Brockavich
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Willing to give this game another chance
Brockavich replied to Brockavich's topic in DayZ Mod General Discussion
I know about the ingame map, but if you have to find it...? That's meh. In a game where you have to survive, and often work together that just seems silly. That's more of a pet peeve I guess. In regards to the sprint: yeah I was able to run from a single zombie for 15 minutes straight. That seems quite odd to me. A jog, sure, but a full out sprint? Yes, I'm no stranger to difficult learning curves, but even in the most rootimentary and hardest of games, there's at least SOME explanation, not necessarily a full fledged tutorial. I was talking about STALKER earlier, take that for example. That game is quite hard, out of the dozen friends I know who've played it, they'll all say so at one point. But even that game has a brief tooltip that just quickly goes over what your items/inventory are about, and a few ingame characters that explain the basics etc. I've played a lot of sim games in the mid-late 90s, and those were the kind of games with a 200 page manual to explain it all, but ingame there were a few brief explanations. I'm not talking about DIS IS WHERE YOU FIND LOOT, AND YOU KILL ZOMBIES BY HIT DEM IN HEAD DERP, but just a little info as to how bleeding, shock, your food/water works, and the rather messy inventory. But if the idea is that I'm supposed to be an ARMAII player, well that kind of nullifies it. It's like was stated, it was just one guy's idea, and didn't expect the mod to become retardedly popular. I realize why the axe is what it is, the same friend who introduced it to me explained it to me. If it's true that it actually has decent hit detection now, that's great. To the person stating I was too "lenient" with WarZ, I already stated that WarZ has it's own set of issues. However you apparently didn't read the part in caps where it said this is NOT a DayZ x WarZ rant thread. "While WarZ has its own share of entirely different issues, such as hackers, sketchy business/customer service,...". They're both in Alpha/beta and both unfinished, so there's almost no point in comparing them, as they're changing, rapidly. If I wanted to talk about this, the thread would be called WarZ x Dayz or something. Thanks. To the person recommending DayZ commander: That wouldn't work either. I think we ended up googling and kinda sorta got it to work. I was able to join 20-30% of same version servers. Maybe it's just me. ~~~~~ So, it seems to me the standalone is the thing to wait for. Will it also be on the ARMAII engine? I read up a bit and it seems not, which is great. A lot of you either ignored it, or feel like repeating me but I'm quite aware most of the flaws are due to ARMAII's engine. I wasn't asking WHY, I was asking if they've improved. Apparently you didn't seem to grasp that. But $30 isn't bad. Heck, if it fixes everything wrong with it atm, I'd pay $60 for it. I guess I'll keep my peepers peeled, and in the meantime, see if the mod works any better like you folks say. For the record, a lot of you seemed under the impression that I hate this game. I don't, it's just when I tried it, it was one of the most unpolished games I'd ever played. Learning it was alpha/beta/still being worked on eliminated that gripe. The idea of the game is brilliant, and a can of air freshener in a gaming scene with Crap of Duty and mediocre, waypoint following, regenerating health rail shooters are the norm. It's just what I experienced did not live up to the hype. -
Hello. A little backstory would be appropriate. Please read all of it before you get upset. Earlier this year, months ago, probably in June/July, I was convinced by several friends to try this new game called DayZ. I'm a massive fan of the STALKER series of games, with their very moody survival vibe, and I liked zombies, so I gave it a go. It looked like no other zombie game I'd ever seen. However, when I downloaded ARMAII and all that jazz, I was barely able to get the mod working, even with my friends guiding me through it on teamspeak. Just trying to join a game without it giving me an error was next to impossible. But I perservered, and eventually found servers that worked, and played a few games. To sum it up, my experience with the mod was horrendus. There were so many flaws I almost immediately wrote it off as a piece of crap. -The game runs pitifully on my machine, which by the way is armed with a GTX680 and modern guts. I would get maybe 30FPS if I was lucky. -Every 2nd building I entered, a zombie would clip through the wall and kill me -The animations of the zombies were odd and really jittery. Sometimes they would simply stand there, fidgeting, and I'd get hit. -I'm no stranger to games with a steep learning curve, but I found the game desperately needed some kind of basic tutorial/explanation of how it's played (as in what the guages do and how the inventory works) -I thought, and frankly still think the inventory system is the most clunky thing I've ever seen and sucks balls. -The zombie AI is really odd. I can be prone not moving, 20 meters away in grass, and a zombie who isn't even looking at me will agro and charge me. -The axe/melee was so broken I was stunned. I could stand in front of a zombie, and whack him 3-5 times in the head, and he wouldn't even flinch. Not only that, but in a game that's trying to realistic, I found it unbelievably stupid that there weren't melee weapons everywhere. In a real life zombie apocalypse, I'm pretty sure you would tear a random plank of wood off a house, or pick up a large tree branch to crack skulls with, or any blunt object really. -I found it very strange how my guy could keep running practically forever, in a game who is trying to be realistic. -The fact that I had to open a steam ingame browser to look up a map so I could coordinate with my pals so we could meet up and play. These, among other things, really broke the experience for me, and I didn't go back to it. However, there were many things I liked, such as -The overwhelming feeling of hostility and being alone, really felt like a zombie apocalypse -The graphics are pretty, if a little bloomy and muddy at times -Very difficult, although sometimes for the wrong reasons -The world is HUGE When I learned that the game was still an alpha/beta, and that most of the flaws were due to ARMA II's engine, and that a standalone was on its way, I was a little more excited. This was when I learned of WarZ. While WarZ has its own share of entirely different issues, such as hackers, sketchy business/customer service, rampant player killing, lack of zombies, it does improve a lot of the things that I had an issue with in DayZ. Such as zombie clipping (although sometimes they do weird shit), the inventory system is 1000x better, the game didn't ever crash for me, and it ran a lot smoother and the atmosphere at night is absolutely fantastic and spooky. Now, alot has been unsaid, and both games are still unfinished and unpolished and have lots of wrinkles to iron out, so please let me be clear, this is NOT a DayZ x WarZ rant thread. There are redeeming factors to both. I was simply offering my personal perspective so you can better understand my question: With all of the shady stuff around WarZ going on, and the fact that it right now feels like any other FPS (as in, "there are people out to kill you and there are also zombies", whereas a ZOMBIE game should be the opposite), I am willing to give this game another go. Have any of the things I mentioned improved currently? Better yet, is the standalone of DayZ going to be much better? Will I have to pay for that too? I thank anyone who has anything intelligent to say in regards to my question. Thanks a bunch. ~~~~~~~ PS: Inb4 "You just suck at DayZ" -I've played much harder games than DayZ. "You don't know what you're talking about" -The main thing here is that these are things I experienced, so you can't tell me what I experienced and what I didn't. Furthermore, I'm pretty sure I can objectively judge a game reasonably well, as I do know what I'm talking about, being a PC gamer for nearly 20 years. "This is all wrong and you should die in a fire with your mom and dad" etc. -No.