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GeneticFreak

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Everything posted by GeneticFreak

  1. GeneticFreak

    Kumbayah

    If we have a stamina bar, please make the zombies have them too...
  2. GeneticFreak

    suggestions for a mental health system in Dayz

    The idea is good, but the effects are too bizarre. And in reality being exposed with so much amorality and violence would numb you out at one point that you just become frigid, with no desire to meet or talk with other people (Rambo, anyone?) not randomly running around shouting or seeing stuff. Look at the symptoms of PTSD for example: What are the symptoms of PTSD? PTSD can cause many symptoms. These symptoms can be grouped into three categories: 1. Re-experiencing symptoms: Flashbacks—reliving the trauma over and over, including physical symptoms like a racing heart or sweating Bad dreams Frightening thoughts. Re-experiencing symptoms may cause problems in a person’s everyday routine. They can start from the person’s own thoughts and feelings. Words, objects, or situations that are reminders of the event can also trigger re-experiencing. 2. Avoidance symptoms: Staying away from places, events, or objects that are reminders of the experience Feeling emotionally numb Feeling strong guilt, depression, or worry Losing interest in activities that were enjoyable in the past Having trouble remembering the dangerous event. Things that remind a person of the traumatic event can trigger avoidance symptoms. These symptoms may cause a person to change his or her personal routine. For example, after a bad car accident, a person who usually drives may avoid driving or riding in a car. 3. Hyperarousal symptoms: Being easily startled Feeling tense or “on edge” Having difficulty sleeping, and/or having angry outbursts. Hyperarousal symptoms are usually constant, instead of being triggered by things that remind one of the traumatic event. They can make the person feel stressed and angry. These symptoms may make it hard to do daily tasks, such as sleeping, eating, or concentrating. It’s natural to have some of these symptoms after a dangerous event. Sometimes people have very serious symptoms that go away after a few weeks. This is called acute stress disorder, or ASD. When the symptoms last more than a few weeks and become an ongoing problem, they might be PTSD. Some people with PTSD don’t show any symptoms for weeks or months. How to incorporate these into the game? For one, these effects should happen to everyone eventually, both survivors and bandits. The fact that bandits are more exposed to violence only makes them more vulnerable to it, but being a survivor who is constantly being shot at (and survived) chased by zombies etc must also accumulate into mental disorder. Thus this is a fair system not "punishing" certain playstyle, simply makes everyone more cautious in everything they do and the choices they make. Bathing in blood either as the perp or the victim, should have effects on your avatar's head. #2, these effects should not be gauged by bars or indicators but you should know when you have it, just like that cough indicates you have the flu. #3, these effects are curable by consuming prozac or similar stuff, after you consume it you are immune to the effects (they don't happen at all) for a couple of hours or more #4, as for the effects themselves: - Eating disorders can be implemented by having food only filling half the hunger bar and healing half of what they usually do - Hypervigilance/hyperarousal can be implemented by having something to trigger the character shrieking a little, heart racing and exhaustion. This effect should never happen "out of nowhere when you're camping for victim" or something stupid like that. It should be triggered by actual events such as: having multiple zombies suddenly aggroing you (that aargh sound), having a player shooting at you so close you can hear the bullets hit the ground (or actually being hit by the player). Your avatar would shriek (high pitched aieee), his heart races and suddenly his thirst and hunger bar gets lowered significantly. - Anger outbursts can be implemented by having your character swearing, screaming, aim jittery (shaky aim) when and only when you are in a realistic to be angry, for example, shooting at a player and misses, prolonged "in combat" status (having guerilla warfare with other people), hungry/thirsty for a while without having any food or drink in inventory, or when shooting at 6 or more zombies in indoors in the same room as you. - Flashbacks can be implemented as suddenly your screen turns black and white and you start hearing zombies and stuff when you approach or in a city (resembling areas that reminds you of trauma), it should take a few seconds to "shake it off" and thus might make you: - Avoid the traumatic area since it reminds you of all the crazy stuff that goes on there Before my post gets bashed down by the "cool kids" please remember, your avatar is meant to be just another human being, not some navy seal member who is immune to psychological abuse Rocket has already implemented the "huffing and panting" part when you are hiding and many zombies are near you (you know what i'm talking about) so why not take it a step further into realism?
  3. GeneticFreak

    More Animals

    Hell yeah, skyrim-style wildlife would rock. Escaped from zombies, panting, lying prone in the woods, only to have 4 wolves jumping and growling at you. Priceless.
  4. GeneticFreak

    Make the czech pouch a SECONDARY backpack.

    Czech pouch makes you invisible when going prone and makes people confuse you as "not a player" sometimes when walking
  5. GeneticFreak

    Map.. weapon..

    I agree the spawning with map thing, altough actual player spawn loadout is server based, but maps should be basic stuff, after all, anyone at any point can just open a web browser and browse for map, so why not facilitate ingame.instead
  6. GeneticFreak

    Kumbayah

    i think this will take away the need for injured people to take risks entering town or finding animals or friends to heal up so resting shouldn't regen your HP anywhere past 4000 HP (only enough to eliminate the black and white). However I do agree that "resting" near campfire for a certain period of time should alleviate pain, stop bleeding, and warm your body (I find it strange that in namalsk the campfires cant even warm you up enough)
  7. GeneticFreak

    Cat - hero's best friend

    Stray cats that meows loudly and run off, knocking those barrels down when you get near them, thus making zombies (and possibly other players) come to the ruckus ^^
  8. I like this, however, have you figured out how to equip different ammunition magazines that works on the same gun? For example I might want to switch my "normal" 5.56 NATO ammunition to subsonic variant for a little bit quieter time. Or simply switch from one mag to another larger capacity one that I found, but didnt want to throw away my old mag. The original arma have the scroll mouse interface for this.
  9. GeneticFreak

    Cat - hero's best friend

    I would eat the cat (and dog too) in a zombie apocalypse. People are already eating cats and dogs today in some parts of the world. What's stopping them lol.
  10. GeneticFreak

    Global Age verification system for servers

    Do you think hackers/cheaters wont find a way to beat age restriction by maybe, using other people's ID card? Or simply their dad's?
  11. GeneticFreak

    friendly fire off (settings)

    Download No More Room in Hell or L4D2
  12. Hello there, This might be a bit nitpicky, but I think it's odd that in the supermarkets and residentials we find more canned sodas like Coke and Pepsi, compared to the should-be more common "bottled water" (not canteens, but the plastic bottled water that is very often sold in supermarkets) you know, the one that looks like this: This should have been a more common item compared to coke and pepsi, and on the plus side, you can also refill this (they have a chance to get destroyed after a few uses/refills, just like real plastic bottles) It's a small thing, but adds a bit more civilian atmosphere to the modern times urban theme.
  13. GeneticFreak

    Who killed me?

    If I recall correctly, being able to tell who killed who was originally there in Arma II multiplayer but the mod (Rocket) removed it intentionally for drama and realism purposes. Death messages is already can be removed by the admins via server option when creating the server (along with choosing crosshair on/off, etc) Just change deathmessages=1 to deathmessages=0
  14. GeneticFreak

    A Noob Perspective

    As for the user interface and physics, you best be talking to Bohemia Interactive as they make Arma II what it is, not Rocket :D
  15. Seeing that DayZ now has many custom maps available, I have a thought, how about making an actual metropolitan map? Somewhat like NYC,or Los Angeles, with enterable multiple-story apartment buildings to hide in, but beyond that, streets full of zombies. Some suburban area outside one very big city.
  16. GeneticFreak

    (Suggestion for the mappers) A metropolitan map?

    That is sad news indeed :( Maybe someday we can experience a virtual urban nightmare. Just imagine a scene where 2 groups of survivors in 2 different apartment buildings separated by a street full of zombies. One of the guys badly injured. What to do, how to regroup, and such :D
  17. GeneticFreak

    (Suggestion for the mappers) A metropolitan map?

    Fallujah only have like 2-3 story buildings. I'm talking like the huge apartments in Taviana but made really tall like one of those International hotels. Not talking about the scenery, just the intense experience of being in the "heart of the infestation" You can have bandits holed up at 5-6 stories above ground watching the streets below, survivors inside a 4 story mall, lone wolfs dodging zombies on a highway going through and across the city filled with stopped cars, hospitals with actual hospital rooms and beds and wards... Survival would be very hard, altough supermarkets, minimarkets and gun shops would be more common.
  18. GeneticFreak

    Map/GPS Overhaul

    GPS enabled car with "turn left" "turn right" audio cue feature? :D
  19. Piles of wood + Jerry can = Torch (real torch, not that noisy, smoky flare)
  20. Sometimes when I play with friends we just like to chill out at some barn pretending it's hersey's farm or something :D The problem is, theres always a couple (2-4) of zombies right outside, in the middle of nowhere, and if you kill them, they keep on spawning (which doesn't make sense in remote areas) My idea is, that in certain areas that are remote enough (far from population centers or villages or military camps or stuff like that) you can "clear out" the zombies by killing them and they wont respawn for at least another hour or two, thus giving you and your gang a chance to actually use the building and it's surroundings for whatever need. Make some random spawn time between 1 hour to 2 hours for the zeds to respawn there, thus adding some surprise factor and the need to "guard" the area from respawns that aren't as idiotic as shooting a couple of zombies over and over again every 10 seconds.
  21. GeneticFreak

    (for standalone) Ability to "clear out" certain areas

    Because I just thought of that after playing the "dynamic events" in Guild Wars 2 and didn't want to make a new one when I have a similar topic already open? I don't get it, when someone have an idea and post a new thread but there's already a thread about it somewhere deep in the pages, people say "u noob, go use search function" But when someone have an idea and add post to an "old" thread and people say it's "necroed" Can't please people either way it seems...
  22. GeneticFreak

    Remove Wilderness Spawn

    You guys clearly don't understand, what the OP is talking about is not "wilderness" as in in the middle of a forest in the map. The "wilderness" we are talking about is an area outside of the playable map, with no trees, flat grass. It will say "wilderness" when you respawn there, but it's not an actual "wilderness" inside the map. There is no way to get back into the map from there.
  23. GeneticFreak

    (for standalone) Ability to "clear out" certain areas

    Another idea would be to have "events" triggered by, lets say, all zombies in a village dies, that would trigger spawning of zombie horde somewhere outside it and they would try to take the village back. This will serve as somewhat a "minigame" for groups of survivors to either try to hold the village or just loot and GTFO
  24. GeneticFreak

    Helicopter music

    Finding and maintaining a chopper just to micspam is, well, waste of his time so it's his own loss. Helicopters in real life do have loudspeaker and police often micspam it when chasing fugitives tho :P
  25. GeneticFreak

    Blind Fold, handcuffs, kidnap

    Use search? Theres similar topic just 3 threads below this http://dayzmod.com/forum/index.php?/topic/113390-handcuffs-zipties-and-blindfolds/
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