat' characters in DayZ?
musketeer replied to TheMachine's topic in General Discussion
1st rule of Zombieland: Cardio. Seriously though, I think it would be hilarious to see a bunch of... larger characters running though cherno. Hell, they could even add physx for all the jiggling for uber-immersion. -
Just going to point out... that's not 2 barrels. The bottom "barrel" is a tube where excess gas can escape from the gun when firing.
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DayZ SA Event: The Elektro Peace Walk
musketeer replied to chernojourno's topic in General Discussion
This is going to look bloody stupid, by the sounds of it. A bunch of unarmed people walking down the street, most likely being followed by a couple of mic spammers running in circles, being defended by a couple of geared-up guys. Not to mention the zombies that'll be swarming around you in their special glitchy way.... Sounds like what happens when a Head of State goes out... -
DayZ SA Event: The Elektro Peace Walk
musketeer replied to chernojourno's topic in General Discussion
You do realise what's going to happen, don't you? Seeing as you're properly organising it, a small group of troll bandits are going to get the date/time and kill you all as you walk. -
I've just had an image from Hot Fuzz.... So many guns! Will you bring that shotgun and have a shootout with me?
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I hope they add a weight system, so people who do decide to carry an excessive amount of guns will be prevented from running or summin', just to balance it out a bit.
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They should just add tracksuits. Dress like a shop-lifter and you should be able to cram a feast into your pockets.
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Well, if I were a newspawn like you suggested... I'd run through the zombies towards the guy in the house, bringing the horde with me so we can both die together :D
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Huh.. seems like you're the only one having consistent server lag, unless you're joining servers with high pings. The server browser, by default, puts a ping limit of 100 on the listing filter. The server change timer also only lasts 5 minutes. After 5 minutes of waiting you should have alt+f4-ed and tried again.
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This looks suspiciously like politician speech. I'll translate. Some people like to get guns and supplies really quickly, while avoid a key element of the game - searching for items. They've stopped me from easily being able to server hop so I can have a mosin and LR scope within thirty minutes, so I can shoot new spawns from a hill top and not have to move myself from my hill. Metagaming ruins games all the time, and I think DayZ should be no different, so don't introduce a tiny inconvenience that shouldn't effect my game experience if I play the game properly in an attempt to mitigate it.