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Enigmazzz

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About Enigmazzz

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  1. All i see is coast spawners complaining they cant respawn and go on shooting spree anymore. Survivors gonna survive.
  2. Enigmazzz

    Dramatically change loot spawns

    Support this idea. Currently the game is about camping the loot spawns.
  3. Enigmazzz

    Random DayZ video with futilez part 1

    haha, nice
  4. Enigmazzz

    DayZ promotion video (small)

    Great one, as always from you.
  5. Enigmazzz

    WTF is happening to the server community.

    More than anything, this game is a social experiment, so any and all of the suggestions in this thread will more than likely flat out kill what the game is about. The game is amazing BECAUSE there is no punishment/reward for certain actions, what people do, they do because they want/have to, as soon as you introduce some arbitrary scale of punishment and reward you kill that spontaneity, even now, with the humanity scale hidden, ive started seeing alot more interesting situations arising in the chat channel, because there isnt some ever present number judging your actions now. If anything, the game could use LESS restrictions. What the 'solution' is (if any) is implementing more indirect reasons to do things, more loot areas, different kinds of loot etc, introduce aspects of the game that can be completed in groups, solo, whatever. Just dont start introducing bullshit arcade style mechanics that funnel you into one camp or another, simply for the sake of someone's definition of 'balance'. It really is interesting to see how gamers react when there is no 'us vs them' mentality to fall back on when it comes to conflict, we're so used to being pointed in the direction of what to shoot at and why we should shoot at them, that when presented with a completely free form, open world, it all goes to shit and people cant handle it. Any experiment is only valid if the condition of experiment are appropriate. If the mechanics and closed system which in this case is game are not appropriately simulating the tested effect, then the result of experiment is worthless since its skewed by the mistake in calculations. I dont quite get why people talk about DayZ as if its somewhat unique experiment testing human behavior - its not the first game with pking, not the most punitive, and not the most aggravating either. Ultima Online for example was much better experiment in that aspect since actions had social consequences and people could actually do something against the problem they were faced with. In DayZ theres no such options/tools given by the system. The attacker is always a winner -the risk of being defender is incomparable higher. The way the "killers" act in DayZ would only be compared with suicide bombers irl - they dont take "their" death in consideration. Theres nothing deep or realistic about whats happening right now. Its just another game where PKing is an option. The problem is not with PKing itself - problem is with lack of other mechanics and content.
  6. Enigmazzz

    WTF is happening to the server community.

    Nope, DayZ is not indicates the mentality of mankind at the apocalypse at all - since usually the man does not re spawn right after death, and as historical experience shows, in crisis situation except for people loosing sanity and nerves, sane people understand that only chance of survival is organization - be it stranded ship, enemy attacking your town or earthquake. DayZ is more a simulator of Somalia with random bandit gangs high on drugs fighting each other for no real reason, with life expectation depending on weather drugs or random bullet would kill them first.
  7. Enigmazzz

    WTF is happening to the server community.

    How about the following suggestion: - All players start infected. In XX hours in game time (real time while they are ingame, twice lower or less when offline) they will completely turn into zombie. To prevent this - vaccines are needed. Vaccines can be manufactured in 2-3 locations in the world, but the supply is limited. But you cant stockpile vaccines, since they are expired withing 24h from their production. Unused vaccines can be looted - and also, blood dead vaccinated players can be extracted and used as a vaccine via blood transfusion. Depending on humanity - time for player to turn into zombie and time the vaccine works is reduced. This way - EVERY player will need to acquire vaccines regularly if they want to survive - either by producing them, trading them or killing other players that have them. So either some group of people will organize and produce vaccine and defend the production, distributing or trading vaccine to other players. Or the evil guys will control the production themselves, making others organize against them to survive. Since production is limited - even "good" players will have no other means of survival as turning rogue and killing the others if they cant acquire vaccine otherwise (however, each vaccinated player once per day can donate his blood to other player if he wishes. But other player can just kill him and extract his blood if he doesnt). Humanity affects how much time since respawn takes until virus turns you into zombie and how long vaccine works. Thus players with low humanity have shorter spawn till aquirin vaccine than normal players, and need vaccines more often (however they can kill vaccinated players to survive). The problem with this is - it could be abused by server switching, so the solution is - if player changes the server - he starts on it infected and infection timer resets.
  8. Enigmazzz

    WTF is happening to the server community.

    I am playing with the group and in fact we are getting our own server. My point still stands. Ask yourself a question - which audience you aim this mod for? Simple shooter fans? Fans of survival games? Fans of sandbox games? Fans of PKing and Griefing? Fans of tactical Arma2 type skirmishes? Think what is the core and decide for what has to be done. Shooter fans can find better games. Survival fans are turned away because of lack of "survival". Sandbox gamers find the lack of "sandbox". PKers are having fun for now, but when the previous two groups leave they`ll move to other games where they can grief people. The ArmA fans will play Arma. The game is not popular not because its punitive deathmatch, in fact - its a slaughterfest atm BECAUSE it became so popular. If the real strength of the game are not argumented - it will simply fade away after a while (and now that sandbox shooter concept was proven popular, hopefully some others will try to try it as well and we see more games like that, same way Dota etc became popular).
  9. Enigmazzz

    WTF is happening to the server community.

    The ultima online failure was failure to give initiative for casual and PvE players to play on the same servers as PKs. It was simply not worth it. Thus OSI went the simply way and just separated the worlds, since non pvp players were by far the majority. Which led to slow death of UO, since without PvP - it was not such exciting game anymore, and most people left over time or switched to private servers. Same happening with DayZ atm - its supposed to be an unique in concept sandbox game, yet all it is right now is a deathmatch. Solution is not to remove the PKing, but focus on the games strong points which attracted people in the first place - add more things to do in the world, give initiative to actually do something but just run around and shoot people. Since "surviving" as its stands now is bullshit - at some point, everything that is left to EVERY player is just killing other players, since there simply not enough content/initiative to do anything else. So the game becomes dumbed down standard death match with only difference that pathways to weapons spawns are longer and people have to spend 10 minute pushing W key. Dont punish PKs, dont make penalties for killing - but buff the actual sandbox, social aspect of the game. Turn skirmishes into real WARS, make people care about dieing for reasons more than running for another 10-20 minutes. EVE and Darkfall are both hardcore games where everyone fights each others, but they fighting makes sense, theres reason to. DayZ however lacks all of it at the moment and slides down to simple deathmatch shooter, with harsher death penalty. And as said - its a lousy shouter. Damn Neocron 2 had more thrilling fights and PKing, since the game actually had more essence and lasting achievements and losses. While DayZ at the moment is basically people that want to survive vs people that dont care about surviving and just want to kill. Its not about good vs bad, its about loose everything vs nothing to loose.
  10. Enigmazzz

    WTF is happening to the server community.

    Rocket. The reason DayZ is popular is not a deathmatch. With the way things are headed now, soon you`ll find yourself with just another lousy shouter on your hands, instead of truly unique game. And since there are far far better environments to just grief and kill players, you`ll stay with empty servers as well. You are repeating the Ultima Online dillema one to one. Wolfs will leave the game when there will be no sheep to kill.
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