Joe Freedom
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Everything posted by Joe Freedom
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Okay, I can't hear this argument of the bullet directly shoots from the muzzle anymore without asking why's that a problem talking about cross hairs. Don't get me wrong, I am all for removing cross hairs or better, have a two step iron sight in which you have to hold down the button, slow down a bit, but can use the ch. If that's not possible, then, remove it. But, anyway. The argument that the cross hair can't be more inaccurate because it's directly connected to the muzzle and it shoots from the muzzle. So it's a function, mathematical seen. Every value of the muzzle directly indicates a value of the cross hair. f(muzzle)->crosshair. All someone has to do to make it more inaccurate is to add a random to the function. So f(muzzle)->crosshair*rand. Keep in mind, that's just the principle, not the solution per se. Because now, it would jump around. So basically, what we have to do is to find a system that limits the jumping around. So, based on running speed, exhaustion, etc, the rand number must be limited. Let's say, it's naturally between 0.9 and 1.1. After running, while out of breath, it's between 0.7 and 1.3. That would increase the sway. So, back to my original question, why's the 'bullet from the muzzle' a problem?
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Player should be able to make stupid decisions. In DayZ 2017 you can gut Zeds and eat their flesh. It will get you an infection, though. So it's basically a bad idea, but getting an infection is still preferable to dying, so it's not a bad decision per se. I am talking about really bad decisions. For instance, put ammunition into the fire place. After that, the fireplace would shoot random in different directions. You could get lucky and create a tactic out of it, but mostly, you will just shoot yourself and die. Or opening your bandages. You still should have bandages, that stop bleeding, but if you use them, you'd get infected, since they aren't steril anymore. I'd really like to see some options that are so absolutely stupid, they'd instakill you. Just some things player shouldn't be doing. That could also be implementated with a crafting system. If you got some wire and a grenade, you could add them together to a booby trap. But there should be the decision to just pull the ring off the grenade and let go of it. So basically, take your time building exploses. If you hurry, you misclick and if you misclick, well, hope you run fast pal.
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Warning: Background programs might get you banned
Joe Freedom posted a topic in DayZ Mod General Discussion
Hi everyone. I am right now banned on ONE dayz 2017 server, although it says it is a BattleEye global ban. (EDIT: My memory betrayed me, it never stated global ban. More details in post #8) How did that happen? Well, quite frankly, I messed up, but I wouldn't even had this anticipated even if I had thought about it. The day before logging into the server, I played Deus Ex Human Revolution, and guess what, I cheated. To do so, I first activated CheatEngine, but finding praxis points turned out to be quite hard, due to their low value and I decided to just take a trainer instead. Worked great, but after I finished and deactivated Deus Ex and the trainer, I completely forgot about CheatEngine. One of the disadvantages of Windows 8 if you've got the task bar on auto hide and start DayZ via start page. Well, cheat engine was still running, but since it was hooked up to Deus Ex and Deus Ex was closed, it was hooked up to no program at all. Basically, when I went into the lobby of the DayZ 2017 server I play on, I was instantly kicked. (It stated I used hack #38.) Lucky for me, it's only on the one server. Also, I am in contact with one of the server's administrators. We both trying to find out if they can help me or I if I do have to contact BattleEye via the contact email adress. Anyway: I thought I might get a warning out there, because I haven't known that before and if I did, I would have been more careful. Programs that will you get banned, even if they merely running them in the background: CheatEngine (1 confirmation) I simply assume there are a few programs that get you banned. If you've been banned because of another program or can confirm one already on the list, please mention it in a comment and I will update this list. Thanks. -
Always kind of wondered if all the hollywood hacking is influenced by the governments. You want to believe everyone every line is as traceable as a telephone and hollywood supports that view. If you want to be untraceable, you have to be the god damned best hacker of the world and you will still get traced. In reality, being untraceable is as easy as using a random unlocked or WEP protected Wifi and connecting to a VPN server in China, then making your call via skype or some other VOIP program and you roughly have at least 18h before you'd be traced and you'd only be traced if you were public enemy #1. Wonder if that misperception is manufactured, just like real chemistry is almost never used or at least not explained. Anyway, I disagree with UmBe. I am living in Germany, too. Generally, you get all the Steam Games in English. You can always buy from Amazon Co UK. It's just in English, but I always get my games in English. So many things are lost in translation. There are some exceptions, like Manhunt, but for them to be really forbidden, they have to be deemed as glorifying violence by a court. That's extremely rare. Manhunt is one of the games. Everything else is an index. It's not illegal to sell it, just illegal to advertise it. So you have to ask for that game. That's it. But realistically seen, DayZ with dismemberments would only get a 18 rating. I would love to have to play with a one-armed character, but I guess it would have major disadvantages. So, in the end, I'd just set up a camp and kill myself. So for this to not happen, there must be a major advantage for keeping my character alive. Like only being able to repair cars after 24h alive or such. Or rather a long training or something. That would make a huge difference. I'd love that.
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A question regarding the gamma/brightness trick...
Joe Freedom replied to Imafighter's topic in DayZ Mod General Discussion
Little story happened to me on a DayZ 2017 server. I was running while carrying a green chemlight when suddenly a little buttlesized hole opens up next to my right foot acompanied with the thunderlike sound of a Lee Enfield. I didn't stop, I went on running, but I droped the chemlight instantly. About 5 meters away from my light, I circled around the light, went about 20 meters north, up the hill and proned. There I was lying for about ten minutes without a shot fired or a shot fired at me until I saw a shadow move. I had to turn my character around and in the 1 second this took me, the shadow once again melted with the black of the night. I lied there for another ten minutes until I finally had to accept the truth. I had my chance of winning, but I missed it. This battle ended in a tie. I left the place heading north to the woods, still crawling and escaped through the woods. If I or the other guy tempered the brightness, that would have been the decision in this fight. But apparently, we both hadn't. Why didn't I? Well, easy, it's an exploit. The game has lights in it, so you can use them for these situations of darkness. Carrying a light source is always a risk, but one you need to take in the dark or you are going to break your legs. Quite literally in this game. Adjusting brightness and gamma simply renders chemlights useless. This eviscerates a whole part of the game mechanics. But on the other hand, what should we do? We can't fight something unarmed and if there is no mean to prevent it, we can't do anything about it. So basically, I hope they will integrate something to prevent gamma and brightness adjustment in the stand alone, but so far, I don't see any changes for the mod coming soon. Also, there is another problem. This neat little hive idea is a problem. People aren't playing at night. The are simply jumping servers. So hives don't work out. I guess we have to safe our characters server side so that people would only have two options if a server says it's night. Don't play with that character for 12 hours or play at night. -
Warning: Background programs might get you banned
Joe Freedom replied to Joe Freedom's topic in DayZ Mod General Discussion
I just had another thought. It might be helpful to create a DayZ starting .bat. A bat that uses the Windows PowerShell to look up the pslist and look for CheatEngine and all other possible programs that get you banned and if found, it should give you the option to kill them. Should be pretty simple. I'd know how to do it on as a .sh. But I've never looked into .bat. So, anyone willing to do this with a .bat? I don't know when I will have some spare time to look into it. In sh, it would look something like that: ps -x >> .processes grep CheatEngine .processes >> .found rm .processes if .found exists then give option to kill pid from .found OR exit 0 AND rm .found AND restart .sh else start dayz commander / six launcher / ARMA2OA.exe Can somebody do that as a bat? -
Warning: Background programs might get you banned
Joe Freedom replied to Joe Freedom's topic in DayZ Mod General Discussion
Yea, I am not whining about it, but infact I try to create a list. Let's say CheatEngine gets you banned. Pretty harsh, but I do get it. So what's about packet sniffer? There's always a packet sniffer running on my linux pc. Lucky for me, I have never played DayZ on Linux. Don't even looked up DayZ's wine rating. So, packet sniffer will get you banned, too? And what other possible malicious programs that can be used for non-malicious purpose? Just thought a list might be nice, so we don't have to play Russian Roulette with administrative programs. -
Warning: Background programs might get you banned
Joe Freedom replied to Joe Freedom's topic in DayZ Mod General Discussion
That's also odd. Because the last time I've been on that server, everything's been fine. I logged off normally and I was alone, so I couldn't even piss off some admin. And the next time I logged on, I've been kicked instantly, much to fast for a human to react, I assume. -
Warning: Background programs might get you banned
Joe Freedom replied to Joe Freedom's topic in DayZ Mod General Discussion
I just looked up the exact ban message. My bad, it doesn't even mention global ban. I was mistaken. It says: Funny thing is the writing of BattlEye. Leaving out the "e" from battle, is that normal for Battle Eye? -
Warning: Background programs might get you banned
Joe Freedom replied to Joe Freedom's topic in DayZ Mod General Discussion
There is no ID included in the ban message Reading is an ability, isn't it? I intended to hack a game. The game was the single player of DeusEx. I merely forgot to turn it off afterwards. That's an honest mistake. The interesting part is, CheatEngine was merely running, not even hooked up to DayZ. There is a list of programs you apparently aren't allowed to run. And no warning. That can't be, because you can have used them before, like I did, on another game. -
Yeah, it's heli like in helicopter.. Just as ammo(nition).. Wait, something's not right there.. Anyway, enough trolling. To give a real answer: Hackers (really? That's security and they are working on it. It's not even a discussion. Nobody is saying, I quite like hackers. Let's add some hackers to the game.) Excessive bloom1 (At least has to be serverside. Would be unfair if I can't see something because I deactivated it.) Recon by zombie2 (You are talking about being seen by Zeds? Well, needs a few improvements.) Nametags3 (They don't have to go. They have to be improved. But you already mentioned that with your index number, so I agree) Death messages (Yap, don't like death messages. But it's not the most important thing ever) Peripheral dots (Those showing you animals, players and Zeds? Guess they are simulating peripheral field of view. Discussable) Third person (I like to see it gone, but there are a view very valid points for it in Rocket's CH removal discussion) Weapons with magnified optics (I can imagine people having scopes. CZ550 for instance. Think that should stay) Fuel & fly helos (simply make it harder. If you practise it, you aquired skill. Some people simply can fly choppers) Crosshairs (valid points are made in Rocket's CH removal thread. I like them gone, though)
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Helos is a company producing cell phone cases. And I agree, they do need to go in the stand alone.. Though, I haven't even found them in the mod.
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Yea, I am not sure either, but at least lead shots should work.
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Why is everyone so keen on keeping or removing third person for realism purposes. If anything, you should remove first person to make it more real. Am I the only one noticing that? Uh.. Apparently I am.. Ups.. Ehm.. Nevermind, I just realised I might be schizophrenic with a split personality disorder.. Okay, everyone.. Carry on.
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I have no love for this pay for loot system. Really don't think it's compatible with DayZ. It's actually reminding me of WarZ and if I was a server hoster, this would feel like a major insult. Still, it's true. It does remind me of WarZ
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I 'plus one' this idea. Even though, I'd change the control. Clicking right mouse should bring up the 'shoot from hip'-iron sight. Holding right mouse button should bring up the real iron sight. But anyway.. Minor detail. Edit: I meant the other way around.. Sry. So holding, hip shooting. Clicking, real aiming. Reason, you usually have more time in real aiming situations.
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I just stumbled across this thread and even if it is kind of old, hope you have email notification on. I am not sure if "Judenbengel" would classify for a racist name. I don't know if you speak German, but that name means translated as much as "naughty jewish boy". "Bengel" meaning as much as "naughty boy". And he calls himself a "Judenbengel", so he is calling himself a Jew. The other name in the first post, "Adolf Nigger-Zerstörer" is quite clear. "Zerstörer" meaning as much as "destroyer". That's clearly racist, but I have the feeling that calling "Judenbengel" racist is making the word "Jude" or in English "Jew" a racist word, what would be a racist act itself. So, how do you explain that this name is racist?
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Nope, it's the SA. The topic was created by Rocket. Rocket's the mind behind the SA, he gave the developement of the mod away in favour of the SA. Also, he talks on page 3 about more recognisability for VAC. VAC is Valve's anticheating software, that will be used in the SA. The mod uses BattleEye.
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Depends on your equipment. Tie it around your waist if you are a fresh spawn, but as soon as you use a combat vest, you can't do that anymore. For instance, it was very common back in my military time to hang the spade on you lower back. Right below the backpack. Depends on what kind of a backpack you are using. A elite scout squad has a far too large backpack for that, but they do have enough space in their backpack to put the spade into it. (And they are never alone. Their backpacks are so heavy, they are usually getting a hand from their comrades helping them to stand up after putting that backpack on. Looks hillarious, by the way.) But with a jacket tied around your waist, you can't reach some of your pockets, especially from a combat west. And also it's a hazard of being caught by branches. You really want to keep these hazards as small as possible. Still, it's possible to tie it around your waist, I just doubt the survivors who would do that are to stay survivors. Also, if we compare it with military, you are not only carrying a jacket. You are carrying one jacket, two shirts, two overrolls, extra trousers, one pair of long underwear, rain jacket, rain trousers. And that's only standard issue, so the count is upped if you expect to be in the field longer. Most people also underestimate the importance of packing a bag nice and tight. Packing it nice and tight makes a real difference between collapsing after 10km (6.2 miles) or walking 50km (31 miles) and still be half way combat ready . So, you really want to roll that darn jacket to a nice and tidy roll and put it your backpack parallel to an imaginary line from your one shoulder to your other. I know, these are details that won't make it into the game, but if we are talking about realism, it matters. If the weight isn't shared properly between your shoulders, this is what happens: One of the straps will cut into your shoulder. The first three kilometers, you won't even really notice it, but slowly it gets painful. Painful can quickly change to excruciating pain. To counter that pain, you will put one of your hands inbetween the straps and your shoulders. This is bad in two ways. First, you are not as combat ready as you should be, having both hands on your weapon. Second, your body will shift slightly to the side on which your shoulder hurts and therefore, you will be walking more on the edge of that foot. That will cause pain in your foot, making it even harder to go on. So, basically, most people can't continue after about 10km. And they are out of service for quite some time, since that way of walking gave them major blisters on their feet. (Talking about huge blisters, not simple ones, sissies are complaining about. Real blisters that are a medical issue and also an infection risk in the warm, wet boots.) If you properly pack your backpack, that won't happen. Back in my military days, we mostly walked in a so called "Schützenreihe". It's the German pendant to squad column. Every soldier has a perimeter, he has to check regularily. So soldiers on the left turn left every few steps. Soldiers on the right turn right. The soldier on the end turns around every few steps. So, he has the second most important role. By the way, the squad leader usually takes the second, not the first place in the column. So, you don't walk straight, you turn around your own axis every few steps. If the center of gravity is wrongly balanced, this will burn up a lot of musle power, just to counter the weight. In my experience, many soldiers simply stopped turning around, neglecting their perimeters. That's not what we need at all. I know, wrapping your jacket around your hips or around a weapon inside of a backpack doesn't sound like a big deal, but that's what acutally differs an experienced squad from a dead squad. I bet Rocket and everyone else who's been in military can confirm that.
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Well, I agree with you on the matter of waypoints, but I am not sure about the nametags. Showing name is a real game breaker. Agreed. But, meeting someone in game, finding out he not friendly, making your escape and then meeting the same guy all over again, not recognising him because his face looks exactly like all the other faces sucks, too. Okay, there are different faces, but you can rarely see a difference, even if you're standing close. Even if these are worse than crosshairs, I couldn't think of a real way to solve that problem. Waypoints are easy. Deactivate them. Crosshair is fairly easy. Deactivate and if maybe give us a aim with our left hand animation, that can be triggered. But nameplates are hard.
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Yea, because if the jacket uses too much cleanly folded, it won't use too much volume wrapped around a gun. Sure. If the volume is too much cleanly folded to have both in your backpack, it will be the same wrapped around the gun.
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I wouldn't say they are doomed. Everytime I used a scoped weapon, I took a look at the sun, to determine the probability of being seen through the reflection. Actually I am quite disappointed to learn right now, that there is no reflection. Arma has such a great sky movement. Is sky movement correct? I guess in Arma, the sun really revolves around the Earth. Anyway, Sun, scope, other player, angle of incoming rays equals angle of reflected rays, this would be great. Be aware of the time and direction and position of the sun. If you plan to stay for longer, find a position in the shadows. Sounds great to me. Also rocket. Please remove the crossair and give us the ability to point at things with out left hand. We could show directions. The left hand could still move when pressing alt. It helps us finding sweet spots with ladders, doors, etc. It can help us aim the throw of a grenade.. But if you were implementing this option, do it carefully. Last thing DayZ SA needs is a video going viral of kiddies running around, pointing at each other and shouting "Heil!" in the direct voice chat.
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Uff.. Huge failing in basic chemistry and physics... Adding educts together to products won't change the mass of the final product. It can change the volume. You can see that with gases that will react under pressure to the product with the bigger molecules, because they take less space. But by wrapping a jacket around a gun, you would never change the molecular structure, but what you'd do, you create even more spots for air to be filled. So you'd need even more volume to store it. So bottom line: Mass wouldn't change, look at conversation of mass. Volume can grow, through to the empty spots now filled with air. Basically, no, even if you wrap a jacket around, it wouldn't have less volume or mass or less weight. Except maybe, if it is a magic jacket.. PS: I don't know what would happen if you'd wrap the gun in Mormon underwear. That might help
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Guess you need a different melee combat system then. Humans do have six senses, even if this information is not widely spread. The sixth sense is the sense that tells you where your body parts are, even if you are not looking at them. As additional information, you can lose that sense, for instance through Korsakov's Syndrom. Well, anyway, I played just a bit on no-crosshair servers and whenever I sneak up on a Zed and try to hatchet it and miss, I think by myself, wtf? Image, someone standing 1 meter behind you and still misses with a hatchet. Also judging distances is a problem. So, I suggest adding a different system for melee weapons. Invisible crosshair with a huge (2 quarters of the width of your screen maybe) target area, since humans usual can influence a swing even while it is in progress and also a little marking whenever you would hit something. Could be a little red dot as a HUD icon that turns green if you were about to hit something, but since you once stated that you don't like HUD icons, you may just let his thumb move a little bit whenever he's in range, effectively showing the player an information that in real life he would develop a sense for it. Another advantage of this thumb movement, player who don't notice it consciously will notice it subconsciously and actually develop a feeling for the weapon without knowing why. Anyway, still if you don't agree with this suggestion and the hatchet still stays a crappy gun rather than a real melee weapon, I prefer no crosshair at all times. And I do love my hatchet, even if it is a crappy gun.
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Ehm.. Drug addict.. maybe that's what saved you from becoming a Zed. ;)