thefirecrack3r
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Battlefield3, has a suicide button. It simply says "suicide" you aren't down, bleeding out, you do it whenever you want. You're argument is invalid.
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[for Standalone]Struggling(fight close and personal) - move-based method.
thefirecrack3r replied to WiFiN's topic in DayZ Mod Suggestions
Chivalry's combat is all very localized on the mouse. Close to what you recommended. L-click is swing, R-click blocks, scroll forward stabs, scroll back to swing over hand. I think F kicked (which is basically the shove) and clicking the scroll button may have done something, though I don't remember. If a skill based melee system is going to be implemented, Chivalry's is not a bad one to borrow from. I think if its done like this, and you wanted to throw something, clicking the "scroller" on your mouse could throw your weapon, this would keep melee combat mainly on the mouse, and keeping it simple. -
If they do, aiming over the arrow works. Like in Skyrim.
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Make it harder to kill both zombies and players
thefirecrack3r replied to hogscraper's topic in DayZ Mod Suggestions
I haven't played the mod, I'm just in love with the idea for this game and I'm waiting for SA. I watch a lot of gameplay of the game and I've never noticed bullet drop. But a more difficult sniping process would keep the asshats who live on top of hills shooting people from being super effective. -
Make it harder to kill both zombies and players
thefirecrack3r replied to hogscraper's topic in DayZ Mod Suggestions
Snipers should just become effected by bullet drop and wind. Making them hard to use. Thats really all that needs to happen since marksman rifles wouldn't be uncommon (especially not hunting rifles). -
This sounds awesome. Especially the idea of shooting someone with just a poisoned arrow and causing an infection. Made me think of a Komodo Dragon, then stalking your wounded victim down and stealing their stuff, killing them if you see it fit. I guess you could peg with with a rifle, but with a crossbow or a dart, its silent. What about an Air Rifle while on this subject, normally they're used to administer tranquilizers to large game but pop some poison into an empty dart and boom, a rifle that fires silent poisoned dart.
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All this talk of skills and no one does it right...
thefirecrack3r replied to thefirecrack3r's topic in DayZ Mod Suggestions
I don't want a shooting, hunting, piloting or scavenging skill. Those are done purely through the players capabilities. But first aid in this game doesn't use that same type of skill, its "use bandages" pat yourself down then ta-da you're done. Blood transfusions are no different. There is no player skill required. I'm talking about only adding skills that would effect things that the game already takes away from players control. A doctor can find the vein faster, apply the line properly, he knows the angle the needle should enter at. The game doesn't require any player held skills to do this, as I mentioned already, right now it takes no skill to do this, its just click, click, done, despite this being a somewhat difficult process. -
All this talk of skills and no one does it right...
thefirecrack3r posted a topic in DayZ Mod Suggestions
No one depicts a skill system properly when they argue for it. They talk about being able to do new things and gaining experience. That's crap in my opinion. But a skill system that works purely in the background to represent a characters acquired knowledge and skills over time is true to reality. To give examples of what I mean by this, is simple... What I DO NOT want: Acquiring new abilities Levels Notifications of progress (Congratulation! your have 2000xp points in Guns) Perks Skill trees Combat skills What I do want: Being able to do certain tasks a little better or faster if you do them a lot. Examples: Give a lot of blood transfusions and eventually you'd be able to perform the transfusion a little quicker and give a small amount more blood. You do a lot of mechanical work, you'll repair things faster. These would represent a player's character learning how to do certain task more efficiently as they perform them more often. Obviously, in real life the best way to learn how to do something is practice, and repetition. And although I said no combat skills the closest I'd want to see this getting to combat is as a player kills/survives zombies/zombie attacks, they could have reduced panting/shakiness afterwards, representing them becoming more hardened or used to such activities. So, thoughts? -
I always thought the fact that you cant shoot in or from a vehicle is sort of... bizarre, like, what if I wanted to shoot the driver in the head while we were driving from the passenger seat? Perhaps that isn't very fair, but eh, I don't know it could be kind of cool. But I think it would be very cool if players could lean out the passenger window and fire weapons at other players. like, you don't have to get out of a car to shoot a gun in real life, why in DayZ? But just imagine: You're driving down the road with your buddy and you see a truck coming down the road, in that truck, is a few bandits, hanging out the window and firing at a few bambis running into the woods. From their in-game mics you hear them laughing hysterically. Finally, your getting close to them, both you, and the bandits open fire on each other, You're leaning out the window with an AK-47 firing into the driver side as you pass them, and disable their vehicle, you see you killed the driver and that you took a round or two and are bleeding. Your buddy spins the car around and you head back towards the remaining bandits. As you approach you see that there are only two more, one of them passed out in the road and is being bandaged. As you approach you send a burst into the still standing bandit, killing him off. You're driver shifts the vehicle slightly, running over the unconscious bandit before you head back out on your way... I think this would add a great bit of fun to the game personally. Also, I was inspired by this video (just watch the beginning to get my inspiration.) If you're not in the mood at all and just want the gist, cut to 2:48.
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New DayZ Combat Feature: Asssassination
thefirecrack3r replied to ZackInGame's topic in DayZ Mod Suggestions
Day Z zombies are infected, like 28 Days Later, they die from bodyshots. Hypothetically they could drown, suffocate, dehydrate and starve to death. If what I've gathered is true. -
I think salt would be the selling point. Rocket said he wants food to rot. Salt could preserve your meat so that it wont rot, AND you get clean water out of it.
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The process is more complicated than that. The only way it works is to remove all of the water from the salt, which is done by evaporating all the water and transferring the gas into another container to condensate. You have to evaporate every ounce of the water you have, which in real life, over a fire, would take hours. Capture the evaporated water in another container, which would require tubing of course. So you'll need A LOT of time to do it, and tubing and multiple containers, that said, I'm not against this. That would also leave you with salt (which could be used to make jerky?), and you'd probably ruin the bottle you boiled since you cant use like, a metal pot to do it, you'd need a water bottle because it has to be air tight when you put the hose over it. The bottle would melt if it were plastic and fracture if it were glass. Make it this hard (don't have it take HOURS) and I'm am for it.
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Just darken clothing color and add some drip effect. It seems like a tiny add on to me. But hypothermia is like the main way people die out in the wilderness. Getting your clothing wet while in the cold should be worse than running around naked in the snow. I mean disease is one thing but freezing to death because you got your feet wet is a nice and frightening touch. It'd make running around in the rain a risky business. I like the idea and think it'd be a relativity simple addition. Hell it could be added into the disease system SA will have. It'd force you to build a fire to get warm or freeze.
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Suggestion for close combat weapons
thefirecrack3r replied to vukster@gmail.com's topic in DayZ Mod Suggestions
On the subject of Katanas, store bought swords are less effective than swinging your fist. If you dont wanna watch the video, they test store bought katanas vs folded steel katanas and they break the store bought one when they swing at it against water bottles, and don't cut a single bottle. I like most of the ideas though. -
What if you had to create each symbol, in game, on the wall as you sprayed it, like make it as easy as using like....paint. But like, you'd actually take out the can and equip it and spray where you aimed. Idk, might be stupid idea (mine not yours, I like the spray can idea) But as far as immersion which everyone likes to babble about, I think it'd work quite nicely.