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Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
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Stay safe out there,
Your DayZ Team
[email protected]
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Everything posted by [email protected]
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Need Medical Assistance in the Mod? Find a medic here!
[email protected] replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
Hop on the TMW teamspeak, we can help, Address: ts.dayzmedics.com -
Anti-theft shield?
[email protected] replied to [email protected]'s topic in Mod Servers & Private Hives
You're playing the wrong game, my friend. -
I don't call it unflavoured, I call it vanilla. Unflavoured would not taste very nice.
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Ironic, because vanilla is a flavouring...
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I miss the old dayz..
[email protected] replied to Sindrings (DayZ)'s topic in DayZ Mod General Discussion
Same sh*t, different game. -
Just saw Rocket again.
[email protected] replied to sausagekingofchicago's topic in DayZ Mod Gallery
I know you are here to kill me. Shoot, coward, you are only going to kill a man. - Dean Guevara -
need medic near nw airfeilds
[email protected] replied to fearthech4os's topic in DayZ Mod General Discussion
still need help? -
There are a few orchards dotted around Chernarus. Maybe fruit spawning on the ground under the trees would be a nice touch?
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Fruit spawn in orchards?
[email protected] replied to [email protected]'s topic in DayZ Mod Suggestions
The "seasonal" thing could work well. It would reward people for investing their time on a particular server. -
Bambies are usually found lost and scared in the woods. A very apt likening to the well known Disney character, I'd say. Overused? It's just a word...
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The way to get through the problem doors is to hold "W", while alternately pressing "A" and "D" so you wiggle from side to side. While not perfect, I find this works most of the time.
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Should there be more meaningful reasons to play in a particular way? I see lots of posts on here complaining about getting killed on sight etc. Then there is the standard argument about PvP being an integral part of DayZ. These two conflicting views (among many others) highlights why we all love this game. It is exactly what you want to make of it, you can play it how you want. The obvious, and arguably easier, tactic in this game is to kill everyone you meet on sight, take all their gear and carry on your merry way. Do you think that a bigger (bigger than just a different skin) incentive/disincentive to be a hero/bandit would change the gameplay? And if so, for the better or for the worse? What degree of incentives would be acceptable, or what degree would make the game imbalanced? Apologies if this specific question has been asked before. I did do a search (albeit a quick one), and there didn't seem to be a similarly posed question.
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Bigger incentives to be a Bandit/Hero?
[email protected] replied to [email protected]'s topic in DayZ Mod Suggestions
I think the causality aspect of the way a game works is central to its success, and I guess it's a major factor of whether the game feels balanced. Balance is important because it allows players to make choices without fear of being disadvantaged. All games are tweaked and biased in one way or another to achieve balance, and I wonder if the issue of balance in this game is between Bandit/Hero or some other measure? I read your 'choice based on freedom' topic - very thought provoking, you got my beans :) There is an idea within game theory called the Hawk-Dove game, the premise is that hawks are inherently selfish and will fight for resources. Doves are inherently altruistic and will share resources. When a dove meets a dove, they share 50/50. When a hawk meets a hawk, they get an equal share but it is less than what a dove/dove scenario results in because the conflict is damaging to both parties. When a Hawk meets a Dove, the Hawk takes all resources and the Dove receives nothing. The main variable in this theory is how much the resources are valued at, and this variable can be tuned in order to produce a society full of doves, society full of hawks, or a society with equal numbers. An unstable society can also be produced where the relative populations swing one way and another. Transferring this theory into a game like DayZ you can work in all kinds of variables to affect the dove/hawk ratio. And I guess this is the real question that I asked in the OP. This is just the kind of experience which makes the game so intense! Trust and distrust in equal measures. So do you think bandit/hero skin don't really mean anything? Do you wish they meant more? Or is it fine the way it is? -
Bigger incentives to be a Bandit/Hero?
[email protected] replied to [email protected]'s topic in DayZ Mod Suggestions
I agree with your 'shades of grey' analogy. Do you think that the hero/bandit skin is therefore unhelpful? Or do you think it's a suitable indicator and/or dis/incentive? I like that fact that you can never quite be sure about neutral skinned players. Maybe a bigger reward for taking tha risk? -
FoxHunt Heros/The FHH are recruiting. Bambi-loving/Anti-Bandit Clan
[email protected] replied to FHH OIC's topic in Clan / Group Recruitment
In game name; Murdock Experience on Dayz; Couple of months - quite good at finding vehicle parts Microphone; Yes Skype Name; barnaby9999 -
Inability to repair vehicles whilst having a Toolbox.
[email protected] replied to Pokey (DayZ)'s topic in DayZ Mod Troubleshooting
Good to hear you have found a solution of sorts. It is fortunate that DayZ has so many positive points, because it is glitchy as fuck in many other areas! -
Problem with everything! Help FFS
[email protected] replied to SweedzXD's topic in DayZ Mod Troubleshooting
use dayz commander -
Need players to join my help
[email protected] replied to xilstealth's topic in New Player Discussion
Try playing official servers where there aren't guns and cars everywhere. This will give you a better chance against bandits and more experienced players. -
Inability to repair vehicles whilst having a Toolbox.
[email protected] replied to Pokey (DayZ)'s topic in DayZ Mod Troubleshooting
Hey Pokey, welcome to DayZ. Fervent obsession - I like that. Are you server-hopping to find your vehicle parts? I have had similar issues in the past and have deduced that it could be caused by one of a few things: Using parts from other servers. Spawning in right next to the broken vehicle. Coming from another server very recently and trying to repair. Now; it could be one, all, or a mixture of these reasons. But I have found that if I source my parts from the same server, then the issue that you described does not occur. Maybe someone else knows better than I, but I know what works for me. -
This guys is teleporting to everybody's position and killing them. Ruining everyone's game
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Need Medical Assistance in the Mod? Find a medic here!
[email protected] replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
A: Your in-game name: MalevolentDeity] ]B: Your condition/ailments: Very Low BLood - need transfusion C: Your location: Barn between Nizhnoye and Berezino HOspital ]D: A general description of your character: Aviators, moustache and sideburns, Pistol only ]Please Help! EDIT: kichilron saved me, THANKS! -
Chillsville in Chernarus
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[Guide] Setting up an Xbox 360 Controller for DayZ
[email protected] replied to Mucwa's topic in New Player Discussion
So you're saying that pulling down to aim up in an aircraft is normal, but pulling down to aim up the rest of the time is not... ? That, does not make sense to me...