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thefirecrack3r

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Everything posted by thefirecrack3r

  1. thefirecrack3r

    Suggestion (suicide)

    Battlefield3, has a suicide button. It simply says "suicide" you aren't down, bleeding out, you do it whenever you want. You're argument is invalid.
  2. Chivalry's combat is all very localized on the mouse. Close to what you recommended. L-click is swing, R-click blocks, scroll forward stabs, scroll back to swing over hand. I think F kicked (which is basically the shove) and clicking the scroll button may have done something, though I don't remember. If a skill based melee system is going to be implemented, Chivalry's is not a bad one to borrow from. I think if its done like this, and you wanted to throw something, clicking the "scroller" on your mouse could throw your weapon, this would keep melee combat mainly on the mouse, and keeping it simple.
  3. thefirecrack3r

    What if we removed the crosshair?

    If they do, aiming over the arrow works. Like in Skyrim.
  4. thefirecrack3r

    Make it harder to kill both zombies and players

    I haven't played the mod, I'm just in love with the idea for this game and I'm waiting for SA. I watch a lot of gameplay of the game and I've never noticed bullet drop. But a more difficult sniping process would keep the asshats who live on top of hills shooting people from being super effective.
  5. thefirecrack3r

    Make it harder to kill both zombies and players

    Snipers should just become effected by bullet drop and wind. Making them hard to use. Thats really all that needs to happen since marksman rifles wouldn't be uncommon (especially not hunting rifles).
  6. thefirecrack3r

    Weapon Poison

    This sounds awesome. Especially the idea of shooting someone with just a poisoned arrow and causing an infection. Made me think of a Komodo Dragon, then stalking your wounded victim down and stealing their stuff, killing them if you see it fit. I guess you could peg with with a rifle, but with a crossbow or a dart, its silent. What about an Air Rifle while on this subject, normally they're used to administer tranquilizers to large game but pop some poison into an empty dart and boom, a rifle that fires silent poisoned dart.
  7. No one depicts a skill system properly when they argue for it. They talk about being able to do new things and gaining experience. That's crap in my opinion. But a skill system that works purely in the background to represent a characters acquired knowledge and skills over time is true to reality. To give examples of what I mean by this, is simple... What I DO NOT want: Acquiring new abilities Levels Notifications of progress (Congratulation! your have 2000xp points in Guns) Perks Skill trees Combat skills What I do want: Being able to do certain tasks a little better or faster if you do them a lot. Examples: Give a lot of blood transfusions and eventually you'd be able to perform the transfusion a little quicker and give a small amount more blood. You do a lot of mechanical work, you'll repair things faster. These would represent a player's character learning how to do certain task more efficiently as they perform them more often. Obviously, in real life the best way to learn how to do something is practice, and repetition. And although I said no combat skills the closest I'd want to see this getting to combat is as a player kills/survives zombies/zombie attacks, they could have reduced panting/shakiness afterwards, representing them becoming more hardened or used to such activities. So, thoughts?
  8. thefirecrack3r

    All this talk of skills and no one does it right...

    I don't want a shooting, hunting, piloting or scavenging skill. Those are done purely through the players capabilities. But first aid in this game doesn't use that same type of skill, its "use bandages" pat yourself down then ta-da you're done. Blood transfusions are no different. There is no player skill required. I'm talking about only adding skills that would effect things that the game already takes away from players control. A doctor can find the vein faster, apply the line properly, he knows the angle the needle should enter at. The game doesn't require any player held skills to do this, as I mentioned already, right now it takes no skill to do this, its just click, click, done, despite this being a somewhat difficult process.
  9. thefirecrack3r

    Firing from/in Vehicles

    I always thought the fact that you cant shoot in or from a vehicle is sort of... bizarre, like, what if I wanted to shoot the driver in the head while we were driving from the passenger seat? Perhaps that isn't very fair, but eh, I don't know it could be kind of cool. But I think it would be very cool if players could lean out the passenger window and fire weapons at other players. like, you don't have to get out of a car to shoot a gun in real life, why in DayZ? But just imagine: You're driving down the road with your buddy and you see a truck coming down the road, in that truck, is a few bandits, hanging out the window and firing at a few bambis running into the woods. From their in-game mics you hear them laughing hysterically. Finally, your getting close to them, both you, and the bandits open fire on each other, You're leaning out the window with an AK-47 firing into the driver side as you pass them, and disable their vehicle, you see you killed the driver and that you took a round or two and are bleeding. Your buddy spins the car around and you head back towards the remaining bandits. As you approach you see that there are only two more, one of them passed out in the road and is being bandaged. As you approach you send a burst into the still standing bandit, killing him off. You're driver shifts the vehicle slightly, running over the unconscious bandit before you head back out on your way... I think this would add a great bit of fun to the game personally. Also, I was inspired by this video (just watch the beginning to get my inspiration.) If you're not in the mood at all and just want the gist, cut to 2:48.
  10. thefirecrack3r

    New DayZ Combat Feature: Asssassination

    Day Z zombies are infected, like 28 Days Later, they die from bodyshots. Hypothetically they could drown, suffocate, dehydrate and starve to death. If what I've gathered is true.
  11. thefirecrack3r

    New Water ideas

    I think salt would be the selling point. Rocket said he wants food to rot. Salt could preserve your meat so that it wont rot, AND you get clean water out of it.
  12. thefirecrack3r

    New Water ideas

    The process is more complicated than that. The only way it works is to remove all of the water from the salt, which is done by evaporating all the water and transferring the gas into another container to condensate. You have to evaporate every ounce of the water you have, which in real life, over a fire, would take hours. Capture the evaporated water in another container, which would require tubing of course. So you'll need A LOT of time to do it, and tubing and multiple containers, that said, I'm not against this. That would also leave you with salt (which could be used to make jerky?), and you'd probably ruin the bottle you boiled since you cant use like, a metal pot to do it, you'd need a water bottle because it has to be air tight when you put the hose over it. The bottle would melt if it were plastic and fracture if it were glass. Make it this hard (don't have it take HOURS) and I'm am for it.
  13. thefirecrack3r

    Wet clothing

    Just darken clothing color and add some drip effect. It seems like a tiny add on to me. But hypothermia is like the main way people die out in the wilderness. Getting your clothing wet while in the cold should be worse than running around naked in the snow. I mean disease is one thing but freezing to death because you got your feet wet is a nice and frightening touch. It'd make running around in the rain a risky business. I like the idea and think it'd be a relativity simple addition. Hell it could be added into the disease system SA will have. It'd force you to build a fire to get warm or freeze.
  14. thefirecrack3r

    Suggestion for close combat weapons

    On the subject of Katanas, store bought swords are less effective than swinging your fist. If you dont wanna watch the video, they test store bought katanas vs folded steel katanas and they break the store bought one when they swing at it against water bottles, and don't cut a single bottle. I like most of the ideas though.
  15. thefirecrack3r

    Mark walls with a paint spray

    What if you had to create each symbol, in game, on the wall as you sprayed it, like make it as easy as using like....paint. But like, you'd actually take out the can and equip it and spray where you aimed. Idk, might be stupid idea (mine not yours, I like the spray can idea) But as far as immersion which everyone likes to babble about, I think it'd work quite nicely.
  16. What if peeking animations were added to players using third-person (ONLY IN 3rd PERSON, people in first would have the animations disabled) to see over walls or around corners? The player's avatar would, without player control, occasionally poke his head out of cover, as an exchange for seeing over the wall. This would force players to go into first person in fire fights or risk their character putting their delicate little heads into the line of fire without them asking for it to happen. Or, having one of those (sorry I don't know the proper term) location sensitive third-person views where if a player is up against the wall, the camera zooms in on the back of his head so he cant see over it, also a semi locked in place camera would be nice, to prevent players from looking behind them. This allows people to have the more realistic peripheral senses that 3rd person simulates while preventing widespread exploitation of its mechanics. Of course its valuable to note, everyone can use third-person. Tired of getting killed by someone using it? Then do what they do. You have access to it just as they do. Its all fair. When you get sniped from a building, just know it could have just as easily been you up there peeking over the edge without being seen.
  17. thefirecrack3r

    New DayZ Combat Feature: Asssassination

    Right now we have to shoot people to knock them out. Who shoots to knock someone out? Choking is far more realistic. And cutting off the blood flow to the brain wouldn't kill right away, you can knock people out by severing blood flow. But yes, you do collapse the airway which would be fatal. Still choking someone out until they're unconscious is more realistic than shooting them till they fall asleep. I'm not a fan of the assassination animation entirely either. But IRL there are silent ways to kill people without a silenced firearms, generally, those options are knives, axes, strangulation, and bludgeoning. Incorporating silent melee kills is a MUST. Doesn't have to be an assassination animation, but there should be an instant kill of some sort. Even if its something like HS with a melee weapon from behind. Melee insta-kills to encourage stealth would be great.
  18. thefirecrack3r

    New DayZ Combat Feature: Asssassination

    How about a garrotte? Sneak up behind someone and wrap it around their neck. It would disable in gamechat from that person and could be held down to the point they become unconscious or a bit longer to kill them. I think something stealthy, up-close-and-personal would fit in right at home in DayZ and for anyone who doesn't like it, think of it this way. If you ran up behind someone with a knife in real life, you wouldn't just swing the knife at them like a tard. You'd jab it between their spinal cord, through a kidney, or run the blade across their neck. Though assassination animations are becoming a bit of a gimmick, they are more realistic that poking someone if you had the jump on them. Hell, pull a Halo: CE and make a melee to the back an instant kill. May not be as dramatic as an assassination, but it'd be easier for the devs to implement and might silence some of the naysayers since its less gaming mainstream.
  19. Theres some science to why zombies would be slow. If the zombies are classic HS only zombies, their hearts would not beat, Thus its blood would settle in its legs, making the legs heavy and bloated, movement would be like wading through waist deep water. Of course Day Z zombies aren't classic zombies, they aren't dead, Rockets made it quite clear this is a disease, so the zombies are technically just sick people.
  20. thefirecrack3r

    The Deteriorating Server

    Now, let me start by saying that I do not have Arma2 and thus have not played DayZ, I watch a lot of videos and I am waiting for the standalone to purchase. Now, its my understanding that servers reset after a few days or something. I'm sure this differs from server to server. What if the resources deteriorated as the reset approached? Representing consumption of limited goods. Lets say server restarts take place every week. This means that by the end of the week food/ammo respawns are nearly none existent. The first days supplies would be plentiful. Hourly respawns for the basics or something. But as time progressed food, weapons, ammo become progressively more scarce, this forces the feeling of a world whose limited supplies are running out. If done right the couple days or so would be frantic, players would starve, die of disease, get shot in the back while cooking just for a measly can. Rocket talked about having food go bad, I think this should apply to offline players, that way you couldn't just grab food in the early days then easily survive the days before the servers restart. Because even as they sit offline not playing they'll still be subjected to the changes in the server. I could be wrong about how the mechanics work in this. But if I am please, feel free to correct me or offer alternatives. I think this could do the game some real good.
  21. thefirecrack3r

    The Deteriorating Server

    Thanks for the responses. I was unaware that the servers restart so soon generally. Still, perhaps the capabilities of the new engine wont require that? Or is the restart more of a feature feeding into the gameplay?
  22. I can't help but think that animals like wolves and bears should be added to this game. Adding some danger to those who hide out in the woods. Its realistic, which most players seem concerned with, the animals could be skinned as I heard Rocket mention he wanted to do a realistic crafting system. I was also thinking that it'd be cool if players who were killed by zombies would have to hunt down their zombie self to get their supplies back. This is also a realistic addition. Zombies should infect, so a players corpse should rise back up as a zombie, these player corpses could be killed and looted by other players who shoot the zombie. Lastly, I know people want there to be more of an "end game" to Day Z, I was thinking whats better than some high risk/reward areas. Like an underground bunker or a cave or something. Put some high quality loot down there as well as HORDES of zombies and you'd have something for those who feel sort of run out something to do. Make them include some environmental dangers as well, like a narrow path where either side plummets into a cave, have zombies attack players while they're in these situations and even vets might end up dying. Dying is these "dungeons" would bear more consequence because just getting it will involve delving into a dangerous area meant only for those with the best gear and skills. Anyone else think these ideas are good? Personally I'm not even sold on the idea of the dungeons but I like the idea of your corpse walking off and of packs of wolves patrolling the northern woods. Or hungry bears assaulting players with their massive claws. Also, has Rocket ever talked about putting in tougher zombies? Like mutations? Or something?
  23. Never touched WoW, I actually play a lot of zombie survival tabletop RPG's. The same way dungeons work in say D&D is how we approach a super market, police station, or anything that. It forces players to confront zombies in CQC and I liked that because right now zombies are more like...a backround theme to the game. Hell most people just use them as tools to find other players, watching them aggro so they can hunt down the other player. This would force players to kill zombies. I used the term raid because this game is an MMO, and when there is some kind of landmark that people want to enter/attack we call it a raid in this game. Would people be more receptive if I'd of said more large indoor tight quarters areas with good weapon/gear spawns? Because they don't exist right and if they do I'm unaware I was using an MMO term because this is an MMO and the term is already used here. Hope I've clarified what I mean when I say "dungeon".
  24. thefirecrack3r

    Twinkies

    Theres already Mtn. Dews in the game. Just plop down some twinkies 5-6 per server and they'd just be a cool find for players.
  25. People already raid. They raid cities, military bases, player camps ect. The idea of raids is a concept exclusive to sandbox games. Adding bunkers, laboratories, or hell, a mall, flooded with zombies and dangerous environmental hazards would add something for players to do once they've obtained their badass gear and shot every other player in the server or whatever people set as their goals. It would be dangerous and have perhaps exclusive weapons and gear at the end. While on this idea of providing more to do. What about random events of some sort? Like a huge military cargo plane flies over the map smoking, obviously going down. It would draw in tons of players and drop great gear. It would provide a tense situation as most players in the server would probably rush the crash site resulting in a hell of a lot of deaths. Or perhaps the military begins bombing the cities to clean out the infected. Something to break up just scavenging and shooting each other occasionally. Give some kind of purpose or and I use this word lightly "mission" to the players. Drawing players out with an event and pitting them against each other.
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