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theirongiant

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Everything posted by theirongiant

  1. theirongiant

    Status Report - 06 Feb 15

    Are those animal gifs representative of what the new renderer is going to bring?
  2. Bug or has something changed, not getting the option to light them now.
  3. theirongiant

    So yeah, about that new Alcatraz island............

    Needs more handcuffs and steak knives
  4. theirongiant

    Public service announcement

    This is as good a comprehensive guide as I've found to date: http://dayzintel.com/dayz-guides/dayz-standalone-performance-guide
  5. theirongiant

    Status Report - Week of 19 Jan 15

    Are BEguid's being ditched in favour of steamid's as player identifiers in the logs or is there going to be some mix of the two?
  6. theirongiant

    Is today patch day?

    Is there notice given beforehand, I always seem to find out after the fact when a new patch goes live, is this intentional or am I missing the correct place to check for details.
  7. theirongiant

    Is today patch day?

    Just a thought, there's been a lot of talk about anti-hacking measures and more detailed logs, maybe it's a server-side update only.
  8. We all know that running speed has been boosted and that it's due to be reduced at some point when it's felt vehicles are satisfactorily in place. Whenever the switch is flipped it's going to feel like running through molasses to everyone who has acclimatised to the current running speed over the past year. I was thinking it'd be a good idea, now that vehicles are on the horizon, if running speed could be incrementally reduced towards the target speed with each patch. Hopefully that way it will be less jarring when it's returned to normal.
  9. theirongiant

    Reduce running speed by increments as vehicles are introduced

    Aye, i'm not really sweating when it happens, just thinking it might be good idea to phase it in as the time approaches so it's less of an abrupt change.
  10. --- PRESENTS --- Jan 5th - Jan 11 Events All Week Leading to our BIG WEEKEND on the 10th/11th Click here for more details MOVED TO NEW SERVER HOST Hosted By Fragnet.com Forum: http://www.ZombieSkelper.com Teamspeak: ts.ZombieSkelper.com Twitter: @Zombie_Skelper 2 x 50 Slots on a shared Private Hive 1PP & 3PP servers with the same character on both Automated Whitelisting running every 20 minutes 24/7 Whitelisting will only be in effect for Events
  11. It's Event Week on ZombieSkelper.com Jan 5th - Jan 11th!!! Events running each day leading up to our BIG WEEKEND on the 10th/11th Admin Hunts each night Click here for details
  12. I'm not doing any of those things
  13. No, I wrote a script that keeps the whitelist up to date, got tired of doing it manually.
  14. The whitelist is updated every 20 minutes.
  15. theirongiant

    Lead Producer of DayZ says, "1PP is better"

    perspective - which is ironic as it's the thing most of these 1pp v 3pp threads lack
  16. theirongiant

    In response to characters being reset:

    I now wait till the time shows that the server has been up for 1 minute before joining and haven't lost a character since doing this. I've added a message to tell players this to all our restart warnings.
  17. Jesus people, don't join servers when they have just restarted, wait till it's showing at least 1 minute past the hour before joining, I've never lost a character since I started doing this.
  18. I'd like to see it available as a server option
  19. theirongiant

    Problem with Scheduler

    This is a little crude but it'll generate a full 24hr set of hourly fixed time messages. Should be easy enough to edit for your own purposes. http://jsfiddle.net/theirongiant/p7qwhkt3/6/ oops, didn't save my changes last time, fixed now
  20. theirongiant

    Problem with Scheduler

    Ah, okay I misunderstood what you were trying to do. I'm wanting to display a message once an hour at 5 minutes past the hour, was hoping there was a way to do it without creating 24 jobs but I don't think that is possible.
  21. theirongiant

    Problem with Scheduler

    Hmm, not sure that's right, <start> in that format kicks off 5 minutes after BEC starts/restarts, <loop> is the number of times to loop (-1 for always) and <runtime> is the gap between loops. Btw <cmdtype> is deprecated in the latest version of BEC so you don't need it if you're using the up to date version (and from the sounds of it you are), it used to be used to indicate whether the command was an internal or external (batch file) one. I think the only way round it is to create 24 jobs that run at the correct time, if you use the hhmmss format then the job is tied to the time you last restarted BEC. Might try my hand at creating a web tool that will generate scheduler files, be a bit less onerous and would be quite handy for people to use.
  22. theirongiant

    Problem with Scheduler

    No problem, hope it helps. The only thing I'm not entirely happy with is the repeated messages at the end. Want them to appear at 5 minutes past the hour. It will work as-is unless there is a manual or non-scheduled restart. I could do this: <job id="24"><day>1,2,3,4,5,6,7</day><start>00:05:00</start><runtime>010000</runtime><loop>-1</loop><cmd>say -1 Both ZombieSkelper.com servers share the same hive - make sure to favourite both</cmd></job> but I don't think that'll work as the next restart at 4am would effectively kill it. Need to do more testing but can't see anyway other than creating a job for each hourly update. I'll post up if I come up with anything though.
  23. theirongiant

    Problem with Scheduler

    Using <time> didn't work for me, changed to <start> which takes hh:mm:ss format as well as hhmmss format and it works great, server restarts on the hour mark with warnings. For reference here my full schedule.xml in case it's of use to anyone else
  24. theirongiant

    SERVER ADMIN RULES *PLEASE RESPOND*

    I have the ability to edit all the BEC files for my server. Don't see why it wouldn't work, it's just a slightly extended version of what whitelisting does. Been a bit busy with getting things set up and with the patch today it's probably not the best time for testing but once things settle down I'll give it a try and report back.
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