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Westerburg

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Everything posted by Westerburg

  1. Westerburg

    Loads of IMPORTANT suggestions.

    True..as they run out of their current projects they will likely look to us for new ideas. The problem here is that all of this guys ideas with the exception of the one about clan patches and emblems are ideas that the dev team have already stated they are working on or in the case of bandit/hero skins, ideas that they have passed on. So OP has posted no suggestions that are even worth reading, as he's pretty much just suggesting they do what they are already doing, except in an order that only a retarded monkey could come up with. If you put an infinite amount of monkeys in a room with typwriters, eventually one of them is going to come up with the script for Hamlet. The problem there is that someone already come up with the script for hamlet....
  2. Westerburg

    Loads of IMPORTANT suggestions.

    1. They'll update stuff when they have stuff to update 2. This is going to be one of the last things done. Expect some minor optimization here and there, but also expect something to make performance worse at least in the beginning. They aren't going to do much optimizing because every major bit of code they do will undo a fair chunk of optimization already done. 3. Possibly doable, but not likely. Depends on if the code can allow for it, as well as the amount it will tax the system. Part of the reason most games don't have features like this is it requires more textures, code and other such things to be loaded into memory, which effects performance. Also, it would require uploading code into every individual hive your clan plays on. Much easier to pick an item of clothing or color combo for your clan to seek out. 4. That would defeat the purpose of the clothing system, which is so much better than skins. Only thing Icould see here is physical features on a character, like a scar across the face of a bandit. 5.This is something they are already working on, and why it isn't number 1 or 2 on your list is beyond me. 6. See number 5. The reason there are so few zombies right now is because of their code. More zombies means more stress on the system, which caused problems in the internal tests. They will increase as they nail down behaviors and coding for the zombies. 7.If you'd bother to read any of the announcements, it's one of their higher priorities. You can already ather materiels to build a fire (Though you can't yet), as well as gas cannisters and burners to build gas fires. You can also gather berries as of the last patch. 8.Also in the works in the form of underground player built bases. Not sure on the ETA, but Dean has mentioned it in several interviews. 9. Gun spawns have actually been decreased as of last patch because there were too many. To balance this, two new guns have been added (Shotgun, which can be crafted into a sawed off with the hacksaw), with more guns on the way as they get finished. 10. These are coming as well. Again, you'd know this if you'd read the forus or interviews. The AMA with Dean on reddit the other day, when he was talking about player made structures/bases, he mentioned that the first part of that he had planned were craftable barricades. 11. Don't expect a new map until after launch, or during beta at the very least. They are working on a system for player mods, which will likely include custom maps. Dean has also mentioned in the interviews you obviously never read that there would likely be more maps later on, but that was at Bohemia's discretion, and priority was getting C+ working. I wouldn't expect to see a new map for at least a year and a half. If you want map variation in the near future, there's a few really good ones for the Mod version. There's even a new map that just came out that's I think twice the Size of Chernarus. All in all, your whole post is out of order, filled with things already in the works, things that were done away with in the standalone version, or things that are very far down the road. Basically what you are looking for is the mod version of the game, which the standalone is trying to be so much more than. You can get the mod for free, though you will have to purchase a copy of Arma II and operation arrowhead. Sorry if I seem a little rude, but one of 'these' threads is made every 4 or 5 hours, and I'm finding hard to be silent any longer.
  3. He's a bandit, it's a trap. Don't trust him, man! No, seriously though, there are quite a few trustworthy people out and about, though I have yet to meet more than a small handful of them. I, personally will help a person before I'll shoot a person. The game is so much more rewarding when you are travelling in a pack.
  4. Westerburg

    Seasons

    I'm all for seasons, though I'm not sure how difficult that would be to implement. As for the second part? I'm pretty sure that's already on the way. It was a feature of the mod, and I'm all but sure it's an upcoming feature for the standalone.
  5. There's a lot of bandits mostly because once you get geared, there's not much else to do at the moment. You sneak around, get yourself a weapon or three, fill yourself up on food, then head for one of the airstrips or a major city and find someone to kill. Another reason for there being so many bandits is because things are hard to come by. someone has something you want, or might have something you want, you're going to do what it takes to survive, especially if you have nothing to lose. It's just a simple fact that has always been with dayz, even since the mod days. Third reason for so many bandits? There's a lot of bandits or fresh spawns with nothing to lose by trying to punch you to death, and trying to help another player out is one of the quickest ways to get killed. Everyone either needs something or is afraid you are going to kill them, so they are going to kill you first and take whatever you have. Another simple fact of DayZ. Best way to deal with bandits? Only real thing you can do here is kill them before they kill you. Which technically will make you a bandit, which is where quite a few bandits come from. Nobody trusts anybody they don't know and will kill you because they are almost positive that you are going to kill them if you don't. I suggest carrying a burlap sack and a set of handcuffs if you really don't want to kill and anyone you run into that doesn't shoot first and ask questions later you should get a bead with your gun, make em stop and drop their weapon, then handcuff and black bag them until you can get safely away from them or disarm them. To answer the last part, bandits running in groups almost always know each other somewhere outside the game. Maybe they are part of a gaming clan, maybe they are friends IRL. I have both that I run with from time to time. safety in numbers, trust no one you don't know for sure won't kill you for a can of beans or an m4.
  6. Westerburg

    *THIS* is why I KOS.

    Actually a good Idea, I suppose. Especially now that they allow you to black bag people with the burlap sack. Run em down, cuff em, bag em. Drop some stuff when they can't see, then tell them to count to a hundred while you ninja vanish
  7. Westerburg

    *THIS* is why I KOS.

    I've had this happen a couple of times now to me as well. They should add beanbag rounds to the shotgun or tranq darts or something so you can knock these fuckers out for a few minutes, then drop a bunch of shit next to their unconcious bodies. That way, you still get to be a hero, and you don't have to worry about some poor schmuck trying to take a pot shot at you. Treat bambi like you'd treat a real wild and unpredictable animal.
  8. Westerburg

    Dayz is shitty now

    You're an idiot.
  9. Westerburg

    USELESS

    So being able to attach it to a gas lamp to use as a light is useless? And soon being able to attach it to a burner to cook food is useless? See more on Know Your Meme
  10. Westerburg

    Reason behind your username?

    A Stage name I took up almost a decade ago now. Was in a Punk band a friend of mine and I started called the 'Westerburg Suicides', and 80's-90's punk bands or styled bands often take a last name that fits with the name of the band, ie Ben Weasel of Screeching weasel, Joey Ramone of the Ramones and Joe King (formerly Joe Queer) of the Queers. I became Jimmy Westerburg, and the other founding member took the moniker 'Joe Suicide'. The band name itself was taken from a quote in the movie 'Heathers' starring Christian Slater and Winona Ryder.
  11. Westerburg

    What is sadness?

    I found another thing that makes me sad. Hetstaine's name and profile picture. Everyone knows that you could never combine the two. Dave Mustaine's superior DNA would eradicate and overwrite any trace of James Hetfield's, leaving you simply with Dave Mustaine. Or better yet, the dave Mustaine DNA w2ould simply strike out on it's own to create a far superior creature that would simply be known as 'Dave Mustaine'.
  12. Westerburg

    What is sadness?

    reading KoS's posts.... :(
  13. Westerburg

    Bandit skins

    I thought the mod already had bandit skins, or did they remove them? Haven't played mod much these days, been on standalone. If it's standalone you are talking about, 2 things.... 1) You're posting in the mod section of the forum, not standalone. 2) There's no system in standalone for any kind of bandit skin. It would defeat the purpose of the clothing system...a good way to tell if someone is a bandit is that they either shoot at you, play Tiny Tim, or are wearing a clown mask. Also, you should always assume everyone is gonna kill you, it's most often true.
  14. Mosin is mainly for KoSers. I have yet to find one, but I've seen other people with them and they are loud as fuck. There's weapons they refer to as 'dinner bells' and for a good reason. The mosin and the 357 make so much noise it'll bring every zombie around to you, not to mention letting everyone know you're there. The trade off is that the mosin has a lot more range than the m4 and the 357 doesn't need a clip to load. On the other hand the fnx and m4 are a lot more customizable to suit your needs, quieter, fire faster, hold more ammo. I've found at least 4 different scopes just for the m4, not to mention bipods, various gun stocks, grips, supressors and the like. If you survive long enough you'll find plenty of clips for both the fnx and m4. You just have to be brave enough to go after them.
  15. Ethical schmethical. Limiting something in a game because it's taboo IRL is absurd in a game like dayz. In the apocalypse all the rules go out the window. The weak are meat and the strong do eat and all that. Sabotaging your stuff or even sacrificing yourself to take out a group of enemies just to save your friends is something that is gonna happen. Sometimes out of spite, sometimes out of rampant insanity, but also out of a sense of honor and preservation. A mother ferret, if she feels that some larger predator is going to eat her children, will preemtively eat them to prevent the predator from doing such. Miles Dyson, when shot and bleeding out in the cyberdyne facility, pulled a bomb with a dead man's switch to destroy the building and buy John Conner and entourage the precious time they needed to escape the T-1000. Kamikaze pilots in WWII would fly planes into enemy ships and buildings to level the playing field and do as much collateral damage as possible. Neo fought a hundred agents then later sacrificed himself just to infect Smith with a virus that would destroy his code. Ellen Ripley threw herself into a pool of molten lead to prevent a Xenomorph queen from being born. The Devil's rejects drive a car full speed at a police roadblock playing Freebird because 'Fuck it, we're already dead.' Shaun ran, shouting all the way to lead a horde of Zombies away from the Winchester so that his friends could get to safety, only to contemplate suicide when all hope seemed lost. David Drayton kills his son, a cute chick and two old people with his last for bullets then steps outside to bring the attention of interdimensional bug monsters because there was nothing else he will do. Spock floods himself with radiation attempting to restore Warp capabilities to the enterprise because 'the needs of the many outweigh the needs of the few or the one'. I could go on, but when faced with overwhelming numbers or a hopeless cause, people will result to pretty extreme measures, and some will do the same to protect the safety of the group. Hell, in BF3 I would regularly drop a grenade at my own feet if I knew I was already a dead man in an attempt to do as much collateral damage as I could. How many times have you driven a jeep covered in c4 to take out a particularly well defended location that your group just couldn't get close enough to?
  16. Westerburg

    Standalone performance issues

    Gonna agree with the rest on this one. You're first issue is game optimization. There are very few people that are able to get above 30fps in a city. Your second issue is that you are on a laptop. Unless you have some high quality gaming laptop that is cramming a full fledged video card into it, don't expect to get good frame rates in 90% of the games out there without a lot of tweaking. I know a few people that perform about as well as me in dayz on their laptops, but they are running decent integrated cards with super fast processors. I've said in several posts that I'm all but 100% that my issues are cpu bottleneck related, since the only changes I see in my fps come when I'm pushing my cpu to the limit. That said, your best bet is going to be a desktop. Don't let people tell you that you need to drop a couple thousand on a new pc though. My pc cost me about $600 to build 2 years ago and the only thing I've upgraded since then are my video cards (I went from a single 5770 to dual 7770's, which will run you about 250ish for the pair, maybe less now. With prices being what they have been lately, you can get a motherboard with triple crossfire (recommended the triple because those will typically run X16/x16/x8 or x16/x16/x4 on your pci-e slots) for about 120-160 bucks and a 6 core processor with decent speeds and maybe even an apu for about the same. You can build a rig that will run the current iteration of standalone as well as most anyone else for about $800. The key though is the processor for dayz. Number of cores don't effect the game too much, so much as the speed of each core (at least in my testing) an am3 Phenom 955 is what I'm using currently and if you have decent ventilation will oc from 3.2ghz per core to between 3.8-4.2ghz with just the stock amd fan. That push by itself was enough to get me from 45fps in the woods and 25 in cities to 60 in the woods, 35-40 in towns and 29-30 in major cities, and that's with 4 cores and 4 threads. I can't do any video recording mind you, and I'm using the general recommended tweaks you'll see all over these forums (all the fancies turned off, .cfg modified, AA and shadows off and everything else set to low or normal), but I get decent framerates, with an average increase of 10fps at night. I plan on doing an incremental upgrade over the next couple of months, which isn't going to cost me more than a couple hundred bucks (am3+ boards are fairly cheap and will take an am3 cpu, and they still make decent am3+ cpu's with twice as many cores and 3 times as many threads, that stock at what I'm pushing my current cpu to, so I can only image what I'll be able to push those to.) so for 6-800 bucks you can build something that's going to run most everything currently out there at high settings, with normal being the average for dayz standalone. If a 3 year old $600 computer can run BF3 on ultra settings at 45-55 fps, than a $600-$800 computer today will be able to run it at 60fps. There was a nice article I used to have saved that showed a $700 computer could perform as well at 90% of todays games as a $2000 monster rig, Most of the stuff in the monsters was only half-utilized even at the highest settings, and any result that the big rigs out performed the budget gaming rigs ended up being due to cpu bottlenecking. Two of the rigs they used had the same mobo/cpu combo with cheaper ram/video card in one and in almost every instance they performed the same, both flourishing on fast cpu's, and both suffering horrendously on lower end processors. edit: I should also add that to run my computer cool at those speeds I keep my case open and well ventilated with a duster blowout every couple of weeks, and the first thing I did was replace all the thermal paste on my cpu and gpu's. One of the cards runs slower despite being the same brand on account of me not buying them both at once and I couldn't oc it to catch up to the other without it going unstable. removing the fan to apply thermal paste to the gpu itself fixed this though, and it will match the speeds of the newer card and run the cooling fan at half the speed it used to and nearly silent, even overclocked and with more power being pushed through it. I also wouldn't recommend pushing a 955 phenom II to 4.2 ghz on a stock fan all the time, as it's probably destroying the poor bastard and is only about 70% stable. 3.6 is enough to get an fps boost out of it, but with the open air it seems to run pretty stable and not obscenely hot at 3.8ghz. I keep it at stock 3.2ghz for most of my daily activities, with profiles set up to push it higher only in games where the extra speed has a noticable difference (arma games, both dayz games and TSW, otherwise I'm fine at 3.2-3.6ghz)
  17. Westerburg

    Canopy towers for transportation inside the woods

    Did someone say Hog Ryda?
  18. Best Idea I can come up with for helping with KoS and promoting teamplay rather than complete douchebaggery is to... A) Make Ammo a fuck load more rare. If ammo is damned near impossible to find, every bullet has to count. If you aren't sure when the next time you'll find a spare mag is and your rolling with half a clip of m4, you're really going to have to think about how you use your weapons. Shooting random noobs who aren't going to give you anything is going to to be prohibitive. This could make things a bit too tough for some, so you can always make ammo craftable. To do this, however without making things even easier than before, you'd have to throw in each of the base ingredients, plus ammo making equipment (You'd need something to assemble ammo, as well as something to melt down metal to actually make the bullets, which would take up a fair amount of space not counting ingredients) as well as making a change to crafting to having to find plans and recipes on how to build such things before you can even build them. This could give a purpose to all the random books strewn about in the game and give more depth to crafting in general. Wanna build a fire? Read a camping book. Need a quick splint or something of that nature? Good thing I flipped through that pocket SAS field survival guide I found in that cabin yesterday (I keep one in my jacket pocket in the big blue room just in case I'm ever stranded on Mt Ranier or need to learn how to save myself from choking if no one else is around). Knowledge of how to do that stuff could be restricted per life (You forget how to make bullets if you die, until you can find a new book)) or even restricted to the hive you are playing on once private hives become available (KNowledge has to be learned per hive, and then the hive could decide whether knowledge is kept between lives or if you have to relearn on each life). B) Make zombies tougher. Right now they're pretty easy to kill. There's not a lot of em, and pretty much one shot with an m4 anywhere will put one down. Maybe they can only be put down permanently with a headshot to destroy the brain, or maybe it in general takes 5 or 6 shots to kill one, or 2 to the head (Doubletap people, it's an important rule in the zombie apocalypse) Hell, military zombie could even very well be wearing the armor they were wearing in their life. How much tougher would it be to kill a zombie that died in a kevlar vest and a helmet? Instead of being mere models, zombies would have a toughness equivilent to the clothes they are wearing (Giving zombies their own full set of clothes I would assume cause a lot of lag, as each one at that point would be the equivilent of another player, just ai controlled, hence just an overall toughness based on the model type of the zombie. Military zombies would be harder to kill than some zed shambling around in a pair of shorts and a flannel shirt) c) Have high killing areas such as major cities and military bases have a way higher zombie count than rural areas or small towns/villages. Kamenka would have had a small living population before the outbreak, and you'd have to assume that more than a few people fled before they were killed to other areas in hopes of safety so you'd have a reltaviely low population of zeds there. 20 houses would be twenty families, don't count children that might have lived there since no children zombies, houses spread out a bit so you'd assume the chances of escaping the town alive were fairly high, so we'll say even 10 families worth (Mothers and fathers). That would give you about 10-20 zombies total in the town unless some are kited there. Cherno on the other hand is a fairly major city for the map. Adding too many walkers to the area would cause a lot of lag, so you get fairly conservative with the zombies and a spawn system similar to the mod where it's not gonna pump zombies into the area unless someone has been there recently or is in the area, and during high traffic in Cherno throw in say 100 zeds, maybe lower it to 30 shuffling about the area if there's only a couple of people there with a fast respawn rate to keep the horde count up. Then you take an area like Balota and it's airfield, or the NW airfield. NW has a fairly sizable town near it, and balota has a refugee camp as well as a decent sized town. This is where people would be fleeing to during the initial outbreak. You'd have a decent sized population of refugee zombies (Normal types that are fairly easy to take down) as well as the bulk of tougher to kill military zeds. The army would have been making their last stand at places like this, and a rush of refugees could cause chaos, resulting in a lot of infection being spread around. This is where most of the ammo and guns will be so it should be made tough to access. A lot of teamwork and a lot of strategy would be required to get to the ammo/ supplies to make more ammo, forcing people to work together to push through or sneak past the horde, even if those people only turn on each other later when it comes time to divvy up the loot. With things set up with any combination of the above ways (If such a thing is possible in the game engine), you've essentially solved a lot of the major problems that people have. You've increased the challenge of the game, given depth to the crafting system, and put people into a position where it would be a better and easier option to work together, or at the very least not shoot everything that moves. People will be forced to take stock of the situation and really think about the choices they make. KoS will go down if you are camping Cherno with 30 rounds of ammo on you and you see a recent spawn sneaking through the alleys with the hope of finding a tin of sardines with a knife. Sure you could kill that guy, but there's 100 zombies within a half a mile that are going to come running when they hear that m4 fire off a round. You'll be stuck at the top of that fire station with more zeds than you've got ammo, and how many you think you'll be able to wade through with a fire axe when they start climbing the stairs to get at your meatsuit? Just my two cents.
  19. Westerburg

    Can only play on Non-Battleye servers.

    I seem to be getting this problem too, though I'm unaware of it being battleye/non-battleye related. I did notice however that before BE it happened mostly on vilayer servers, and post BE patch it seems to happen mostly on gameservers games. I'll have to watch it more closely. I did notice though that most of them seem to Be LA and Dallas servers as well, on both sides of the fence.
  20. Westerburg

    It makes me sad...

    I spent hours getting my gear. Only server hopping I do is If I'm looking for a particular time of day (Day if I'm tweaking graphic settings or out hunting, night if I'm scrounging or broadcasting dinosaur sounds from Jurassic park to freak people out or hitting one of the major cities as my frame rate is an average of 10 fps higher all around), or if I know I got disconnected someplace I really don't want to connect on a populated server (Like the middle of cherno or halfway across the southern Airstrip, you have to be a special kind of stupid to voluntarily log into a loaded server in the middle of a field in one of the most contested spots on the map). Personally though I don't often run into people aside from the two I regularly run with. Though I do tend to explore, hitting a lot of the random small towns that don't get hit up for supplies a lot. If you do happen to see me around though, feel free to flag me down, though. Just don't do it with lead. I'm most likely to help or drop you some supplies or run with you a bit for protection, but you point a gun at me I won't hesitate to gun you down. Just sayin....
  21. Westerburg

    Utterly Disappointing

    Many of the people you play with are apparently idiots and not at all sure what the term 'alpha' means. Alpha is the stage when key gameplay functionality is implemented, and assets are partially finished. That means the game works, and most of the stuff is there, but assets that don't work aren't implemented while they polish up code to an implementational (is that a word?) state. Basic coding for fires is there, as are the ingredients to build them, but the code isn't allowing for it yet. The basics for vehicles are there (mine your game directory or check the config files) But the code isn't stable so it's switched off. Right now is the stage where most everything is there in one form or another, but it hasn't been tested or has proven it needs work. Right now is when they are bouncing ideas off the testing groups to see what works, what doesn't, what features they should be working on, and what's going to get left out. Alpha is buggy as hell. After this comes the code freeze, where they stop putting in new ideas and work to polish what they've got code wise (work on stability, things that make things crash, collision. In most games that doesn't even happen until about 6 to 7 months after alpha starts. In this particular game they are working on the code-freeze portion while they are working through alpha, though they are focusing on the alpha portion as it is what is called 'playable alpha', which essentially means they are working half as an alpha and half as a beta at the same time. Most games don't even allow external beta testers until beta starts. You bought into an Alpha my friend, as the page clearly states, and as the game states every time you log in. You ARE NOT here to ENJOY playing the game, you ARE here to find problems with the game and report them in a respectful manner. As a side note, if you bother to look at the dev roadmap at all you'll see that their priority is to achieve server stability and implement the non-function features of the game so that it will be ready for BETA (FUlly playable state where they test server stability and overall game stability, iron out things they've missed. That's the level of the game you are looking for, I suggest you participate in a respectful manner in this ALPHA, or patiently zip your lip and wait until BETA next year. you can read this in the meantime.... http://en.wikipedia.org/wiki/Video_game_development Edit: Not sure why it changed the text to black.....
  22. Westerburg

    How successful would DayZ be on consoles?

    I could see it being entertaining on consoles...at least for console players. As Dean has said though, don't expect that to happen anytime in the near future. If it did happen, cross platform play is a virtual impossibility. Sure it works for mmo's and things with a basic tab targeting system, but when it comes down to fps games they've already proven that it's way unbalanced in favor of pc users. I remember seeing an article when MNC was first coming out about their plans for cross platform play between xbox ps3 and pc and that they ran into one major hurdle; Without severe amounts of aim assist on the side of consoles (All console based fpses use aim assist to varying degrees, even CoD and BF games), console players were consistantly getting their asses handed to them by pc players. The reason was because of the age old debate of controller vs keyboard/mouse. The K/M combo allowed for much more precise and quick aiming than clunky controller counterparts, which need to use aim assist along with x/y rotation acceleration and calibration for controller deadzones. This is essentially the reason Valve is attempting to make a better controller for steam machines, to allow players more precision when they have to sacrifice their K/M setup just to play on their couch. Essentially, if/when it does come out on console, which I wouldn't expect before 2016, servers would likely be restricted to individual consoles, or seperated into consoles and pc respectively.
  23. Westerburg

    What did you discover today?

    I discovered that when you see a man run into a house being chased by zombies and you yell 'Don't worry, I got this bro!' and clear out the zombies, he'll use the opportunity to sneak around the side of the house and take potshots at you. Fortunately, a man being chased into a house by a small horde of zombies isn't a very good shot, forcing you to do the honorable thing and put him out of his misery. I also learned that said idiot's friend isn't a very good shot either, and is also a horrible tracker.
  24. Westerburg

    Framerate problems i dunno why...

    I'm with the rest on this one in saying that it is definitely your processor, and a problem I'm noticing in a lot of recent games. I've seen people that can run it at decent settings and with fraps or twitch streaming on that get a bit better performance than I do, and from the testing I've found it's looking like my processor is the problem. 8 gigs of ram, dual 7770's for my graphics cards and a phenom II 955 clocked to 3.8ghz x4. Using all the tips they use on the tweak guide I get a very respectable 48-55 fps out in the wilderness, but when it comes time venture into the city, I'll bottom out at around 28-34 depending on the size of the town (Kamenka and small towns on the higher end, cherno and elektro on the low. It's the same issues I have with dayzmod and games like TSW. No matter what graphics settings I use on my card, and for the most part the game (very low to high) I see virtually no changes in performance. The only time I did see a change was when I started oc'ing the cpu again, pushing it from 3.2ghz to 3.8ghz. Doing that got me an average jump of about 5-10fps depending on the situation. I know that most people in general are only getting 25-38 fps in most city areas on here, so it's largely an optimization issue, but it's looking pretty obvious to me after playing dayz and certain other games that the major bottleneck I'm having is in my cpu area. Your card is decent enough that it should be able to handle everything on normal settings, which means you're taking all your hits from cpu bottlenecking and optimization. Optimization and .cfg editing is the only thing you can do for the latter, and for the former...you can always try overclocking the cpu until you can afford a new proc. It may give you just enough of a boost to keep things from getting frustrating.
  25. Naw, doesn't have anything to do with combat. I've had it happen on empty or nearly empty servers. I think it's just ahiccup somewher when a server is trying to get your player information. It asks what your character status is and basically get s 'derp' in response so it starts you fresh. I've had it wipe a toon, only to have me log right back out and back in and it's there. Sometimes it takes a couple of hours, usually a couple of hours. Once you start doing things with the character it's too late though. Probably just a derp in the communication with the player database.
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