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tiff_lee

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Everything posted by tiff_lee

  1. What a great idea, day 1 of the reset and every single character respawns, the beach will be busier than a sunny day in Skegness.
  2. Interesting idea about rewarding/punishing your next character based on your previous style of play and perhaps more workable than an excessive cooldown then. The main thing is adding some risk which makes people stop and think about their actions rather than mindless killing.
  3. I've been thinking about this overnight. Initially I was against it - you're ruining somebody's day. Then I realised that this is supposed to be the anti-game: this game is all about experiences and emotions. It is not a casual' date=' pick-up-and-play game (for me, at least. I understand that some ACE veterans may feel it is a little too arcadey!). A respawn time of 12 hours would stop someone from playing the game until the next day. This would make people be much more cautious and they would learn from their mistakes - a whole day to think about why you died. It would totally change the pace of the game. Bandits may finally gain some form of conscience - spoiling someone's evening is more ethically questionable than just stealing their stuff. 24 hours is too long - it could stop you from playing for 2 days due to the way people's free time is structured. [b']The Lesson; Dear Reader: A 12hr respawn time leads to a realistic pace and less frequent but far more intense firefights. Ah I missed that and I was going to suggest something similar! A respawn time of 12 hours would be enough to deter the gun ho deathmatch style gameplay or at least you would think so, perhaps it's a bit of an assumption but I would of thought people interested in that would soon get bored having to wait 12 hours before they can go again. On a similar note with killing regardless as trading actually offers no benefits people may well reconsider, is it worth getting into a gunfight and potentially dying over a tin of baked beans?
  4. The problem is there is no consequences to your actions, why be nice with others and trade when you could just shoot them and take want you want? The risk of dying is a non-event really as you will respawn within minutes and once again go on the hunt to rob someone of their gear they spent hours collecting.
  5. This is the exact kind of thing I was talking about in post #23
  6. I saw a great example of this today, a bandit and a survivor having a shootout on a stairwell, I turn up and shoot the survivor only for both of them to log out so their bodies and kit instantly disappears
  7. I think there is more to this than just a case of a corpse disappearing too fast to loot, from what I have just experienced this problem is being completely abused. A survivor and bandit having a shoot out on some stairs and by the time I arrive the bandit is down, I put the survivor down but before I have time to loot either of the bodies they disappear only for moments later the very same survivor I just shot reappears standing and kills me!?
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