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4 NeutralAbout KlinkKlink
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Alright, guys! Gather round and listen to me rant about a pet peeve of mine. I never understood why your hatchet or crowbar must go into your primary weapon slot. It feels so much like an unnecessary hindrance. Consider this: You see a guy that you deem worthy of your bullets, so you shoot him. Bang. He dies. GG. But of course, that thing you used to shoot him with was a particularly loud thing and thus attracts a conga line of zombies. At this point you are forced to make one of three choices. One: You can waste more of your uber-rare Sa58v ammo or whatever, but you don't want to do this! You killed three innocent men for this thing and you'll be damned if waste your last magazine on some friggin' zeds! This leads you to option two. you can break out your trusty hatchet! Since it counts as a primary weapon, you do the usual ritual. You squat down and bring up your inventory screen... you don't want to risk your weapon disappearing up into the Aether which forces you to open your bag... then put it in... close your bag... remove your hatchet from your tool belt... then close your inventory... switch from your sidearm to your primary... all the while having multiple zombies wailing and wailing on you. And only THEN you can fight back. Now you've lost a ridiculous amount of blood and if you're unlucky, a bone broke or you were knocked unconscious which makes this a somewhat bad option. And finally three: you can cheese it to the nearest pine tree or bush and utilize the invisible wall exploit to avoid them which I say is pretty shallow. Now, you know things are bad when people feel forced to use an exploit because your user interface is just plain abysmal. What were your options again? Waste resources, get hurt for no reason, or use an exploit. Oh mother... why is this even a problem? Does this achieve some semblance of balance between melee weapons and ranged weapons? Is it a limitation in the Arma engine? I certainly HOPE this wasn't intentional. If it was, why? If you Google the words "axe holster" there are plenty of images of some that go along the hip. In a game dedicated to realism, there shouldn't be these contrived, gamey bits put in just to create artificial balance. That whole song and dance we always have to go through can be avoided entirely if melee weapons were to simply be counted as sidearms. If this can't be done in the mod, PLEASE let's have it like this in the standalone. I better stop before this post gets any longer. Anyways, tell me what you guys think. Agree? Disagree?
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The game plays perfectly fine, but when I log off, I get a notification from everyone's favorite virus protection software saying that it blocked a "High" threat level virus. "Alright, Cool," I say. "What is it?" Then I look at my security history and I see dozens on dozens of entries all of them saying that my computer was protected from "BEClient.dll". Dwaaaa? The heck is all this!? Is there a way I can white-list BatlleEye, or something? Thanks in advance.
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Fastest way to switch weapon in your hand with weapon in your bag?
KlinkKlink posted a topic in DayZ Mod General Discussion
Imagine you're just scavenging some place and you want to keep it quiet so you take your hatchet off your tool belt and put your Lee Enfield rifle in your bag. Everything his going smooth until you're getting shot at by a trigger-happy bandit. You duck into cover and on top of getting shot at, you must wrestle with DayZ's atrocious UI. Situations like this raise the question, what is the fastest way to get that hatchet in your hand into your bag and that Lee Enfield rifle out of your bag and into your hands? Thanks in advance. -
Hey guys. I'm relatively new to the PC gaming master race and I am yet to figure out what lever or knob does what on the NVidia Control Panel. After a while of monkeying around with the 3D settings, I decided to get on everyone's favorite DayZ. When the game finished loading, I was greeted not with a AS50 slug to the thinker box, but a vast, white expanse stretching across the horizon. Under closer inspection, it appears the that all the grass in the game has become bright white. Either Christmas time has come to Chernarus, or I screwed up somewhere on the Control Panel. Could the insightful populace of DayZ Forums tell me what went wrong, and what am I supposed to do to fix this?