megagoth1702
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Everything posted by megagoth1702
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Amazing.
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20 words or less: Super-Low Humanity Detection
megagoth1702 replied to rocket's topic in DayZ Mod General Discussion
YES Great idea. Fits very well into the dayz world. Subtile and effective. Simulates the "gut feeling" very well. -
Vehicles, Oh how they love to Explode!
megagoth1702 replied to gusmanak's topic in DayZ Mod General Discussion
Fucking arma2 engine for you right there. -
What's Your opinion on the best 'common' weapon
megagoth1702 replied to Sminky's topic in DayZ Mod General Discussion
Winchester & M1911 -
Rocket man you gotta be superman to deal with all this bullshit and still try to develop something. :( Respect bro. Made me chuckle, hehe.
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Tents are put there by other players. They dont spawn.
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You get hungry/thirsty even when offline?
megagoth1702 replied to Kuroi (DayZ)'s topic in New Player Discussion
DayZ is running in real time. 24 hour day. Even if you are offline for 2 days you will NOT die but spawn with food/drink symbols flashing. Every survivor with at least some brains in him has at least 1 can of food and 1 drink, I do it like that and additionally have meat with me for blood restoration. No problem and absolutely not a game breaker. -
Your opinions on forced server rules (3DP, Crosshair etc )
megagoth1702 replied to john_blund's topic in DayZ Mod General Discussion
3rd person - yes, its not game breaking and the game just feels a bit better for me. crosshair - fuck no! thats god damn cheating. might as well put markers on the map. i once was found by a group of players and was really scared, are they so good? did they find a rangefinder? how dd they see me in all the trees? and then they tell me they just used the mouse wheel scroll menu randomly and found me... -
A more sane AAR, or How to deal with sniping bandits
megagoth1702 replied to Pallidum's topic in DayZ Mod General Discussion
+1 Jesus dude. I can undertand that you're happy about a mission done well and a hacker killed. I actually really enjoyed your AAR up until the point where you start your little monologue about how badass you guys are. GODDAMIT you go all serious about this. The last paragraphs about how 1337 you guys are are rediculous. Jesus, give it a rest. A gentleman enjoys quietly. You seem like someone who needs some of that extra attention and you got it, so mission accomplished I guess. But okay, enjoy the game the way you enjoy it but goddamit stop bragging like a 13yr old child. If you were really cool about it you would not post the bragging but wait until you and your group are known enough for a "man have you been shot by THESE bastards before?" thread. ;) Have fun! -
What does the female gender model look like? (mhm)
megagoth1702 replied to JuniorD's topic in DayZ Mod General Discussion
GET SUM, GET SUM! -
I dont like it. It's too quiet, its not powerful and raw at all. I just sat down for a few mins and made this. Not tested in game yet, no idea how its gonna sound there. But probably better than the current sample. Feel free to get this into the game. Original winchester. https://rapidshare.com/files/2855291026/shotgun_1.wav My version of it. https://rapidshare.com/files/1342170820/winchester4.mp3
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Thanks. Regarding the game - It's gonna be fine in the game, trust me. ;)
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WTF is happening to the server community.
megagoth1702 replied to Koot (DayZ)'s topic in DayZ Mod General Discussion
Ammo needs to be more scarce and food too. Less shooting. -
Rocket brochacho, say something. Sounds used in current version are your winchester sound that you paid for & a tail from the MP5 from regular arma2. Is licencing still a problem? https://rapidshare.com/files/1342170820/winchester4.mp3 Come at me bro.
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Or buy direct to drive? Steam maybe? Or one of the legit CD key sites? Ebay maybe?
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Game purchase, I'd never pay for subscriptions. I would never know if I had the money for it next month or not. Studio developed, you can collect community feedback ofc and SHOULD! Look at project reality mod for BF2. They collect a lot of feedback (very well moderated forums), suggestions etc. Also if a community member wants to help out with models/maps etc. he can do so IF MATERIAL IS HIGH QUALITY! But studio should do the main work.
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True that. Thanks for the very good feedback. But I don't really want to spend more time on this. Also keep in mind that this will sound totally DIFFERENT in the ingame environment. It will be maybe just as loud as the m1911 or maybe even quiter, I did not boost the volume that far above 0dB. Funny, in the beginning all I wanted to do is RAISE the volume of the winchester but then I started fiddeling etc. God damn. :D @VOLUME: Looking at volume with the small dynamic range we have in game audio I dont think we should make samples that are THAT MUCH quiter/louder when compared to eachother. When I am able to test all this I will make sure that the winchester is as loud as the m1911 or maybe 2-3dB quiter. But if some custom modders will change the sound of the m1911 I will have to re-balance the volume of the winchester again and I dont feel like spending so much time with that. I will wait for rocket's opinion on newest sample, maybe he will put it in for testing purposes (since the game is still in alpha it's quite possible that it will be thrown out again so whatevs). @rocket: pls PM me and tell me what you think thanks.
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Thanks for the input. It uses .45 (a bit bigger than 9mm, also much more powder in there) as you said and it's still a rifle. It's not going to sound like a pistol. Although I totally get your point. The bass is there to provide the "I'm holding this gun and shooting it" feeling. In the distance the bass will get lost as the sound gets quieter. Also remember that in arma2 we only have 1 sound file per gun. No 1st person/3rd person, no distant/close sound. One must do for everything. So I choose that this is my version of it and I am done for now. I won't spend much more time on this. I lowered some "body" of the weapon so that it's not as low & bassy but I am done for now. This is as "pistoly" as it gets for me. Thanks a lot for the feedback again, learned something! Winchester uses .45. :) https://rapidshare.com/files/1342170820/winchester4.mp3
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Thanks for the input. That 1st sound is crap imo. I did a new one. Oh, so it's not a shotgun? I didnt do any research... Re-did the reverb & used rocket's shotgun1 sample. (I guess licencing is no problem now since it's all either arma2 or rocket's property.) Original winchester. https://rapidshare.com/files/2855291026/shotgun_1.wav My 3rd version of it. https://rapidshare.com/files/2109287819/winchester3.mp3 Heh, jarhead. Good guy, put a lot of work and hours into his sound mod. One of the best out there. But his current "FPS WIP script" video shows a lot of guns that just dont sound right to me. Lack of punch, sound do not sound clean enough sometimes and some of the guns sound like acex_sm ones, that ugly scratching sound... Bah.
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Too bad most people/sound modders (most most most, not all) who make sound mods don't really know a lot about audio design for games. :( So even if the most popular, most awesome sounding sound wins, it still may be completely unrealistic (how does a gun actually sound/feel like and how do you put that feel into the game? A lot of stuff out there just does not sound right) & not fit into the game environment well (volumes between guns, a pistol FEELING more powerful than a sniper rifle etc). So it would need a LOT of testing. :D Surely it's a very subjective topic but there is a lof of material to read out there on sound design for guns & games and it's a very complex topic. I am not saying I know everything and my judgement is the only one but I've read a lot of stuff and tried a lot of stuff and played a lot of games, battlefield 3 in particular is a big inspiration. So I feel pretty comfy in this area. :)
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I am sorry mate. I didnt think about licencing... :( Unfortunately I used a youtube vid for 30% of the sound. The echo/tail is from g36 (arma2) and the punchy feeling thing is from tank cannon, heavily processed (arma2). Maybe I can find an arma2 sound that I like and try to work with that. Since dayZ is gonna be built into arma2 that should be ok, eh? Or maybe use your winchester sample, process it a bit & add arma2 tail? The sound you paid for is pretty good mate, it's just that it is RAW and does not fit into a gaming environment well, yet. If you want I can fiddle around with it a bit? :) Check this screenshot (attachment) Quiet, heh... NEVER TRUST YOUTUBE VIDEOS, most of the time the camera microphone is not able to pick up the volume properly & uses compression/limiting in order to have a nice, enjoyable level of volume. The Winchester IS loud, it's just a normal rifle and rifles are loud. Only because the camera microphone can't pick up the volume/compresses the levels it does not mean it IS quiet. It's all about dynamic range. Check this out. After adjusting the volume to natural levels (be honest to yourself) skip to 0:50 to hear cannon AND machine gun fire from 60m away. I actually have to crank up windows to 100%, use artificial EQ to boost to even more 12dB to get to the "natural" level... And the cannon sounds blow my ears away while machine gun is still kinda bearable. Gives you a pretty good idea on how much louder guns are than everything else. In video games we dont have the option to have sounds at 110dB+ so thats why everything is compressed into the upper 30% of volume. That's why footsteps in arma2 are not that quieter than the winchester or m1911. Because we dont have HDR Audio (modern Battefield titles). God damn the arma2 sound engine. But I wont even get started on that. :D