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sycopata
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Everything posted by sycopata
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Went you move crawling on floor your clothing become dirt, also after you get shootet from a weapon and after your bandage, your clothing becomes dirty of blood, I know this need extra textures for each one of clothing textures, but improves realistic , whit this extra work on textures also can add a way to self getting face and clothing dirty with mud in ponds can give you a easy way to self cumuflating Tanks for your fairy fee back
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tanks for your useless fee back
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Hi Dean, I write here, why seems you read this forums, I have some must have suggestions, for standalone, I suppose are easy to implement but, in my opinion are really needed. I try to put the problem, and then my suggestions. -Problem, dead penalty are only lose your actual stuff, then if you no wear nothing interesting, you can dead by no problem, this make people no play like his life are important. Until they get high end stuff. -Solution. One way to solve it, are make a little reward to no dead, how long you stay alive, make you more rude, then you need less food, less drink, went you dead you lose 50% of your accumulated bonus, this no unbalance game, and give a motivation to no dead. if you get 0 bonus and dead you can start win negative bonus whit a 50% increase each dead time, then if you have 0 bonuses you still like to no dead. -Problem, there are so much animals in zombie areas. Not realistic, why zombies not respect any live form. -Solution, reserve animals for more remote areas of the map. This make more valuable to visit remote areas whit no normal loot. -Problem People kill disarmed people, just for fun, but this is not fun for disarmed people. -Solution, killing disarmed people are so much similar to bee a psychopath, who kill only to sport, , to penalize this, you can simply put a penalty to kill disarmed people, like a brain problems, went you kill some disarmed people you lose some brain stability, and you need special farmacs to solve this problem. Some effects, can be paranoia hearing false sounds, or speaking alone, allowing you be hearted by other peoples near you. To balance this if you are beig a psychopath, you can do a special skill, cannibalism, and you can gut and eat humans. "this also give a chance to people to surrender wen they are in inferiority, droping weapon on flor and try to negociate his salvatión wen he caughted why a group of armed people, this can solve the problem of kill on singh, you can implement a surrender animation only alowed if you have no weapons equipets or in your bags" wee need a special skin for a psychopath similar to bandids to distinge wen you can try to surrender or just fight to try survive. -Finaly i have a last suggestión, if you hit a zombie, in body they get shoket, no dead but he fall on floor , and stay on flor for a long time, this can give some surprises, wen some ones raise from flor wen you think the area are clear. make fun situations. and motivating to finish him whit head shots. Tanks for your attention
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Sems is not enought why kamenka and balota is full of dead corpses. sems people no sense a hig penalty of lose a lantern. Also is more easy dead , to find farmacs to cure yours curses, especialy wen you can get pullet from a helicopter of your friends before you dead, and get again your full stuff, or use people whit no stuff to run in place and locate positions of hidden enemies, or being killet by your friend to raise humanity or decrease it. etc.. you all know how much easy are exploiting usind dead, and this is why dead need a extra penalty and why stay long time alive, need a reward.
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include in the end of the world, people can get morality in his actions, this is the essence of being hero or bandit, if you no see strange the humanity, why you being strange this?, I just add a new steep, hero, bandit, psychopath, hero only kill bandits and psycho, bandit kills hero ,survivors and psycho armeds, and psycho just kill all whit no respect if they are armed or not. At really, to make difference on a bandit to a psycho i add a penalty and a bonus, you need some farmacs to help you stay on in psycho state, but you can gut humans and feed from him. I no see the problem. You can still make your groups of hero’s, bandits, psychos, include mix its. Like now. This adds a way to just ransom, and no need to kill people to take his items. If you no want to bee a psycho you can just claim people to surrender to save his life and no kill them before he go away whit no weapon wearing. More game stiles = more fun, just my opinion, now game is I see you , you are not in my ts, you are just dead. Why I have no reason to deal you alive.
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Suggestions are only , suggestions, devs can do what they prefer. but at my opinion game need some penalties , to no see suicide people only to fin new spawn locations. you can't apology for a realistic survival game, if dead have no sense. you can't apology to more friendly play if you can kill disarmed people in spawns areas whit no penalty, or you can kill people why want to surrender whit no penalty. Then you just have a PVP with a big map. And 0 role play or communication whit other players. its just my opinion, sorry if you no understand all what i try to communicate, my English sucks, and I have to try to improve it, tnx any way to reply in my suggestions
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Before of nothing want to ask for excuses if it designs anyone already has been proposed, or if it is too much complicated to help but these ideas are simply a gift towards the creators, this one in his hand to inspire by them or simply to ignore them. - Penalty in disconnection, 1 minute before your avatar leaves totally the game, promoting the disconnection in totally sure zones, and overcoat avoiding the odious disconnection for zombies, and the ALF f4 - To interact with doors, to create, to bolt doors with planks, to avoid entry of zombies, likewise fortification metallurgies with key to strengthen buildings. - The doors bolted with planks, have to be able to be opened by an axe, likewise the metallurgies by key have be able to open by means of a blowpipe, or by means of picklocks. - To include a walkie talkie, who was allowing to speak with people that this in the radius of action of the walkie. this have to be able to ignite and to go out. This give much I play in diverse paragraphs between them: - To include Survivors NPC, that stay enclosed in buildings caught by the zombies, these call it helps for walkie, if they free in a sure zone without zombies us gif a reward, a nice one. For it before have that to finish with the zombi and to prepare a sure flight. - To penalize the bandits, preventing that they could realize missions of rescue, since the survivors NPC when a bandit sees were trying to attack it with the means that they arrange. - to eliminate completely the animals of the game, to exepción of rabbits and rates. There does not make sense that in an apocalypse zombi, they remain animal alive. Promoting the resupply in urban cores. A chunk of meat has to be a luxury. - to create a system to recover life, which does not depend only of that you have a companion who puts his blood, not to penalize the solitary player. That of for if, already this in Inferiority opposite to the organized groups. - to drink water of a canteen filled in a puddle, have consequencias, promoting to have that resupply in urban cores. - to create group of zombies that pass random for the map, in order that the tension does not get lost on having left an urban core. - to increase the value of the objects that a zombie can contain, in order that to kill them and to register them has interest. -To reduce the speed of movement of the zombies, in order that to give them in career is so difficult, his speed must be superior to ours walking, but low to ours running. To run have to be a luxury, limited, we are not super human beings, cannot run infinitely, to escape of a zombie or a bandit, maximum a sprint of 200 meters every 2 minutes, it is necessary to bear in mind, that we traverse with rucksack and provisions. Pretener to be running infinitely, only he promotes, the people see being walked full speed by the cities, with tens of zombies behind, without worrying for them. - To be bitet for a zombie, have to impose to be infected, with the only one he recovers from the antibiotics, if you do not recover you transform irremediably in 4 hours ingame. promoting the search of antibiotics as article of luxury. Every hour that happens after the infection was concerning your physical appearance, when 15 minutes stay to end the time you got totally the appearance of a zombie. To the mutation in zombie, you were attacking every human being that you have in your radio of action, in case of human beings do not exist simply dfades, no stay on server, no promote individual zombies, only promote new game situtations, wen a friend is trasformet and you only can kill him. to kill the infected one in his last condition of infeción it was not considered to be a bandit's act - Ladder, Much lifetime zombies killet, Much lifetime NPC rescuet, Much lifetime Humans killets, Most time lived etc... ladder alwais make people play more. Sorry for my nasty english, and good crismas, if i get new ideas i post it here.
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another idea: To remove completely the visual interface, the standard of living is seen clearly by the degraded one of colors, the level of thirst can be replaced by a sound effect of lips dry, the level of hungry, by sounds of the stomach, the bled one by an effect of dyed red. This way as the ammunition have to be counted mentally.
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Tnx , but my english still suck :).