Answering some pm questions in general: Yep at this point it's more like a concept, although of course there's alot of work allready done (units, weapons, some buildings and misc objects that I allready have). Before a release I'd look into: - adding more weapons (saracen bow, new crossbow, more melee weapons) - new melee anims (holding / striking) - I'll have to look further into ofpanim for dynamic anims, allready created static anims with O2 - custom island (probably start out with a nature island, then some villages with the palisade / hut objects that I allready have and the castle ruins from ingame) No, the stuff you there has all been created by me using the ArmA1 Sample models as a basic layout. I first started creating the knight models in 2008 for ArmA1 and since then they've greatly evolved :) . Yep there's some challenges ahead, for player combat the scripted melee system by rydygier might also work better (he created a melee script to be used for my still wip non zombie medieval/roman age mod). I'll have to run some tests. No release yet, although you can take a look at some buildings, units and objects as posted here (its not game ready though, you need O2 Personal Edition and stuff) The post and units in there are also dated, I improved the units since then. http://forums.bistudio.com/showthread.php?113379-The-Orphaned-Projects-Thread&p=1867209&viewfull=1#post1867209 Thanks, yep I'm interested in how the standalone will improve the melee system, but afaik no mods will be allowed. I'll keep pushing though, Yeah horses are another difficulty but it's possible to implement them. Although they wouldn't move as elegant as skyrim horses. I allready had some ideas from another mate in the BIs forums for this and they had been brought into operation flashpoint allready. As for more vehicles I have created and rigged a battering ram allready and just for fun this could be the first vehicle to be included lol. That I'd also like, it should be possible to include this when units/zombies die and have like the head or arm fall of. But scripting a more advanced solution is out of my reach. btw: is this forum slow for everyone or just me? it makes no real fun if you have to wait 15s for a quote to appear in the editor. I also have to work on some other stuff so no worries if I don't get back as fast ;) .