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Everything posted by [email protected]

  1. different people, different tastes. Whats the point in having abundance of loot + respawn of loot? Just rename it in Costal WarfareZ. Scarcity is a core feature in a mature survival setting for me, it ups the difficulty, creates tension and lets you get better connected with the game world, cause you "feel" more in touch with your character, it hurts more when you die. The scarcity of ressources should be as dangerous as the unknown stranger with a gun you just spotted. Everything else would be just child's play. I still hope they will pull through with the promises of the past, hardcore difficulty, scarce food/ammo sources. It should feel like hitting the lottery when finding 10 bullets for your gun.
  2. Yeah, i read everything, not just one sentence. Dialing in the balance for non perishable food......Currently, the highest....etc. So,if they wanna make survival more hard there is no way around the fact that canned food is too abundant. We will see.
  3. bingo! same for me, but i will be more a nomad on the move, trying to find the camps of others ;) I don't know if they manage to tone down the spawn rate of food for the stable release....we will see. The tears will be plentiful nontheless, cause there are people who manage to starve even in the current version where canned food is in nearly every house. Also the "pew pew military loot is everything" crowd will have to say goodbye to the guard house loot explostions.
  4. i agree, most fun i had was the first implementation of .55....hardcore scarcity and hardcore infected ;) the status report mentioned they tinker with the loot distribution of canned food etc. hopefully they will make some less popular choices and tone down the spawn rate. pardon, but where is the connection between infected and food?
  5. They "disabled" zombies for .57 to work on performance issues...server lag etc...until we get rid of the legacy placeholder loot system for good, survival will always be easy. We need to wait for the return of persistence. Right now its loot, loot, pew, pew = kindergarden candyland gameplay. Can't wait for the next experimental.
  6. you can't eliminate kos. In every pvp setting there will be kos, thats not the point here. Right now there is a gun/ammo/food/water in nearly every house. There is no need for survival mechanics. Loot galore = boring. Ruthless apocalypse where you fight hunger/thirst/people = yay Can't wait for the re-implementation of persistence...the current version is boring as hell, very very easy, casual gameplay.
  7. -FPS wise, the game is still not optimized, they work on server lag, thats why you will not find any zombies (maybe just a few). -currently no new exp version available, only stable .57 -i find multiple 1st person servers, no problem here. The vast majority are 3rd person, as always. -There are definetely animals there, but it seems they reduced the spawn rate even more. We will have to see. -hunter backbacks are in, found mine in the first deer stand i checked. (=lucky), batteries seem to be very rare. So, .57 in a nutshell: A lot of loot (food, water, guns, ammo), slower degradation of thirst and hunger, no zombies CLE still doesn't work properly, a lot of people love .57 for the loots galore, easy pvp. The survival factor is at zero points currently.
  8. renpab80@gmail.com

    Model 70

    check deer stands, farms etc., i found most of the winchester ammo in deer stands.
  9. The current state of dayz .57 is that of an easy going, loot is everywhere, pew pew arcade game. Canned food is everywhere, water bottles are everywhere, combine this with the new slow degradation of hunger and thirst, and you can put nearly unlimited sprinting on the list. Nearly zero zombies, and you have the coastal pew pew lovers dream version. hopefully the re-implementation of persistence will change that, cause after about 30 min. i get bored and log out, because of the easy/loot is everywhere vibe. .57 is candydreamland in greece, not Chernarus. PS: but i love the additional survial tools they implemented, and the changes to cooking and bow/fishing pole building.
  10. i think the accelerated time provides the best compromise, next step: force a gamma setting so nobody can crank it up to have an unfair advantage.
  11. Thats a very simple minded view on it. Whats the goal in sandbox game? you create one...What i am looking forward to, is a ruthless survival multiplayer game where high risk PvP is part of the deal. I am looking forward to camps, clans/tribes/lone wolves thrown together in a melting pot of ressource scarcity. Fleshed out survival mechanics, territorial warfare, raiders, traders, clan politics, where ressources play a very high role in gameplay, not only guns. What i don't like is what dayz was in the past, spawn cheating to get a good position, to run to the nearest military outpost, to be geared up in 30 min, so you can start to shoot people. Thats just a waste of potential for my taste. And Dayz is clearly NO Ego-Shooter, yeah, you can play it as one, but there are hundreds of titles out there, which would better fit that role.
  12. well said ! adapt or die
  13. Well, currently in .56 the bow, crossbow and fishing pole work. Fishing works really well, cutting up a fish works again. 2 fish filets, 1 pile of guts. Combine this with the fact that you can craft a hand drill to make fire (wooden stick + oak bark), and that you now can cook your meat with an ashwood stick over fire, you are pretty set for some easy survivin. I use fishing, trapping and hunting in .56, no need for canned food.
  14. killing yourself to get a good spawn and running off to the next military outpost to be geared up in 30 min isn't good gameplay either. Hunt, farm, fish, use traps = prosper. Depend on canned food = die
  15. do you find the flaw in what you have written? no? here is the answer: hunting, fishing, trapping, farming, fruit picking. Stop depending on canned food. I never died of starvation, and no, i also didn't have to pick apples for 30 min.
  16. 1st person private server is the way to go for me, no server hopping, no easy way out. Adapt & survive... or die.
  17. Exactly, farmers, hunters, fishermen. Tent camps, some farm some go out to scavenge, trade for ressources/raids on camps for ressources etc. Nobody forces anyone to farm, you can still kill fresh spawns at the coast and cut em up for some meat. The feature buffet just gets richer, Ressources, not only weapons & ammo, become more important.
  18. We are running in circles here...this isn't about farmville crap, this isn't a war on PvP. Again, Dayz IS or will be a feature rich hardcore survival PvP game. Thats what they are trying to achieve. They want to mix features together, not just click the left mb to shoot. Loot is broken, canned food in every house isn't the answer. The ideal dayz for me: Clan/tribes/lone wolfs in a melting pot of ressource scarcity, not just running to the next military outpost.
  19. again not valid. If the only goal is to maximize the player base there would be no night time, there would be some kind of fast travel teleporters ,so players don't have to run to the military outposts etc. Also you could choose with which gun you would start as a fresh spawn so you can start shooting immediately. Maximizing player base can't be the only goal, or they wouldn't pursue the "make it harder" road.
  20. Again, let the amount of players plummet, they will gain a new player base. Also i doubt there will be any refund for an alpha early access title...its the nature of the beast that development directions change, the dev team also announced more then ONE time what this title will become. Also, with the addition of mod support you will have a "spawn with aug and start to kill" server. The core game will be a hard multiplayer survival game. This encludes danger from players AND danger from the environment. Also your argument: "the customer base knows best" is invalid. If you let the masses dictate what your game should be like, you would get a streamlined, awesome button chickenshit game everytime. 90% go the easy route, 90% want to "own" in 30 min game time.The market is full of this stuff. Dayz is a PvP survival game, thats a fact. If you think every feature that doesn't involve pulling the trigger or loot some stuff is wasted time, you got the wrong game, UNTIL the modding comes.
  21. I mean whats the point here really? like hicks said, he acknowledges the fact that they will loose players because of the direction dayz will take. Then let it be 10k, new players will come. It can't be the solution to make 24/7 daylight 3rd person servers, lootexplosions in every house, or even spawn with 5 canned peaches and an ak to start rocking in 10 mins, so you can have a player base of 100k. Just screw it. They made good money from the alpha, they will make good money from the beta, and they will make good money when its released. There is a market for hard games. And we have yet to see the CLE in its full glory. I even liked the bugged version more than the current brain dead system.
  22. Take Oldschool Dayz Hardcore server for example. Event held today: http://oldschooldayz.net/index.php/topic,1022.0.html Bartertown
  23. great words! Nobody wants to make a PvE game out of it, get this into your heads! It just needs to feel like a struggle to survive, and the moment you find a can of peaches should feel like hitting a lottery jackpot! Nobody wants to kill PvP, its an integral part of Dayz. If you think gearing up in 30min to start shooting around is PvP, and every other feature of the game that costs time is a waste, you won't be happy for very long with the future course of the game.
  24. i would have stopped playing if only public hives where available. I only play on 1st person/private servers: it just delievers the most immersive experience for me. No server hopping, you need to adapt to the loot situation, traveling is a must. For my taste, it makes the game a bit harder and less casual in comparison to 3rd person public servers.
  25. I have never red a dev post about this, but since .55 it didn't rain once. http://feedback.dayzgame.com/view.php?id=23957 http://feedback.dayzgame.com/view.php?id=23821 http://feedback.dayzgame.com/view.php?id=23485 guess i am not the only one... no dev answer. Does somebody know more?
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