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WiFiN

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Everything posted by WiFiN

  1. This is a good idea. It is much better than clicking franticly with a melee weapon or trying to switch to melee while running against eachother forehead to forehead. Yeah. This needs to be refined. Method 4 can work for Alpha, but it will become boring soon enogh like it happened to hacking in Mass Effect 1. How I see this, I'll try to keep it simple: As soon as you are at point blank you press a specific key and get into struggle with another person. Holding one-handed weapon or unarmed: The person initiating the struggle effectively grabs the opponent with one hand (leaving another for action). Holding two-handed weapon: you'll just punt your opponet, so he gets pushed back and can even trip sometimes (similar to L4D "shove off" action) - you're interested at keeping distance anyway. Your struggle can be broken by third person - this will help if you're strangled by a zombie, or you have an ally close to you. types of moves (with possible keymap in gaps): Offensive disarm - attempt to make opponent drop his weapon (Shift) damage - try to weaken your opponent (Left click) drop - attempt to take your opponent to the ground (spacebar) Defensive block - self-explainationary (Rclick + Lclick) break out - get out the struggle state (Rclick + Spacebar) dodge - dodge incoming attack (Rclick+Shift) Used this system as it worked pretty well in assasin's creed and was pretty intuitive. Spacebar as a jump key you assingned is used for moves performed (mostly) by legs, block and damage are performed by right hand (Left click in mostly any game), shift for cunning moves or performed by offhand. Right mouse button lets you perform defensive moves and lets you perform offensive while released. _________________________________________________________________ Here comes the difficult part. How to do this? Turn-based or real time? I vote for real time: You guess incoming enemy action by his movement and and decide what you do in return - it has to be tested out though. How successfull your and his action would be are defined by numerous factors such as: health condition (health, fatigue, adrenaline), weight on the character (huge backpack makes you clumsy) equipped weapon(see below) (new stat "ergonomix" can be applied) equipped clothing\armor - based on protection and weight (new stat "ergonomix" can be applied) Skills (it is confirmed we'll have skills, so more experienced survivalist should have upper hand) Also: struggling drains your stamina very fast, so the more you struggle - your fatigue will grow expotentially Effect of the weapon equipped: The one initiating has upper hand (with first move that is). One-handed melee weapon or sidearm (as improvised blunt weapon) gives advantage at attacking moves. Bare-handed gives advantage at dodging and disarming. Two-handed melee and big firearms (shotguns and rifles) give advantage at defensive moves. Upon successful drop action: Both go to the ground, the one who managed to drop appears ontop of his opponent. For the one ontop drop changes to finishing move which has a chance to either do massive damage resulting in fracture or to knock your opponent out performing break out has 95% chance to work. all moves have slightly increased chance for success For the one below break out changes to switch sides, if you manage to do this you become the one ontop - this way you can turn the tides in your favor, even if the things went desperate Initiating struggle from behind: Holding one-handed weapon or unarmed: 70% chance to drop your opponent to the ground and appear ontop of him Holding two-handed weapon: 100% chance to knock your opponent to the ground (hell, he'd be dead -anyway- if you got behind him at point blank. In conclusion: It is somewhat indepth system I tried to keep simple for the players. It might result in some pretty spectacular assaults especially if playes will keep swearing at eachother over comms while they are struggling and zombies are getting closer. Maybe I'll even create a separate thread for this method.
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