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Westerburg

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Everything posted by Westerburg

  1. First person I met was just after I spawned in Kamenka. I was trying to figure out some of the control changes and figure out where my friend had spawned, when another random noob ran up to me and waved. I started to back up and made ready to bolt into the town to try and lose him. He started shouting 'No! No!' and started dancing circles around me, trying to get in front of me and kept putting up his fists. He must have followed me for about 3 or 4 minutes like that before he finally got me corned. He'd take a swing at me then put his fists back down, only to do it again and again while shouting some sort of gibberish at me. He finally started to get frustrated and shouted 'Hit space! Tyler Durden!' before I finally realized he was trying to show me how to fight with my hands. I eventually obliged and we fought for a solid couple of minutes before he got a lucky shot to the head and knocked me out.
  2. Getting frustrated when you get killed is the ultimate learning experience. It's a game about surviving in the apocalypse, and just like The Walking Dead, it's real focus is about how much of a bastard a human being can be to another human. Especially at this phase in the game, getting shot in the head and losing all your hard earned scav is pretty much the name of the game.Three hours of scavenging time lost is nothing when you finally get a spawn that lasts for a day plus, and you're all proud of yourself and your two 300 round cases full of m4 ammo and your beautiful m4 with cq buttstock and supressor and bipod and 3 60 round clips, with enough food to survive a week, only to fall off a ladder or somehow get capped coming out of a shed in the middle of nowhere. The trick is to curse your enemies, take down names and swear vengeance. Find a server that's only got one or two people on it, rebuild your stock, then hop back, find a name you recognize and ambush them. I find that handcuffing a motherfucker, then chasing them through a town with a crowbar makes you feel a lot better at the end of the day. Shit happens, and if you're going to get frustrated getting killed after a couple hours of scavving, you're gonna burn yourself out real quick. Learn to have fun with the end of days.
  3. Westerburg

    Should zombies only walk ?

    Exactly, that's the biggest issue with them right now. Fast or slow, either way they provide different kinds of challenges. But zombies in any form do not dodge. They run, they walk, the shamble and crawl. They eat and kill and growl and vomit nasty crap all over anything, but they do not dodge bullets.
  4. Westerburg

    Should zombies only walk ?

    Naw...the undead typically shamble slowly typically because they may be animated, but they are dead. They don't need to eat to survive, they eat because they are driven to. They can't digest the food and it sits and rots and festers. They move slow because of natural decay processes. A 'fresher' zombie would be able to move a lot more easily than an older one. If you want to go into the super cheesy (The return of the living dead series, which is like a spinnoff series of the original 'Night of the living dead' and 'of the dead' movies). One of the zombies they capture actually explains to them why they need to eat brains. Not for food, but for the electrical impulses in the brain itself. Appearently being a zombie is extremely painful (rigor mortis), and the electrical impulses in the human brain was the only thing that seemed to quell the pain (At first, by the third movie the main character starts excessive body piercing and mutilation in order to keep herself focused and not eat her boyfriend)
  5. Westerburg

    Should zombies only walk ?

    A zombie, in the movie sense, is a dead body that has been reanimated through any means (A virus, ritual, curse, no more room in hell, etc) The infected (This would be 28 days/weeks later) Are humans infected with a disease that basically gives them the appearance and mannerisms of a zombie, but they are, for all intents and purposes, still alive. they may not think above base instincts and needs any longer, and typically move faster (Lack of rigor mortis that would be found in the undead), but really can be killed by anyhting that would kill a normal human (remove all the oxygen from the room, dead. Shoot them in the heart or cut a major artery, they'll bleed to death eventually). Best example of this is the end of 28 days later, and really the whole foundation of 28 weeks later. They retook London not because they had an army going building to building to kill everything that moved, but because they waited several months and let most of the infected starve to death, then went building to building killing anything that wasn't quite dead. Edit: Another example of the infected would be the creatures from 'I am Legend'. They're considered infected as well, but are more like vampires than zombies. In the book they were a lot more like vampires, and many of them had human level intelligence. I'd really recommend picking up the book. Don't wanna give anything away, but it actually explains what the fuck name of the movie meant. (He was Legend for completely different reasons)
  6. Westerburg

    Should zombies only walk ?

    Personally, I don't care how many zombies there are or how fast they move, or even if they are undead or just some sort of infection. I just want to be able to fight them without them already being on me and eating me, or completely unaware of my presence. Either fast or slow, zombies and infected (See 28X laters) work on basic instinct and motor function. They will follow a pretty direct route to get to you (IE charge straight at you). What we have though is something that moves fast, and ducks and weaves like it's trying not to hit a branch on his speeder bike.
  7. Westerburg

    Should zombies only walk ?

    8-10? What servers you been playing on? Only time I've had less than a dozen on my ass is if I play the standard map.. Lingor, Panthera, Namalsk? One shot from an m16 or an enfield and my kill count is a guaranteed 30+. Especially the last week or so. Don't know what it is, but all the walkers have gone screwy on most servers. I can be on the second floor of a building, crouching, in walk, on carpet and I take one step and it creates an endless loop of spawning zombies that all flock right to wherever I am that they shouldn't be able to see or hear me. As for speed, I'm fine with either the fast or slow, or perhaps a healthy mix of the two. In any rate the zombies need to be reworked one way or the other, and they need to be less glitchy. It looks like the animations and all were scripted and designed for slow zombies, and then they just sped them up. What you end up with is a spazoid, flailing, glitchy pile of meat that's impossible to shoot while it's charging at you, not because it's moving to fast, but because it's just flailing and jerking to the left and right every two steps. It's the same reason that the Chiefs still have a football team. Sure they have all the organization of a bunch down-syndrome double-amputees, set on fire and fed gallons of pcp, which makes them pretty ineffective, but you just can't get them to hold still long enough for a clean shot until they're chewing on your face. Basically, what I'm saying is that I don't care if they are fast or slow, as long as they have a decent enough animation to make them properly fightable
  8. Westerburg

    best way to team up ??

    Still trying to get into the groove and get some trusted people I can run with. Only clan I've been part of doesn't really play dayz anymore, moved on to darkfall or some bullshit so nobody to run with there. I've had the same problem though. I very rarely run into anyone friendly and spend 98% of my game time alone or hiding. while I'm quite willing to make my own entertainment (My first login ever I got lost in the woods and fell out of a deer stand, had to crawl halfway across the map to the coast and crawl along the road to find a town), I'd much prefer having at least one or two other people to run with.
  9. Actually, we determined yesterday that your pc will be able to run it at the low end of medium, at best, but will likely be stuck at low/very low. Standalone is going to be a while yet, rocket just brought up 'closed beta' last week, which means its still a while til that, and at least a month of closed testing before open. At best I'd say SA is 2-3 months off. Realistically? 3-4 months out with all the changes rocket mentioned last week in his update. I'd buy the Game. Arma II is a great sim in and of itself (don't call it a game, that would be comparing it to trash rides like CoD). That would at least let you be able to see how well you could really run it on your current specs. That'd actually be the best way to see what/how far you need to upgrade your current rig
  10. Westerburg

    I need some help with framerates

    http://www.dayzpvp.com/ultimate-dayz-graphics-settings-and-tweaks-guide/ go through that and change what you feel comfortable changing (It requires some .cfg tweaks). I had the same problem on some servers, but if you spend a bit of time tweaking yuo should clear up most of the lag, with the exception of max item/vehicle servers, and takistan. For whatever reason I always lag on takistan servers no matter what settings (I could run at lowest and get 25 fps)
  11. Westerburg

    Smelling a dead body!

    They've already got something like that implemented (The sounds, not the sleeping under a pile of bodies for warmth). Whenever you you are within a couple meters or so, there's flies and a godawful amount of buzzing.
  12. It's not completely full of hackers, but there are a few. They tend to pop up when a server gets near capacity though and can be a real setback. As for the game though, been playing since thanksgiving and I love it. there's the standard alpha/mod glitches but with a bit of practice you learn to ignore them or work around them (Some maps, especially lingor and panthera have doorways that are complicated to navigate, but the tradeoff is that they are two of the best maps outthere. word of advice if you play, trust no one that you haven't met for at least a week of constant talking or run into at least once before in a meeting that didn't end in one of you shooting the other. The risks are a lot higher in Dayz than Warz. There's no global inventory and unless you find a camping tent or a vehicle, it's pretty much whatever you can carry. The emphasis in this game isn't the killing, it's the survival.
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