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Egor190

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Everything posted by Egor190

  1. Egor190

    Looting While Prone

    I can already do all of these things while prone, not sure what you guys are talking about?
  2. Egor190

    God-mode hacker on US 355

    Yeah, I'm Michael and I was flying the chopper. We didn't see you though. Some guy was teleporting under us over and over and shooting at us with a MG of some sort. Eventually we flew out over water and were safe there. I'm 99% sure the hacker was that Leonidos [RU] guy. Right after he left all the hacking stopped. I have a bunch of screenshots of the SUV he left behind and stuff. We blew it up with our chopper then left.
  3. Egor190

    Bus in US954 Elektro

    Theres a flipped ATV in the main road in Chern near the gas station and a Bus in Kamyshovo on US803 as of a few hours ago as well.
  4. Thats not what theyre supposed to look like. Why is front sight like almost non existant on it?
  5. I never said I couldnt hit anything with it. Its my preferred side arm by far, unless I dont have NVGs and its night (then its Glock time). It just looks bad is all. Seems like a big oversight for a military simulator to randomly be missing the front sight on such a iconic gun.
  6. 50 Cals actually can destroy them pretty easily. Theyre by no means invulnerable to other players.
  7. Egor190

    Rocket, Loot cycling thoughts?

    I know right? I wish I could downvote your retarded post.
  8. Egor190

    Zombie Doctors and Zombie Nuns.

    Its a video game. Theyre not even asking to shoot kids. Theyre asking to shoot ZOMBIE kids. Even if people want to shoot regular kids in a game though, who cares? Its fake. Sounds like you should be out there campaigning to get GTA banned or something, not playing DayZ
  9. Egor190

    Suspected hacker/duper gear

    To answer your original concern, even if it was duped or hacked gear, which I doubt, you wont get banned. They ban the people that spawn the items with scripts, not the people that pick them up. I very highly doubt that gear is duped. Judging from the fact that the weapons you found were from Heli Crash Sites and that they had a vehicle, it sounds like they drive around hitting all the crash sites. Its very easy to get a ton of good gear like that especially if you do it soon after server restarts.
  10. Egor190

    Suspected hacker/duper gear

    So just because they have a lot of gear it must be duped?
  11. Egor190

    Found a car.

    Sarcasm?
  12. Hey, me and my small group have a lot of items we have and don't need, and there's a lot of items we need and don't have. To start things off, I know that trading is risky and I expect there to be a million troll responses of LOL THEYLL JUST KILL YOU AND TAKE YOUR SHIT ANYWAY. I and whoever trades with me will be aware of the risks, and I'll be conducting trades in the safest manner possible. All items we own were obtained legitimately, about 90% from crash sites and the rest a combination of other players and airfield barracks. Stock is pretty low right now because 3 of our tents bugged out and I crashed a tractor with multiple L85AWs on it. What we have -Car parts, mostly scrap metal, wheels, and fuel tanks. -M107 -3 DMRs -3 FALs -1 FAL NV sight -1 M14 AIM -1 M4A3 CCO -1 MP5SD6 -4 Bizon SDs -Multiple mags for just about every weapon What we want -M4 SD -SVD -M24 -GPS -Rangefinder -Engine parts -Ghillie suits -Mountain Dew -Coyote Backpacks I also have a few vehicles available for the right price, although obviously theyre tied to the server theyre on. -Motorcycle -2 V3S -S1203 Van
  13. Egor190

    US174

    Alls good.
  14. Egor190

    US174

    No need to apologize for the downtime, I was just worried some shady stuff was going on. You guys seem legit though. Im guessing the moon was one of the settings you were tweaking?
  15. Egor190

    willing to trade a 2 m4a1 cco sd

    What kind of sniper are you asking?
  16. Hey, I have a idea I thought about suggesting. Id like to present it before General Discussion to get some feedback and ideas to fine tune the idea before suggesting it. Let me preface this with the basic mechanics of The Key. Every player will begin the game with a key, which will take up the final tool slot space (unless I'm wrong, if you have every tool, adding 1 more will give you a full belt). This key isn't like most other items. It can only be added to your tool belt and can not be added to your backpack or any other kind of storage, unlike other tools. When you drop your key, it is destroyed. If you loot a key off another player, yours is destroyed and replaced with the new key. No matter what, you may only have 1 key at any time. Ok, so onto my example. We will use 2 players named James and Greta to illustrate how the key will work in practice. James and Greta begin the game (with the new key item, of course). James spawns in Elektro, and finds a DMR and sets out north. Greta spawns in Solnichiny, and is lucky enough to stumble upon a freshly spawned V3S truck soon after hitting the quarry. Greta goes up to the vehicle and finds that this truck is unbound to any players key, and so is able to bind the V3S to hers. Now, Greta can set the V3S into 2 distinct modes. Unlocked- The truck will behave much as any vehicle does now, with any player able to hop in and drive off. (adds map optional finding feature) Locked - This is the main feature of the key. In locked mode, players can still enter the vehicle (to facilitate the transportation of friends and friendlies), but only the key holder can enter the driver seat. (adds forced map finding feature) Greta considers setting it to unlocked mode and bringing it back to her groups base camp, so that any of her friends may drive the vehicle around (at the risk of it being stolen, of course), but decides to take the safe route and set it to locked. She takes the truck to the NW Airfield, thinking shell load it up with guns and NVGs from the barracks, but is sniped by James, who is camping the airfield. James is happy to have a new truck sitting before him, but he is unable to get in because the truck is locked. He now loots Greta's key item, which destroys his old key. He is now able to enter the truck and drive off, with the truck now bound to him. He decides to go to sleep soon after, so leaves his truck hidden in the forest and logs off for the night. Other players come across the truck while he is gone, but cant steal it because James has the key. James wakes up and logs in in the morning, only to find his truck has been vandalized. Upset that they could not steal it, bandits trashed the truck and stole his gear he left in it. However, the truck isnt destroyed. Why? Because as part of the key update, it was also made that vehicles are much harder to destroy, requiring satchel charges, M136s, etc to render a vehicle completely destroyed. All of his windows and tires are shot out now though, and his engines red so he will still have to put effort in to repair it. James decides he'd like to get his truck up and running again, so he heads south to the Chern Factory in search of vehicle parts. While looting much needed engine parts, James is axe murdered by a unnamed server hopper. The server hopper loots James' key, and is shown on the map where the truck is (another feature of the key of which ill go into more detail below). Combined with his map, he is able to pinpoint James' truck, and being the sociopath he is, finds and drives the truck into Chern hospital, blowing up the truck and all the precious-as-gold morphine, much to the lamentation of noobs everywhere. So ends the story of James, Greta, and server hopping dicks. Finer points of The Key: When you are in possession of a key, you are shown on your map where the vehicle that key is bound to is located. This has many implications, a cool one being that if you're part of one of those groups that wants to horde lots of vehicles, the death of a member and looting of a key could compromise your base. Of course, you can keep your vehicles unlocked but you lose the benefits of the key. Keys are not compatible with vehicles outside of map boundaries. Vehicles bound to keys respawn in their original location after 3 days of inactivity by the keyholder. If you arent playing atleast once every 3 days, which is a full weekend, then other players deserve to have fun with the vehicle you're in possession of. If you set your vehicle to unlocked mode, it'll stay until whatever the current respawn time is right now for inactive vehicles (7 days I think?). This compromises the increased security with requiring you to be more active to maintain your vehicle. More to come Intentions of The Key I hope that with something like this implemented, active players can feel safe to log off and expect to have their vehicles there the next day. Although it may be hard to believe, this can actually make the logistics of a small group of people hoarding a lot of vehicles much more difficult. If you lose a member and his key is found, it can lead players to your base. If your base is spread out to avoid this, it is more likely to be found anyway since that's more locations for a lucky player to stumble upon. I think it will also facilitate interesting scenarios as well. Say you find a camp consisting of 3 locked cars. You can estimate they have atleast 3 players, so its a decent sized group. You cant steal the car just yet, but you know since the cars are there theyve been used within the last 3 days, meaning its likely they'll be back soon. You can set up a ambush at their base to take those players out and get their precious keys. I think this adds to the sandbox style of Day Z. As it is now, you stumble upon a camp of people, take their cars, run over their tents, rape their women all while they are asleep. They log in the next day and no interesting game play has happened, theyre just screwed since they werent on the game 24 hours a day to guard it. Once again, more to come hopefully Last section- Questions and Answers Q. Is implementation of something like this possible in the scope of the mod? OR! Is this idea worth the pain in the ass of implementing entire new systems? A. I don't know, but I hope someone in the know can shed light on this. Q. Can other players steal gear from a locked vehicle? A. Another reason I created this thread here. Id like to hear your ideas on this if it were to be implemented. Should a locked car be reasonably safe storage? Q. How do cars become unbound? A. Inactivity respawning, willful unbinding (dropping your key), being destroyed outright (Doable but now tougher to accomplish, as part of my example) Q. Wont this make hoarding easier? A. Yes and No. Keys leading you back to a persons vehicle could make vehicles change hands more quickly. Vehicles being able to be locked doesn't necessarily make hoarding easier. It could very well end up being a bunch of solo players or small groups with locked cars making it difficult for large clans to accumulate and hoard all the vehicles, as many tend to do now. Q. What about something like this for tents? A. Tents are infinitely less rare and much easier to hide than a bus. A system like this is not needed for them. Feedback- Please be constructive and let me know if you like or don't like the idea and tell me what you'd like to change about it. Thanks for reading the thread and my horrible writing.
  17. Egor190

    Car Binding System Discussion

    Because the idea of owning something outright is stupid for DayZ. If you say "Well, he has the key to the car, it's his now, no one can take it, just destroy it" then basically vehicles are useless, as they'd have to be hidden extremely far off the map to avoid being spotted and destroyed. You can't have a mechanic that doesn't allow theft, this is DayZ, theft is half the game. I dont think you fully read or understood the concept of my idea. First of all, I said that in my vision for this update, vehicles would be a lot harder to outright destroy. This is something I believe already needs to happen anyway. Since when can you make cars explode with small arms or by hitting a road block at 20 KMH? I fired 10 rounds out of my M4 at some guys tractor today and it exploded, TWICE somehow. Thats dumb. Thats removing vehicles from play for long periods of time for almost no reason. Thats not realistic. Second of all, I stated that this binding system would only apply to vehicles within the confines of the map. This is one of the key points to make this idea work. You have to find the persons vehicle before you can ambush them. The idea is that you're finding more vehicles because of this, because its now safer to leave vehicles near where other people may stumble and inside map boundaries. Third, and possibly most important, this doesn't remove theft from Day Z. You can still steal their shit out of their car. Want the car itself? Ambush the guy on the way back to his car. What does all this mean? It means there's still theft, for one. It should mean you're seeing more vehicles within the area of play, and not hidden 200 miles from the map boundary. It should mean that cars are still being stolen left and right, except instead of "I was sleeping and I woke up and my car is gone" it could now be "I was heading back to base camp and a crazy firefight ensued over possession of the vehicle". Theres a actual confrontation now instead of simple moving loot from one place to another. I think thats cool. I'm glad criticism is coming and thats why I posted this here. Im glad you disagree with me. However, I think many of your points are false, namely the fact that this idea is in any way shape or form trying to remove theft from Day Z. I mean come on, did you not read the part where when you die and get looted, people will now KNOW where your vehicle is? That is 100% stab a bitch and steal that shit territory.
  18. Often you can find the "eaten" items on the ground around the vehicle/tent/whatever. Search around in a 10 meter radius and you'll find them sometimes. Another tip is to carry around a junk weapon or item (Makarov, cans, etc), and then place that item inside to insure it isnt full each time. Place can, can isnt eaten, remove can, place Morphine, and so on.
  19. I had a experience like that, except I was the guy being chased. This was when sidechat was still around. Guy had a bunch of nice gear, M16/203, all that stuff, and I free look behind me to see him following me and this tail of zombies I had. I dodged around a bush and shot him in the head when he came around the corner. In side chat he explained he was friendly and was just trying to help which made sense because he could of taken me out with that M16 from 300 yards away. One of the few kills ive ever felt somewhat bad about.
  20. Egor190

    Why bash Eve-Online players?

    Im failing to see where any of that was negative or bashing.
  21. Date/Time: 6/18 10 PM Pacific What happened: When I logged out and then logged back in, there was a corpse standing up with all of my exact items in it. When someone that wasnt me approached it, it would crash their Arma 2. Where you were: All over, this is happening every single time I log out, from Chern to NW Airfield What you were doing: Logging out then logging in *Current installed version: 1.7.1.1 *Server(s) you were on: Seattle 63, hosted by Mero *Your system specs: E8400 Wolfdale CPU, Nvidia GTX 260, 3 Gigabytes of RAM *Timeline of events before/after error: Before: logged out. After: Logged in PS Sorry if it makes a duplicate thread, I made one and it didnt show up so im making another one, not sure if its just on a delay or something
  22. Egor190

    Rearm 5.56 ammo

    Yeah, theyre really in the game I believe they come in two varieties- 5.56 and 7.62 The 7.62 crate is awesome because of all the FAL and SVD mags
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