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Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

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Stay safe out there,
Your DayZ Team

Mike_B

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About Mike_B

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    On the Coast
  1. Mike_B

    DayZ is now way too hard for noobs

    Yes, right you are. My mistake, the JefMajor videos were posted in June 2012, apparently before the mod was changed to disarm the player at spawn.
  2. Mike_B

    DayZ is now way too hard for noobs

    You aren't my buddy.
  3. Mike_B

    DayZ is now way too hard for noobs

    I'm calm, just a bit annoyed at the direction this mod has taken after going through the hassle of buying Arma and installing the mod. I don't want help. On one server a group of experienced players did help me. After running over me in their vehicle, apparently for laughs, they gifted me a whole bunch of gear, not that I asked for it. I had everything except a bandage and died quickly after a zombie scratched me, lol. The idea of needing to team up and have access to all the best gear just to survive just doesn't appeal to me. The whole appeal of DayZ was survival alone, through my own efforts, for as long as possible in a post-apocalyptic zombie-infested world. The idea of needing to team up with hardcore veterans does not interest me, although I can see now how the mod has changed in response to the player base using every trick and ploy to gain an advantage, along with incessant demands from the base for a greater challenge as they became more expert and better equipped and supported. The original JefMajor videos appealed to me as a lone gamer: DayZ was simpler then. As far as I am concerned they ruined this mod. But have fun guys.
  4. After watching the JefMajor YouTube videos on DayZ(it seems the mod was great fun two years ago), I decided to try DayZ, only to discover that the developers have made the game ridiculously difficult for noobs apparently to cater to their hardcore base. The zombies can see 50 metres now, can hear a pin drop at the same distance and run at lightning speed. And no starter weapon. Are you kidding me? They say that the new mod allows the player to outrun zombies but this is not true in my experience: the zombies keep up with me. Exactly how long does it take to outrun the things? And If I do outrun the things eventually, how is dying of thirst after being chased away from possible loot a dozen times superior to being eaten? Some post-apocalyptic zombie simulation - zombies that run as fast as horses. *rolls eyes* Did the developers ruin the mod deliberately to steer people away from the mod and towards the SA game? Anyway, I'm very disappointed and I will not be playing DayZ any longer nor will I be buying the SA.
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