I've been thinking about this overnight. Initially I was against it - you're ruining somebody's day. Then I realised that this is supposed to be the anti-game: this game is all about experiences and emotions. It is not a casual' date=' pick-up-and-play game (for me, at least. I understand that some ACE veterans may feel it is a little too arcadey!). A respawn time of 12 hours would stop someone from playing the game until the next day. This would make people be much more cautious and they would learn from their mistakes - a whole day to think about why you died. It would totally change the pace of the game. Bandits may finally gain some form of conscience - spoiling someone's evening is more ethically questionable than just stealing their stuff. 24 hours is too long - it could stop you from playing for 2 days due to the way people's free time is structured. [b']The Lesson; Dear Reader: A 12hr respawn time leads to a realistic pace and less frequent but far more intense firefights. Ah I missed that and I was going to suggest something similar! A respawn time of 12 hours would be enough to deter the gun ho deathmatch style gameplay or at least you would think so, perhaps it's a bit of an assumption but I would of thought people interested in that would soon get bored having to wait 12 hours before they can go again. On a similar note with killing regardless as trading actually offers no benefits people may well reconsider, is it worth getting into a gunfight and potentially dying over a tin of baked beans?