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Your DayZ Team
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114 ExcellentAbout sav112g
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Scottish and that all you need to know ;)
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Me! Never played any ARMA game. My PC came out the ark (2004) so until I get a new rig later this year I can only watch twitch. To be honest thats geting old hat and a bit boring no matter who is on. A part of me feels its a bit lame watching a game being played by somone else. But while the twitch bandwagon is there, no matter how out of fashion it might be now it’s the best I can do.
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I’ve never played only watched DayZ on twitch but more and more I see players feeling the guns are not right mostly taking shots expecting to hit and miss. Forget fires and lovely add on stuff if the guns are not realistic then it’s a huge blow to the game for me. I’d actually rethink if I wanted to play a game that comes over as false. I want realistic as it gets so if I kill or even get killed I can appreciate the skill needed. Making Guns more easy to use just kills games. Make it a high learning curve after all your ttying to create a survival game that depends on skill and not a shooter aimed at ten year olds.
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I have a old Pc so cant play so decided to wait later to get a new top end rig although I did get a new 27” screen there for the new set up. Anyway all my usual people I watch on Twitch are not playing the SA and I mean the lot. Some are playing the actual old DayZ Mod others ARMA III battle royal etc. Don’t get me wrong ARMA III BR is still good viewing. As I pop in weekly did I miss a game changer for the SA or is something huge happening and the SA is offline???
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DayZ at Rezzed 2014 // Dev Sessions Livestream // Roadmap
sav112g replied to SmashT's topic in General Discussion
If they stick to that plan and achieve it then it looks like by the time I play the game it will be a whole new ball game from how we see the game played today. I’d rather they really nailed the performance issues before trying to push to far its adding things. When you see the game flowing on twitch from fire fight to simple gearing up and its all running well it’s a joy then you get times when characters are killed due to lag and general poor performance from the game and it becomes what must be hateful from the guy actually playing it. A lot of time is invested in gearing up and it must burn when you loose your kit so cheaply due to a bug or general poor code etc. But that list suggests the team are saying bring it on!!!! I wish them every success is crossing off each of these road map milestones. Its a long drive but I hope it will be worth it and worth the wait in my case. -
Never played the game but surly FPS means everything in what I presume by watching Twitch is a quick reactions game. Yes its not a fully game yet or polished but I would hope someone is always working away to get the performance right. I intend to buy a high end rig later this year to play DayZ SA and Elite. Coming from a 2004 machine that was top end at the time things today are amazingly more powerful. Its basically down to lazy coding is it not and that can be excusesed right now. I was watching a stream and thought this is great it runs really well then I found out it was some mod for ARMA III that was more or less DayZ ARMA III and not the SA. Because it ran so well fire-fights were brilliant. The game needs to run well or it’s a waste of time. Looking forward to reading it has vastly improved.
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Stable servers getting hotfix restarts right now
sav112g replied to Forrelist's topic in General Discussion
Anyone going on twitch so i can see the new patch ??? -
Stable servers getting hotfix restarts right now
sav112g replied to Forrelist's topic in General Discussion
Back up!!!! -
KoS in relation to the new spawn mechanism of Zombies: Good or Bad?
sav112g replied to crazyandlazy's topic in General Discussion
Zombies last time I watched had little impact on the game, if anything a low level annoyance like midges that are around. Yeah some do lash out and some get hit. The players enjoy them certainly not seen anyone having a heart pounding moment over any Zombie. The game seems to kick in when someone sees players not in their squad or group. If a fire fight happens and you’re injured or out cold then the Zombies are a problem. What personally I’d love to see is Zombies that are capable of making you think they are a real problem. Path finding, Ai, disease threat and how they actually detect you need to be spot on to make it all come together and work. We already know the PvP aspect of the game works well and what most people are interested in. Certainly the best moments come from human v human contact as far as I can see when the game runs ok without lag etc. I don’t want to see wave after wave of Zombies to balance the threat out. You should be able to clear an area. Spawning zombies out of thin air after you have just killed some in the same place just seems wrong to me. I always hated in BF2 that a squad leader could enter an empty Bunker and because squad members could spawn on them you could have a constant stream of players leaving the bunker as if entering out of thin air. I’m sure Dean and the team will focus more and more on Zombies as time goes on. -
KoS in relation to the new spawn mechanism of Zombies: Good or Bad?
sav112g replied to crazyandlazy's topic in General Discussion
I currently don’t have the pc to play it, rocking a November 2004 PC here that has done me proud. Watching a twitch stream is as close as I can get just now. Just bought a split new Car that is arriving early next month from the factory and as you do I went a bit silly with the toys in it.So the new high end PC is later in the year probably after summer now when I can appreciate games again when the weather packs in. Really looking forward to this and the new Elite. I wanted BF4 to be the BF i'd always wanted since BF1942 & 2 but its not by the looks of it. Even Sim city that I bought more years than I care to remember looks really poor and so watered down and small. So I have High hopes for Dayz. -
KoS in relation to the new spawn mechanism of Zombies: Good or Bad?
sav112g replied to crazyandlazy's topic in General Discussion
Commenting without a brain lol Its not a complaint it’s a concern, huge difference mate but I guess everyone gets there in the end. I did not realise special needs school was out until you posted now that is less of a concern and more an insult ;) just to keep you right! -
KoS in relation to the new spawn mechanism of Zombies: Good or Bad?
sav112g replied to crazyandlazy's topic in General Discussion
Sorry been out of the DayZ loop for a good few weeks. I thought Zombies spawned once per server restart and if they did re-spawn it was in someplace currently without any players. Reading a few posts it seems the basic thought is lost to keep it fair on the player. You want to be able to clear out an area for survival reasons but keep the threat that Z’s can move in for outside the area you have spent precious time clearing. You absolutely kill the game if Zombies just keep coming out of thin air for no other reason that the developers whats Zombies in your face. Really disappointed if this is the case, disappointed Dean would allow such a poor system to arise in a game with such promise. I live in hope this is not the case having never played the game yet! -
The argument is simple you can buy them everywhere in real life and considering you can find rare sniper rifles this really is a basic thing to have. Its one of the first things I’d pick up after a weapon in real life if such a far out non fictional situation happened. Not played the game in any form it has to be said so dont know if such kills the game play. If you want people to do more basic surviving like cooking food drying cloths and even taking shelter than you want to encourage them. Having a way to check out your surrounding for a distance will help. Granted someone could spawn right on you and I don’t know how you get round that as lets face it appearing out of thin air is not realistic but has to be done.
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Got to say who ever does that Morgan Freeman would brighten up any game and you just could not kill the guy. He has it down to a fine art. It’s not just a loose try that sounds but his whole answers are just spot on. Of course there will be the lesser spotted Dean you could run into, the Batman guy who uses sound clips and the original Music guy.
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New Update Rolling out on experimental 0.36.115535
sav112g replied to Rancor's topic in General Discussion
I hope they watch what they are doing with regards to nerfing bullets, or it could just be broke still. But watching a streamer charge at a guy and unload a clip with only a T-shirt to protect and he did not die!!!! Really please for the love of god don’t make it BF4….. Keep some respect in the game, bullets take you down fast at close range. Felt sorry for the streamer as he was outnumbered 3 to 1 in the Camo building and decided to go out in style and take one or two with him. Only for his shots to give the guy what looked like a tickle. If we go down the “We did not want players killed so easily they don’t enjoy it and it make for a worse experience” Bull I’m out of here. I pray its just bugged and not fine tuned yet! -
Pending Changelog: Experimental branch: 0.34.XXXXX
sav112g replied to rocket's topic in News & Announcements
So will they have to put this in Experimental branch or right to stable? a right just came on the Iphone screen- Hotfix to Experimental overnight. "We have a hotfix prepared for the texture (FPS lockup) issue. It will be deployed to experimental overnight to confirm, then consider stable" I take it stable is playable or is everything affected? If so how does it get to stable without notice?