In a zombie apocalypse, I understand how people will shoot others if there armed and will probably try to shoot them, but whats the point of camping on a hill in Elektro or Komarovko and sniping newspawns? I find that the humanity system in DayZ is kind of useless. There is no real penalty for being a bandit aside from being a bit slower (I don't even notice it). Sure the skin helps determine between friend or foe, but half the time I become a bandit because someone shot at me and I killed them in self defense. I have three primary suggestions about humanity in DayZ. 1. A major penalty for being a Bandit needs to be implemented. Maybe if your humanity dips below a certain point (-1500, -2000?), your player will start to go a bit nutty. For example, they may start hearing heartbeats (Of the people they killed), or they will hear gunshots or footsteps randomly. This may be a bit difficult to implement, but there has to at least be something which will make players ask the question "Should I kill him randomly?" 2. Protection. I know that if someone fires at you and it HITS you and you kill them your humanity won't lower, but 70% of the time they fire at you and it misses. Perhaps if a bullet lands within 3-5 meters of you and you kill a person within, say, 2 minutes, it won't lower your humanity. Because, as I said before, most the time I become a bandit because I killed someone in self defense. 3. A greater reward for helping people. The hero system is kind of stupid. You get a bit more speed and a bit more bullet resistance, but aside from that your practically the same. For one, hero's maximum blood could be increased to around 13000 or 14000. Or it could be that so they are harder for zombies to detect (They become less visible and audible). Either way, I just see no point in becoming a hero. The humanity system is broken.