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Your DayZ Team
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Everything posted by FieldMedic
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I get bored by all these "reality checks"
FieldMedic replied to The Toolman (DayZ)'s topic in DayZ Mod General Discussion
I feel badly for the OP. I think he meant to buy Left 4 Dead or Dead Island but mistakenly got ArmA and Day Z instead. Honest mistake I suppose, I hope you get things sorted out and get back to playing the game you intended to in the first place. Sorry that Day Z isn't to your liking. -
I'm generally not one to enjoy the tears of others but I will endlessly drink down the salty tears of hackers and cheaters anytime.
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Did rocket ban the exploits or just the people?
FieldMedic replied to kaylo's topic in DayZ Mod General Discussion
Not sure if they patched the holes or not but tonight's net probably caught most if not all the current bottom feeders. So even if things aren't more hacker resistant it should at least be a while until the problem is endemic again. -
IMPORTANT: Central Server was Dropped
FieldMedic replied to rocket's topic in Mod Announcements & Info
The Internet: Interconnecting the very best...and unfortunately the very worst of humanity. Hope you get things sorted out Rocket. We're all behind you 100%! EDIT: Woo! Go Rocket! :D That's fantastic news! -
In Day Z the end is the same for everyone. It's the journey towards your inevitable fate that makes the game fun. There is no 'I win' to progress to. The point of the game is to keep the journey going as long as you can. The equipment one collects simply represent tools to make survival easier. The gear you find not an end unto itself.
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The one and only: Hackers rustled my jimmies thread.
FieldMedic replied to #BASEDGOD's topic in DayZ Mod General Discussion
Rocket is my hero :D -
Considering that I've played more of Day Z then any other video game since Skyrim I'd definitely play 40-50 dollars for it.
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This may have been suggested already and if so I apologize but I was thinking about this and a fairly simple (in principle but not necessarily in practice) idea came to me. Ghosting is, to my understanding, the act of approaching a person or place on one server then logging into a different server to infiltrate said place or get or behind said person and then returning to the original server. My suggestion would be to put a timer on returning to a server should you leave it and join another one. This wouldn't necessarily prevent infiltrating a base say, but it would limit the ability of someone you were fighting from spawning in behind you. If you couldn't log back into a server you left for say, an hour, that would give the other person plenty of time to move on. To clarify: - If you begin on server 'A' - And you move to server 'B' - You won't be able to return to server 'A' for X length of time (an hour say) And to be clear, there would be NO timer if you lost connection or disconnected from server 'A' and immediately returned to server 'A' without joining another server in between.
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On the servers I play on, it take very little time to go from selecting a server to seeing my character unless there's currently some problem with the server. If I can't log in after 2-3 minutes I try another server because something's not right.
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[NwO] New World Order [Now Accepting new Survivors]
FieldMedic replied to Seaon09's topic in DayZ Mod General Discussion
NwO are good people who are extremely active. You'll always find a ton of their members on their home server. They do their best to help people and try to weed out the bad apples within their organization, which isn't always easy given the number of members they have. I'm not actually a member though I just happen to hang around their server and poke fun at their antics :P -
Do not make DayZ mainstream noob friendly
FieldMedic replied to disastr's topic in DayZ Mod General Discussion
I think CCP and From Software have proven you can profit from unforgiving, challenging titles in the modern day. -
The Best Loot You Have Ever Found
FieldMedic replied to [email protected]'s topic in DayZ Mod General Discussion
Probably the 24 slot coyote back pack. -
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20 words or less: Super-Low Humanity Detection
FieldMedic replied to rocket's topic in DayZ Mod General Discussion
I think this is a legitimate concern. If say 3 bandits are driving in a car or sitting around a tent or camp fire or whatever, you might not want to constantly hear the audio cue. -
finding out the name of the server you are on while in game?
FieldMedic replied to reef18's topic in New Player Discussion
If you have the beta you can press and hold 'i'. It will bring up a list of the top 'scorers' (zombie kills) and at the top of that will be the server info. -
Two camping [redacted] noobs at balota airfield DE21
FieldMedic replied to reuben5150's topic in DayZ Mod General Discussion
Such anger. It's expected in Day Z that you will die with nice loot eventually. Not worth getting upset over. -
20 words or less: Super-Low Humanity Detection
FieldMedic replied to rocket's topic in DayZ Mod General Discussion
I like the idea because at long or even medium range you're not going to be able to tell anything about the person. However if you get right up close and personal you might be able to sense that something is off about a guy. -
Das boot is an amazing film! Hope your nautical adventures work out better then they did in the movie xD
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20 words or less: Super-Low Humanity Detection
FieldMedic replied to rocket's topic in DayZ Mod General Discussion
Yes :D I like the idea. Simulates that 'gut feeling', that 'something isn't right' sense you might get about an individual. -
Why is the life expectancy going up?
FieldMedic replied to rocket's topic in DayZ Mod General Discussion
I think people are learning what works and what doesn't. What areas to avoid. How to best deal with the zombies. Why one should avoid ladders ;) -
* [NEW] 30Rnd_545x39_AK added to loot table Curious about this. Is this a new type of Kalashnikov or just a different type of mag for the existing AK-74s etc.?
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20 words or less: Very Low Humanity = Flies/Crows
FieldMedic replied to rocket's topic in DayZ Mod General Discussion
NO I dislike bandits but people in real life don't have a 'murderer visual cue'. If anything the change in clothing to match the life style would be more realistic. -
20 words or less: Spawning without a weapon
FieldMedic replied to rocket's topic in DayZ Mod General Discussion
YES It's not that hard to avoid the zombies now, even without the upcoming changes, and it would reduce a lot of the makarov bean wars. -