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Everything posted by ParkourLawyer
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Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
ParkourLawyer replied to ruarz's topic in DayZ Mod Suggestions
Cool I ideas guys keep it up I like the idea of being able to scavenge parts (though I think it has been said before). Stupid clothes sounds epic B) and everything else is just wicked :D. -
(Original)Standalone close quarters struggle...
ParkourLawyer replied to finkone's topic in DayZ Mod Suggestions
This is a nice idea though it should not be a button mashing fest but more related to skill so instead of a cinematic you should be forced into first person view and have to use punch,block,push,kick and head-but keys. -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
ParkourLawyer replied to ruarz's topic in DayZ Mod Suggestions
One more idea that I missed on my page 51 post is that DayZ should be a living hell and that it should be very hard(not impossible though)to live on your own(this would encourage teaming up and less banditry). Your are probably all thinking that it has been said before and it has though I don't think that it has been said on this thread so take a look at this thread (the idea is explained way better though it is a little long). http://dayzmod.com/f...-a-living-hell/ I hope you agree with the idea thanks. p.s. don't forget to look at the linked url -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
ParkourLawyer replied to ruarz's topic in DayZ Mod Suggestions
Sharx that would be so cool :) it would add so much to the game and so many more covert missions into the cities it would also make so many more escape routes from enemies and if you are following someone then it would become harder as there are way more ways to get away. Really cool idea Sharx and it would add so much to the game I hope it gets implemented -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
ParkourLawyer replied to ruarz's topic in DayZ Mod Suggestions
Thanks I really appreciate you commenting on my post adn teh surrender/disarm is one of my favourite ideas Thanks :D -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
ParkourLawyer replied to ruarz's topic in DayZ Mod Suggestions
Please can a have a comment on my post :( I did a lot but still no one has replied!!!!!! :unsure: -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
ParkourLawyer replied to ruarz's topic in DayZ Mod Suggestions
Joe Freedom these are some really cool ideas and here are my thoughts on them. 1.This would be cool but if they add generators which I believe they are then you cold use your compass to find enemy bases as it would be attracted to the electricity given off by the generator. 2.More wind related things will be put in but the way the clouds go east is related on the fact that the jet streams almost all go west to east. 3.Your smell idea is really cool though I think that there will just be a portable wind gauge for the snipers(or anyone else)though that would be really cool. Sorry if I come across doubting or harsh but those are my thoughts -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
ParkourLawyer replied to ruarz's topic in DayZ Mod Suggestions
It seems that everyone has ignored my massive post on page 50 :( so could I please have some comments and please read it all the ways through :D -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
ParkourLawyer replied to ruarz's topic in DayZ Mod Suggestions
That is what I am talking about I think that is a really cool idea and that there shouldn't be classes but skill but I still don't think it will be in the game though it would be really cool and I have mentioned it in my post above of thinks I think should be in the game -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
ParkourLawyer replied to ruarz's topic in DayZ Mod Suggestions
Dalfryth and Diemaco I agree with both of you but I'm not sure classes would be in the game though it would be very cool. I also think that a lot of people don't like the idea. Though we will have to see. -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
ParkourLawyer replied to ruarz's topic in DayZ Mod Suggestions
This I am almost certain has been said before but these are some of my ideas. I cant wait for the game to come out so I can get it. Hoping it will be out for Christmas though my hopes are fading :o/ :(. 1.You have the ability to climb trees and(though you would need to have a piece of rope or a piece of clothing to do so).The ability to free climb and go mountaineering would also be very cool (this was suggested before by DaGolem on page 37). 2.You can break branches of of trees and make/get a long/short stick that could be used to bat away/kill zombies. 3.I think tracking should become more a part of the game. I think that people's tracks should be visible and they should stay for over a hour. I also believe that car tracks should be visible for much longer than that. 4.Bows should be implemented not crossbows but normal bows(I think rocket has said he is doing this but not sure)and you should be able to make them from wood and string in the forest(though home made bows would be very crude,less accurate and the home made arrows would be do less damage. 5.When you walk up to an animal or it sees you it should run away making it a challenge to kill with a hatchet like most people do. I also think that there should be more animals and onto a main point (I am not quite sure about this) I think there should be hostile animals in the wood so instead of just walking along with no fear apart from other players and hackers teleporting you to your doom there should be creatures like wolves, bears and snakes. 6.You should be able to jump over walls (only if they are at head height)and peak round corners in first person view basically like the SMK mod for Arma2 . 7.Guns should be very rare (does 7/10 people have a pistol in there house and ammo lying around) so its more like 1/20 people have a gun and only 1/25 have any ammo. 8.There should be bolt cutters and padlock along with more wire fences and wire-cutter. There should also be the ability to hide items in the ground with a spade or entrenching tool though there would be a small mount of dirt (though you could break of some branches and hide the mount under that(that means adding spades) or hide them in plane sight just out of reach like a bear bag. 9.The ability to fight bare handed or with a piece of rope(go up behind a sniping bandit and throttle him to death getting lots of good gear after having nothing. 10.Wounds stop bleeding after a while but if they are not bandaged then they have a chance of re-opening the wound. 11. If you kill a bandit it doesn't count as a murder(not sure if it is already implemented) and if a bandit shoots at another player you can shoot the bandit and it not be murder.You would know that they had been shot a using someone's :huh: idea of having a invisible bubble around yourself and if a bullet went inside your bubble it would count as self-defence if you shot and killed the enemy player. 12.More food in game,like apples and berries and stuff that you might find in the forest or on trees/bushes. 13.Bulletproof vests(which aren't completely bullet proof but can stop bullets and you take less damage from being shot. 14.The ability to surrender (you press a button and you drop the gun you are holding and your aide arm on the floor and take the magazine out).The ability to disarm people(take there guns and have them scattered around the player,like the possible surrender just the player being robbed doesn't drop there weapon it gets taken from them. 15.The ability to tie someone up(You are getting robbed and you decide to fight back you attack the robber and knock them out(doesn't mean that you have to be unconscious) and then tie them up with your rope. They can get out but it is like a minute long animation so if you are captured and try to escape you can't just untie yourself and get away with ease). 16. I'm not quite sure about this but skill. I Know I know,I don't mean it like you think I do.Instead I think it should be sort of like this. At the beginning of the game you can go straight in with one of the set backgrounds or you can design your own history(like mount and blade) and then in game you slowly get better at things but only a tiny amount so that it should be more I am good at this in real life (I'm a good medic) so in game you don't need help. e.g. I spend 3 hours killing zombies with a hatchet I become more proficient in two-handed weapons(you deal 2% more damage). This is sort of like the Project Zomboid skill system(take a look and you will understand). 17.This is just a cool little idea.You should spawn in and be clean shave or in the case of a woman short hair. The longer you survive the more hair you have so if you see someone with a short beard they are a reasonably fresh spawn and if you see someone with a long beard or long hair then they have been alive a long time. 18.If you become a bandit you are not stuck with a scarf round your head and can take it off. This means that there may be more player killing as less people will kill on site(the are less people with eh scarf round there head(the bandit skin) and so you won't kill them straight away). 19.You should be able to take clothes of dead people(you kill a ghillie guy and you want his ghillie so if this was put in you could take the ghillie and the guy would go back to normal clothes). 20.You shouldn't be able to run for ever(have a limit on how far you can run/sprint say 45 minutes of running and then a hour of jog then 2 hours of walking until you need to rest and then a quarter of that time until you can do those things again) 21.You regain blood over time and if you have used a blood bag you get a empty blood bag that you can fill with you own blood or someone (so it can be re-filled) the more you re-fill a blood bag the more chance of getting a disease.There should also be blood types in game so not all blood can be used on you. 22.More melee weapons and the ability to get swords and if you have just picked up a sword you have slower swing time and you take a step forward every swing(this gets less and less the more you use it)three more things about swords. You should be to have them in a scabbard at you side or tied to your belt. You should be able to practice with your sword where you do a little mini-game where you have arrow-keys popping up on your screen and the more correct arrow keys you press in time the better you get. You have to sharpen your sword so that it doesn't get blunt and do less and less damage. 23.More low tier vehicles that are almost fully repaired or only need really simple things. e.g. a wooden row boat that only needs some wood(a wood pile/planks)which you can easily find or get. 24.Having belts or pieces of rope that you can have round you waist to hold a sword(as above) or pistol.You could also make a sling(for your gun) out of rope so you can use a melee weapon or do a action without putting away your gun. 25.You need to sleep(this can be done when you disconnect)not quite sure how it would work but still think it should be in there. 26. Being able to run over the roofs of buildings and be able to jump from roof to roof(to a extent)you should have a boost ability so you can boost another player over a wall and then they could pull you up too. 27. being able to drink from a water source with your hands(though you have a high chance of getting sick) and if you put water in a bottle it still has a high chance of making you sick though you can purify it. 28. Booby traps and lots of them(they all have different effects e.g. and warning booby trap that sets of a grenade or a harming booby trap that well hurts you) 29. A bag you can hold which has lots of slots in it but it means you can only hold your secondary when you are carrying it and you are far slower.Though you cold put it down and use your gun if necessary. 30.A full black tactical(black) night ops suit. This is fully black and is sort of camo so you are very hard to see. There should be military grade night ops suits that can be found in military bases(and are one of the more common military loot spawns)there should also be the ability to make your own night ops suit though it would be lower quality. 31. You should be able to use basic paints and mud to camouflage yourself and your vehicles. You could also use this to dull down the colors of clothing though eventually it should wear off (depending on what weather you are in e.g. mud would come of faster in rain than in the sun. 32.More realistic hunting animations and more variation in the landscape like the hunter(more animals and the ability to track Thanks for reading and I hope you liked these ideas could you please tell me what you think and give me a comment.