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Your DayZ Team

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  1. different people, different tastes. Whats the point in having abundance of loot + respawn of loot? Just rename it in Costal WarfareZ. Scarcity is a core feature in a mature survival setting for me, it ups the difficulty, creates tension and lets you get better connected with the game world, cause you "feel" more in touch with your character, it hurts more when you die. The scarcity of ressources should be as dangerous as the unknown stranger with a gun you just spotted. Everything else would be just child's play. I still hope they will pull through with the promises of the past, hardcore difficulty, scarce food/ammo sources. It should feel like hitting the lottery when finding 10 bullets for your gun.
  2. Yeah, i read everything, not just one sentence. Dialing in the balance for non perishable food......Currently, the highest....etc. So,if they wanna make survival more hard there is no way around the fact that canned food is too abundant. We will see.
  3. bingo! same for me, but i will be more a nomad on the move, trying to find the camps of others ;) I don't know if they manage to tone down the spawn rate of food for the stable release....we will see. The tears will be plentiful nontheless, cause there are people who manage to starve even in the current version where canned food is in nearly every house. Also the "pew pew military loot is everything" crowd will have to say goodbye to the guard house loot explostions.
  4. i agree, most fun i had was the first implementation of .55....hardcore scarcity and hardcore infected ;) the status report mentioned they tinker with the loot distribution of canned food etc. hopefully they will make some less popular choices and tone down the spawn rate. pardon, but where is the connection between infected and food?
  5. They "disabled" zombies for .57 to work on performance issues...server lag etc...until we get rid of the legacy placeholder loot system for good, survival will always be easy. We need to wait for the return of persistence. Right now its loot, loot, pew, pew = kindergarden candyland gameplay. Can't wait for the next experimental.
  6. you can't eliminate kos. In every pvp setting there will be kos, thats not the point here. Right now there is a gun/ammo/food/water in nearly every house. There is no need for survival mechanics. Loot galore = boring. Ruthless apocalypse where you fight hunger/thirst/people = yay Can't wait for the re-implementation of persistence...the current version is boring as hell, very very easy, casual gameplay.
  7. -FPS wise, the game is still not optimized, they work on server lag, thats why you will not find any zombies (maybe just a few). -currently no new exp version available, only stable .57 -i find multiple 1st person servers, no problem here. The vast majority are 3rd person, as always. -There are definetely animals there, but it seems they reduced the spawn rate even more. We will have to see. -hunter backbacks are in, found mine in the first deer stand i checked. (=lucky), batteries seem to be very rare. So, .57 in a nutshell: A lot of loot (food, water, guns, ammo), slower degradation of thirst and hunger, no zombies CLE still doesn't work properly, a lot of people love .57 for the loots galore, easy pvp. The survival factor is at zero points currently.
  8. renpab80@gmail.com

    Model 70

    check deer stands, farms etc., i found most of the winchester ammo in deer stands.
  9. The current state of dayz .57 is that of an easy going, loot is everywhere, pew pew arcade game. Canned food is everywhere, water bottles are everywhere, combine this with the new slow degradation of hunger and thirst, and you can put nearly unlimited sprinting on the list. Nearly zero zombies, and you have the coastal pew pew lovers dream version. hopefully the re-implementation of persistence will change that, cause after about 30 min. i get bored and log out, because of the easy/loot is everywhere vibe. .57 is candydreamland in greece, not Chernarus. PS: but i love the additional survial tools they implemented, and the changes to cooking and bow/fishing pole building.
  10. i think the accelerated time provides the best compromise, next step: force a gamma setting so nobody can crank it up to have an unfair advantage.
  11. Thats a very simple minded view on it. Whats the goal in sandbox game? you create one...What i am looking forward to, is a ruthless survival multiplayer game where high risk PvP is part of the deal. I am looking forward to camps, clans/tribes/lone wolves thrown together in a melting pot of ressource scarcity. Fleshed out survival mechanics, territorial warfare, raiders, traders, clan politics, where ressources play a very high role in gameplay, not only guns. What i don't like is what dayz was in the past, spawn cheating to get a good position, to run to the nearest military outpost, to be geared up in 30 min, so you can start to shoot people. Thats just a waste of potential for my taste. And Dayz is clearly NO Ego-Shooter, yeah, you can play it as one, but there are hundreds of titles out there, which would better fit that role.
  12. well said ! adapt or die
  13. Well, currently in .56 the bow, crossbow and fishing pole work. Fishing works really well, cutting up a fish works again. 2 fish filets, 1 pile of guts. Combine this with the fact that you can craft a hand drill to make fire (wooden stick + oak bark), and that you now can cook your meat with an ashwood stick over fire, you are pretty set for some easy survivin. I use fishing, trapping and hunting in .56, no need for canned food.
  14. killing yourself to get a good spawn and running off to the next military outpost to be geared up in 30 min isn't good gameplay either. Hunt, farm, fish, use traps = prosper. Depend on canned food = die
  15. do you find the flaw in what you have written? no? here is the answer: hunting, fishing, trapping, farming, fruit picking. Stop depending on canned food. I never died of starvation, and no, i also didn't have to pick apples for 30 min.
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