I agree completely! lets rename Cherno to hug-town and electro to Happy place now, anyone who points their gun at another survivor will be perma banned from every server, because bandits are bad and they killed me when i had good gear :'( survivors who are nice should get love points, which can be spent on in-game rewards, like a hug cannon that turns all zombies it is shot at into back into normal civilians. Also, we need a bright, happy environment, more bright pinks and light blues and such on the environment. +10 if we can replace cows and pigs and stuff with unicorns and puppies. /sarcasm No playstyle should be rewarded by in-game things like keeping loot after death or any of those ideas. I was playing last night, and i found a survivor, we teamed up and worked together, and i got my RL friend online as well, our group of three went around and only killed at people we were sure, absolutely sure, had intentions to kill us. we used stealth, and chatted to people on the chat and made several allies. we looted the NW airfield because the bandit sniper there decided he liked us after we had been chatting to him for a while and he offered us to go in and loot stuff. so we killed a heap of bandits, got a load of loot, and it was heaps fun doing it. if you took out bandits, or started punishing bandits (with actual punishments, or lack of rewards) then i wouldn't play it anymore because the game would be heading in a direction i really dont like. imagine if all there was to do in the game was get gear, then get more gear. PvP is the solution to that at the moment, get good gear, kill bandits and save good survivors. the zombies are pathetic anyway, even if you toned them up in strength, they will NEVER match the threat a player can present, because they are dumb AI, and a player can think and plan