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Your DayZ Team
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Everything posted by Avallanche
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My least favourite part about Dayz is the Zombies.
Avallanche replied to scaramoosh's topic in DayZ Mod General Discussion
I agree with OP. But, like Fraggle said, they use soldiers AI. That's why they zig zag and flank you. If there's something I'm really looking for in the standalone, it's nice zombies walking or running straight to you. Off topic: I don't think anyone else hate the monkey zombie as much as I do. -
First Wave Of Standalone Keys Limited To 50.000?
Avallanche replied to butter_milch's topic in DayZ Mod General Discussion
So, after all, Rocket is his mate's brother's girlfriend's uncle's car mechanic's little kid brother's best mate? lol -
Temperature Icon flashing and not working
Avallanche replied to helphero's topic in DayZ Mod Troubleshooting
Someone need to ask Frankie! lol -
You forgot wrist. ;)
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I suggest you to do that. I had similar problems with other games and I fix it checking the steam game files.
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1.7.5 - Cows will now run for their lives
Avallanche replied to Play (DayZ)'s topic in DayZ Mod General Discussion
Agreed. -
Not to mention that money could be reverted to rocket's dev team (in research funds, hiring great programmers, etc). So I can't see it like something "wrong".
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Awesome!
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Proof that Standalone will be delayed till 2013?
Avallanche replied to TheThinkTanker's topic in DayZ Mod General Discussion
Well, I asked Rocket in twitter about de zombie spawn system a few weeks ago and that was the answer: Q: Don't know if you could answer that... In the SA we can expect the zombie spawn system will be like in the mod? A: No, but the zombies will be an ongoing project. Don't expect them to be "right" for a long time. We'll keep improving them -
You lost me when you decide to use comic sans... Just kidding! I'll take a look! :)
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Nothing loading in game..just grassland..
Avallanche replied to OjigO's topic in DayZ Mod Troubleshooting
I'm wondering if someone could recreate this situation just for fun... DayZ Twilight Zone! lol -
PCGN US 1872 Presents - DayZ: End of the World 2012
Avallanche replied to pcgnBobo's topic in DayZ Mod General Discussion
Thanks!!! -
LMAO!!!!!
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PCGN US 1872 Presents - DayZ: End of the World 2012
Avallanche replied to pcgnBobo's topic in DayZ Mod General Discussion
Guys, I'll be pleased to attend the event, but I'm having troubles here. How can I get myself whitelisted? The server have an automatic message when you're kicked (Not whitelisted! Whitelistening available on TS3 @ 216.52.148.11:5) but I can't join the TS3 server, it keeps failling to connect. Any hint? -
[Idea] Broadcasting to the DayZ nation
Avallanche replied to de4dcert's topic in DayZ Mod General Discussion
I like the concept. It would be a push up to people to build up things together. Groups and paranoia, all together. I really like the idea. -
I hope it's good news!
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I hope it's good news!
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Standalone could slip to 2013
Avallanche replied to despair (DayZ)'s topic in DayZ Mod General Discussion
I think you are right. However, I really hope we're all wrong. The delay in stablish a release date is probably a consequence of the new MMO like structure adopted by the dev team. I believe that Rocket said they are testing this last week. I hope everything just work properly. -
Combat loggers now get replaced with bots!
Avallanche replied to Azrail (DayZ)'s topic in DayZ Mod General Discussion
Like a lame combat logger should do. :D -
Combat loggers now get replaced with bots!
Avallanche replied to Azrail (DayZ)'s topic in DayZ Mod General Discussion
I think they will just stay down, not fighting back. * [uPDATED] - Bots will lie down on player disconnect. -
Combat loggers now get replaced with bots!
Avallanche replied to Azrail (DayZ)'s topic in DayZ Mod General Discussion
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